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ColdJ

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Everything posted by ColdJ

  1. I am imagining something that looks like a large army duck (dukw) with wings that fold away. Shameless self promotion, but if you have my mod you could also have it be a submarine. A LSSAV.
  2. That would be up to a creator. All the ones I have dealt with have the Kerbal position at fixed points that move with the resize, floating props on the other hand, stay at their original positions and have to be shifted to fit the resized internal in a way that looks natural. Adapting the internal model from NMB's Viper cockpit to look ok in the Space 1999 Eagle took me a long time.
  3. Ahh, a spelling problem, no worries, will rename it Sand, hopefully that doesn't sound bad in Russian. It appears the creator forgot to set the animation up right when they made it. No sweat as your fix does the trick, I just renamed the animation toggles to Park, as in park lights, to tell the difference. Both are defaulted to the Light key and come on and off together if you don't toggle in UI. I don't care if the wheels are real world faithful as long as I like the look of them, with so many to choose from you just pick what you want. I hate the so called Pink Panther, it looks like canned salmon, would happily get rid of it myself. The IVA config set up like this fits nicely but I have to look to see if I can shift the props to look right. It always takes me ages as offset is not set out like node positions, there is a binary for forward or back I always forget and all the keys can change based on who made the prop to start with. But without changes, in the internal config just do this. MODEL { model = KerbinRover/Parts/RoverInside/NewModel scale = 1.3, 1.3, 1.3 }
  4. @Warro was comparing the coldwaraerospace humvee light module to the defender. In the model file is there a light animation labeled LR. I can see it in the hex editor but don't know if it is the right thing.
  5. 3 new skins and most wheels done. With both modules set to default light that looks good @Warro. The mono wine red was annoying so I have made it 2 tone. I created a Sand to go with the stock military wheel and made my Signature Blue Lightning scheme, a long tradition from my Red Planet League racing days. We have an all white for the snow rover that likes to hide in snow, Aus Cam has Aus Cam wheels(takes a bit to do so haven't started the other camo yet.) And the silver gets gold studs to stand out. Oh and my tyres are now Limited additions
  6. Hmmm Optical-mechanical, I think you mean ST not SW. Granted. The mechanics and power requirements of such a device means that it takes up a 3 storey tall football field and requires multiple power stations to run. The only things you can use it on are satellites or the moon. Use at own risk. Same wish but crafts keep their virtual 3d characteristics.
  7. Paradoxical. @Dientus Granted. You are frantic rather than hectic. I wish for a paintshop mode in the SPH so that I can paint craft the way I want and know exactly how it is going to turn out.
  8. Nope to you too, Maybe it is finally @Souptime?
  9. Cool. I had added the emissive into the Part variant, found it's material name using the hex editor, but it hadn't made a difference. I will pop this in and give it a try.
  10. This is why it can be hard to put writing on, notice all the white marks on the tread that are letters I put across likely areas to see what was where. Thankfully I can see the 1, though it means a lot printing copying, pasting , turning, repeat until I get the writing around the loop. @Warro Will start on that tomorrow. Good night.
  11. Huh, hadn't noticed them working, though most tests have been in daylight. I was just about to try a change I made to the module to see if it would work. Though seriously it is way past bed time and I best be going.
  12. Thankyou @Dientus Happy 900th birthday to me, the centuries flew by so fast I hadn't even noticed them before. Time flys when you are having fun. :D

  13. Well it is a flying "Tank Killer" after all.
  14. Ha, I called it. I said tanks, but close enough. I knew someone would rush to turn them into military shells.
  15. I have both versions of the mu addon, I couldn't get the latest to work in the latest Blender but I have got it to work in BforArtists2 version 2.7 I just haven't got the experience yet to use it properly. I have a lot of reading and learning to do yet. It throws up a lot of warnings about not even being alpha but 2.7 can handle it installed using the Testing option in preferences addons. Stone Blue provided the links further back in this thread if you want to try it.
  16. Granted. It just keeps pouring out non stop and before you know it you have flooded Orange County. I wish the wish I wished before.
  17. @Warro I have the NMB cockpits working. It was a stupid typo on the folder path that stuffed it. And I don't know if you read further back, but now that I know what to look for I can find the material names in the .mu using a hex editor. Sure enough, there it was just as you had written it. All FS models that were such a pain before are now quaking with fear bwahaha. To the other lovely people. I have upped the monster wheel to 100 kg as the original was light for the AquaCat. and made a copy of the AquaCat wheel rename HardWheel upped to 50 kg, to stop them shuddering when hitting a snag. Will see what I can do, though finding the right section to alter can be tricky. I tried it on the AquaCat wheels and it ended up on the tread. @Warro The beginnings of A tumbler. Also if you didn't change the scale of the spotties that came with the defender, they fit perfectly in the 1.65 scale in the headlight position to make up for the lack of working lights.
  18. Knowledge is power. Now that I am aware of what to look for when it comes to material names I can look at the model.mu in a hex editor and find it's material name. As such I am now able to change the military wheel's colours with part variant, only the forest green as an extra so far but I wiil do more. Little bit of trivia. Through an interesting set of circumstances, I actually own 1 of the special mountain bikes that go with Explorer Special, orange and black with the Land Rover badge on them. And I don't mean 1 made up to look like them, I mean 1 that actually went on the challenge. It is a strange world.
  19. @Caerfinon@Astrion@Dientus Thanks to @Warro's work and him getting the material name required. Here is the new config for the Defender. COM is now set for just the Defender with wheels or with it's accessories. I am putting up a new vehicle offset device that is adjustable in the SPH to get the balance right for loading the roof rack or for other stock creations that like to flip out. I have the safari skin in at the bottom as RoverZebra and at second bottom the RoverForestGreen I just put up. I like a traditional colour cause I am old fashioned. GameData\Squad\Parts\Engine\miniJet\SmallJetEngineoffset.cfg Uses the Scrap Metal resource. Anywhere in the gamedata folder as a config file, if you don't already have it you can create your own or drop it in Squad's generic resource config.
  20. @Warro There you go it's on a trailer. But when I go bush bashing It is going on the roof. GameData\KerbinRover\Parts\Rover\RoverForestGreen.png
  21. Just tried, ended up with no texture at all. will have to experiment. @Warro
  22. Settled on 0.0, 0.07, 1.1 Just configed the 14d and going to go test if it worked. I assume the space in the material name was a real space and not an underline to keep it connected.
  23. Haven't had a chance yet, have to copy some stuff from my heavy mod game across. When I was playing more, I had alternate colours for my jet fighters, mostly an inverse of the stock white with the edges adjusted. Gave a nice grey colour which felt more real world jet to me. This should mean I can get the NMB to work now. Examples here. I have sorted the COM adjustment, every accessory raises the COM on the model so had to play around till it worked with and without. Will also upload the config for a revamped adjustable COM offset part that you stick on/in the model to account for the COM raising dramatically when you put anything up on the roof rack. You can adjust the mass to get the balance right. It uses the Scrap metal resource which can be found in ColdWarAeroSpace or my Mod "Working Underwater Lite" I will pop it up here too for those who don't have those. @Warro
  24. ok, if I am reading the set out correctly the material name for the F-14D is F14UV 79 and the rest follow this convetion in your post?
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