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Everything posted by ColdJ
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
C:\Kerbal Space Program\GameData\KerbalKonstructs\NewInstances\ Whatever you called the folder you installed your KSP in at the beginning and then in this folder path you will find cfg suffixed files that are named to the area you created when you created your location. -
Please don't get "Chemistry" confused with "Chemicals" . You and I have great Chemistry.
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Nope. Advertising Agencies are unnatural. If I ever find the person who was too lazy to say "chemical free" and decided to use "organic" instead, I am going to give them a good talking to. If I have a carrot that got some pesticide on it, it doesn't suddenly turn into a rock and become inorganic. Advertisers, ruining the vocabularies of the generations to come.
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Ok I am here. Is mid afternoon for me. Stormpilot is currently out of range. Paging @Dr. Kerbal, you are needed in the ER.
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Actually we do have those things, we just rarely mention them and it's "Tippy Finger". Every time you type on your keyboard you tippy finger across it. Dredging up a thought from way back in this thread. Our solar system is an atom inside a cell that is inside a Kerbal.
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He is a very busy guy so I will have to do. I wonder if @Admiral Fluffy is awake?
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I have spoken to TiktaalikDreaming and he is ok with me putting up the rover as a redux on spacedock, so as soon as I have the last bits of config done I will popit up there. -
Yes. It doesn't take much playing around with atmospheric algorythyms to mess up everything that used to work in stock.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I only tried them out to see if it was an option for people playing the new game. Clearly not at the moment. @Warro You would have to create modular components and even then I don't if it would work, you also would have to make sure the skin of the wheel had a clear indication of which side is up. You could sort of do it with the wheels from the Space 1999 three parts pack. What we have used in this thread as AquaCat wheels, as they look like just wheels. Use a small I beam or similar as pretend suspension and attach them to the ends. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
I know everybody is different in the way they install KSP but for me I have the installers straight from Squad. That store link up at the top of the forum. And I have an instance of each KSP from 1.9.1 up till the latest installed in different folders. So I can create an area in the early games where KK works and then copy the instance config over to the latest KSP. as long as all the STATICs you used are available in the GameData folder of your 1.12.0 then they will turn up in world. -
Looking at the pics I think the shortness of your craft combined with sideways momentum and algorythmic atmosphere mean that due to your chutes being not at the very tip of the nose it is tumbling you around the connection points of the chutes. Some smaller drogue chutes added up around the grabber and manually released when not considered safe but will deploy, might get your rear end headed in the right direction for long enough that when you do deploy the main chutes they will pull up along the length rather than at an oblique angle.
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I don't know if this works for a descent on Duna but I have found that when I get an aircraft tumbling out of control, that if I go counter intuitive and rotate and pitch in the directions I am already tumbling, that I more often than not stablise and regain control.
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Ummm, if it lands tail first then your Airbrakes are on backwards. Probably doesn't matter with KSP physics.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Had given the various rover parts the ability to be cargo parts for 1.12.0 but then found that reattaching seems to be fundamentally broken for wheels. With the rover wheels it somehow distorts the mesh. With stock it seems to take the suspension away. So taken that back out. Fuel cans seem to be able to welded back on no problem -
Everytime I see your submersible I think, "that is cool, I want that" and yet I am reasonably certain I have it in the pile of mods I have downloaded but never installed. Sigh!
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One can only hope. They did something to stop Kerbals from swimming underwater level with the surface in 1.11.2 so who knows what might happen.
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KSP 1.12.0 has removed some parts for the RCS and replaced them with new variable designs. This means that I either have to make it not so lite and include the original Squad parts as part of the next update or change the parts used to the new parts, which would break backwards compatability. So I guess not so lite on the next update.
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KSP 1.12.0 has removed some parts for the RCS and replaced them with new variable designs. This means that I either have to make it not so lite and include the original Squad parts as part of the next update or change the parts used to the new parts, which would break backwards compatability. So I guess not so lite on the next update.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Caerfinon is fantastic but also very technically minded. You can simply make copies of the config files for the parts you use in your rocket "Save As" them to a different file name and then edit the new copy to be a STATIC rather than a part. The KK will recognise them as model it can use and you can build using the Static models you created. Look at one of the free statics that come with KK to see how they are laid out. But basically change PART to STATIC. Here is an example. the first config is for the Squad Part XL girder when it is a part to be used in the SPH This second uses the same mesh model but is a static used by KK. -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Starting to think it should have been part configs and textures. I finished all the wheel and spare wheel texture and part configs, Starting an alternate Bull bar and roof rack. Looking to create a spare wheel that you put on the hood that has adjustable offset , because everything you put on this model raises the COM. Been trying it out in 1.12.0 and so far seems fine. Going to add modules for science and inventory to make it a nice explore and research vessel. Going to change the Jerry can to the fuel tanks category. They come in Sand,Petrol,Diesel,Traditional and Water colours. Should I add the ability to fill with things other than liquid fuel for those who like food and drink survivability ? Also don't yet understand how the Kerbal in the field construction works yet as when I hit I to bring it up nothing happens. Probably should be testing Underwater lite out in 1.12.0 and doing an update that includes the new nacelles. Had a research ship I was completing have a part connected to wrong part meltdown at 1 point and it put me off it for a while. Had fun making my Avatar more KSP and just for fun created a KASA mission flag. -
I know that Airbrakes don't do a massive amount of slowing but if you are going to use them and assuming that that design is so you come down through the atmosphere nose first. They should be 2 per nacelle , down either side of the landing gear pods so that when they are deployed they are at the back and causing the rear of the ship to want to stay at the back. Your design is causing a mid ship pivot point and making it more likely to tumble.
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Nope. Arthur Kerbal was lying in his driveway in front of a Bulldozer, made by @Ben J. Kerman, that was there to demolish his house. Ben said to Arthur "Mr Kerbal, do you know how much damage you would cause to this Bulldozer if it was to run over you?" Arhtur replied "No, How much?" To which Ben said "None at all." Which strangely enough was the amount of awareness that the Kerbin race had that, their planet was about to be demolished so that a modder could put in a new solar system of their own design. Just then Arthur's friend Ford turned up and said he had something important to tell him and that they needed to go to the pub.
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Yes, as long as you move the saves files out before removing the original, you can copy them back in. It is how you use craft from Kerbal X, you download the craft file and pop it in your save's sph folder. It is well worth getting an installer version. Then you don't have to go on the internet if you have to reinstall. Be very wary about using free wifi when you have to visit sites that require passwords or personal details. Free wifi basically allows a foreign computer free reign to take and record whatever you are doing through their system. @Ben J. Kerman
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- konstruction
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