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Fullmetal Analyst

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Everything posted by Fullmetal Analyst

  1. honestly most people at the time were whining about the game being too hard, and some abilities being too powerful, and some just didnt know how computers work and complained about the game lagging from their 100 background applications lol
  2. i could have sworn i posted the dev interview from ShadowZone here, but apparently it got removed lol what is this? xD usually at least im being notified when im breaking any rules or something... EDIT: ok so apparently they merged my thread to a place where the sun doesnt shine, i wonder why xD but even in this case im usually being notified...
  3. i thought they were speaking chinese or something i hope we get english speaking kerbals
  4. uhh... the main problem with elden ring was that it was stuttering here and there. ksp2 is completely broken. where exactly are u drawing the connection here? if elden ring was in the same state as ksp2, basically u would never get past the tutorial area because of all the bugs.
  5. you do realize that ksp1 released in EA too and was full of bugs, right? the guy at least had the decency to make the game playable before releasing it, and didnt charge people 50$ for his incompetence.
  6. the devs literally said they were having fun playing multiplayer together, its hard to imagine how that would work out with the build we got, not even the singleplayer works properly. not everyone lives in UK etc.
  7. where do you think all the colony, multiplayer, interstellar stuff etc. that we have confirmedly seen in videos went? lol they probably cut out a lot of stuff that was interwoven with all kinds of other stuff, and made some sort of frankenstein build, and thats likely whats causing many the problems we are seeing now
  8. likely 2025 or later steam needs stronger policies on EA, people just keep abusing it
  9. honestly if they just gave us the latest dev build, instead of trying to pull off some weird roadmap shenanigans, we probably wouldnt have most of these bugs
  10. big suprise, but lets give them 1 more chance to fix stuff with the coming patch if they dont at least make the game playable, people will unleash a dung storm the likes of which has never been seen on the face of this planet, and we can consider ksp2 dead for good
  11. so when i extend the landing gears on this rocket while in orbit, something really odd is happening: first off, it triggers a ship destroyed message, without actually destroying the ship, and i lose control the ship keeps existing, and i can take control again from the tracking station however, the ship seems to be actually broken in half, when i try rotating the ship, both halves are still receiving the rotation input, but rotate independently and start drifting apart it is worth noting that the breaking only happens at the end of the landing gear sequence, and it looks like there is an impulse being applied to the base of the landing gear which likely causes the failure after some more testing, (spamming the landing gear button after its fully extended, retriggering the impulse) the rocket actually just blows up from the repeated impulse
  12. based we will see if they keep their promise when the patch hits i guess
  13. ShadowZone doing a better job than the community managers
  14. to summarize this post: if you like ksp franchise and doing fun things in space, just dont play ksp2, get a refund and play ksp1 instead
  15. THE HUMAN THEORY humans, after 10000 years of evolution and woke veganism etc. will become kerbals xD dont do it, its a trap, i literally got banned from the ksp discord for writing ksp lore and "posting walls of text" lol
  16. there can only be 1 analyst well yeah, people are waiting for the first patch, and if the baseline mechanics are still broken after that, most people will probably dump the game for good (or until its on sale)
  17. wow you seriously think that linking your 280 character twitter messages on the forum is a smart idea? how about linking to the forum on twitter instead?
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