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Everything posted by Fullmetal Analyst
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color manager is pretty nice, although the textures and lighting dont really play along i managed to create some nice copper/brass look, but in some areas, and in brightly lit conditions, it fails but yeah all in all its pretty decent as long as u dont try to use the metallic effect with colors i often use it for highlighting parts like docking ports or decouplers, crewed parts, or detachable boosters also, some stuff already mentioned here
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How would Kerbals even exit this hatch?
Fullmetal Analyst replied to Fullmetal Analyst's topic in KSP2 Discussion
well basically, they are debris -
guess this covers all intermediate exploration needs the lander can refuel 5 times for a total of ~8200 dV
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hmm true, looks like this will be able to haul quite a bit of stuff into space
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i dont get the point of using nuclear engines, they seem to need huge tanks to get a reasonable amount of dV, and seem to be worse than other engines in general here some example: two rockets with same payload, both have almost same dV, but the hydrogen version is a lot bulkier while actually having 100 less dV (hydrogen / terrier engine) so whats actually the point of these nuclear engines? they dont seem really useful compared to other fuel types when i remove the truss and SAS the stats are still ridiculous
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they should flex like starship
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the parts manager might be useful if it didnt freeze the game for a few seconds every time i right-click something
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How would Kerbals even exit this hatch?
Fullmetal Analyst replied to Fullmetal Analyst's topic in KSP2 Discussion
sounds more like a design error thx, i will try this -
Struts not intended for large craft?
Fullmetal Analyst replied to Fullmetal Analyst's topic in KSP2 Discussion
that would add alot of unnecessary parts and weight though, and probably make the whole craft even more unstable excuse me? my problem with that is that it leaves behind ugly nubs after decoupling based. -
i just landed on duna and tried to do an EVA, sadly it didnt work for some reason i took a closer look at my command module and noticed something odd: the hatch was quite small! upon closer inspection, i found whats likely the cause of my EVA issues: the kerbals head wouldnt even fit through the hatch, let alone his helmet! in fact the kerbal heads/helmets are so big that they clip into half the ship interior
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Bought the game - Instant Regret - i hope this is a joke
Fullmetal Analyst replied to Moons's topic in KSP2 Discussion
i think everyone should just get a refund without any questions asked since the game is so bugged -
i just hope we get procedural tanks at some point, that would really help with part count and rocket stability/wobble
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most of these posts are french, and there is no translation attached
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so as you can see, we are not supposed to use struts to keep large craft from wobbling and falling apart now my question is: how are we supposed to make large craft if we cant eve use struts on them properly? EDIT: after launching and reverting, the game decided to make weird struts and fuel lines, just not in the places i wanted it to now if you are assuming that these struts actually work and i found some useful bug, ure wrong, they dont
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Colonies strongly imply life support is coming... right?
Fullmetal Analyst replied to cephalo's topic in KSP2 Discussion
the nuclear engines dont even have an uranium resource, how exactly are they consuming uranium??? -
im telling them for years but do you think they would ever listen? how is 5 years unrealistic? wait are u really saying all of this was planned? based thats actually what bothers me the most about this whole story lol - why all the fake release announcements? we will likely never find out the truth behind this.
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I found the KSC (Kraken Space Center)
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its more like the "we were waiting for a whole hour on our spaghetti already, and now they serve us burnt lasagna without bolgonese" kind of vibes
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sounds like some sort of deadly disease
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KSP2 - Bug solutions from a game developer's view
Fullmetal Analyst replied to EverydayKerbonaut's topic in KSP2 Discussion
bruh they are making this in unity engine