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funnelton

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Everything posted by funnelton

  1. So can you disable / tone down the shininess or not?
  2. Yeah im aware what it means, im still curious how broken it looks without them (also the whole tone down the shinyness thing)
  3. So what do the new textures look like without resurfaced installed? can you tone down/ disable the reflectivity of the parts?
  4. Now that you mention it, what does it look like with old parts who dont use Resurfaced?
  5. Aye dont worry, replacements for the parts are already being worked on! I mean they wont be the same as the deprecated ones but still, they'll still fill the same niche.
  6. I think they're talking about Resurfaced, maybe, I dunno
  7. Well's ''Luciole'' mod has very tiny probe cores, antenna, fuel tanks and solar arrays that are perfect for cubesats!
  8. Ohhh! Maybe beefed up new Shepard with monoprop tanks and a spot to place an engine in the middle? (same spot where the abort system is located IRL) Heck, it could be passed off as a bigger version of the Proteus! Thinking about it, you could then make a custom monoprop engine with like, a heatshield flap on it, could be useful with other builds! Still, im hoping its 2 new biconic capsules cause those are fun :]
  9. Agreed. Everybody else has moved on and are instead looking forward to the new parts.
  10. stupid idea maybe, but rename their replacements something like... Churchill? Roosevelt?
  11. Uh hi, i got some questions about these changes Science Lab being repurposed, to only increase transmit values and not increasing science values/Science Labs are now for transmitting the full amount of science you would get on recovery So should the experiments be on the same vessel as the science lab or does it now work as like a relay? Is that based on crewed recovery or ''automated'' recovery? Biome hopping is removed. There are biomes but surface samples or crew reports will not give you any more science. So is biome hopping removed purely because crew reports and surface samples dont do anything anymore? Or did you do something to the other biome based experiments?
  12. Heya, i got a problem with scatterer, for some reason the sunlight just, passes through terrain also, for some reason mountains are just... transparent when the game transitions from scaledspace?
  13. Hey this mod looks like something ive needed for a while, though, is there any chance to get a 2 seat version, maybe?
  14. Oh wait, theyre supposed to be in the mod already? Thinking about it, updating freeIVA might help OOOOOH nevermind, they already exist in the devbranch! @TaintedLionyou might wanna know this too
  15. Hey i have a question, im playing with the MOL station parts and wondering: will the IVA's be finalised? Some of them are just a bunch of black boxes..
  16. Heya, im having an issue with scatterer, for some reason the darkside of kerbin isnt actually dark when looking at it from the mun's surface. I'd also like to add that the visible parts is the seabed of kerbin.
  17. Howdy, i have a question, how does one change the terrain texture colour? I want to change Duna's for personal use.
  18. Howdy, is Precursors gonna have a 2.5 rescale option in the near future? I wanna personally up the challenge I tried using a config from ''Rescale!'' to see what would happen but alas, after a couple of years the hurricane cloud layers on Echo were completely separated from each other
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