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Everything posted by Steigleder
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First, I installed your soviet mods by CKAN, and I made a complete Soyuz LOK + Lander LK. Then, when I was to begin to construct the N1 Rocket, I figured that the block parts were missing, except the motors. Then, I decided to remove the soviet mods by CKAN and I manually installed them, and the LOK and LK parts disappeared too! Finally, I manually removed the mods, and I installed them again by CKAN, the LOK and LK parts appeared again. I'm trying to complete the N1 parts by procedural tanks, but it is a challenging task. I sent you the link to my player.log. Thank you for your interest and help. I want to go to the moon in soviet style haha. https://we.tl/t-F3reUfvCsz Please, let me know if you need any further information.
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RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Ok, thank you for the information. I'm going to kerbalx just now. Do you know any mod that includes soviet N1 parts? -
RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Hi everyone! I'm going to build an Apollo-Saturn V, I appreciate it if you could give me a good tutorial (thanks!) Next, I would like to build a rocket N1 with Soyuz LOK and lander LK, I would like to know if RP-1 + RO has the required parts, or if I need to install another mod. Thank you! -
RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Ahh ok, I understand! Thank you for your time and patience Aelfhe1m. Yesterday, I discovered the Van Allen belts he he. -
RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Hi team! Is there any way that RP-1 prevents us from choosing technologies for engine upgrades that have not been researched yet? I'm new to RP-1 and my biggest problem is that when I choose an upgrade, then I build a new launch complex, then I tool my rocket or plane, then, when I was to order to build the ship, RP-1 shows me a message that says I need to unblock a node technology. I need a smooth way to know what upgrade is already in my tech tree or what upgrade I need to unblock first, or since I'm a newbie, there is a way that is unknown to me. Thanks for your advice! PS: By the way, RP-1 is like another KSP, it is like the KSP PhD level. It's amazing. -
RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Thank you for the información Aelfhe1m. I'm trying to complete the 3000km downrange contract. -
RP-1 Realistic Progression One for KSP 1.12.3
Steigleder replied to pap1723's topic in KSP1 Mod Releases
Hi, I am new to RP-1 and I can't get any sounding rocket telemetry unit on the starting node. I installed RP-1 by CKAN. All mods beginning with "RO " are installed too. Thanks for your help. -
[1.1.23] (KESA) - Kesa Space Agency Parts Mod : Probes
Steigleder replied to JiMKesa's topic in KSP2 Mod Releases
Hi JimKesa, please, tell us about the app Kesa in the app tray... thank you! -
[spoilers] Thoughts on the main missions
Steigleder replied to Periple's topic in KSP2 Suggestions and Development Discussion
Hi, I think that to make a return Moho mission is so difficult since the large amount of delta V is required; and the hydrogen tanks are not enough for the biggest nuclear motor. -
Docking Alignment Display (DAD) [v0.4.3 for KSP2 0.2.1]
Steigleder replied to Safarte's topic in KSP2 Mod Releases
Hello, the flightpath marker -o- does not appear in the DAD. I really need this to avoid switching my eyes between the DAD and the navball. Please help me or am I doing something wrong? Edit: Ahh... the flightpath marker is the red arrow. I just watched the video. -
I did it in a lander can on wheels.
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Hi ! Today I started playing KSP2, I'm trying to do an Apollo mission to Mun. I have two observations: 1) I still don't know how to transfer crew between vessels. 2) I have not been able to open the maneuver precision editor, it is as if the advanced maneuver editor did not exist. The maneuvers must be done with the pulse of a microsurgeon. And I have suffered from not having the docking port alignment indicator mod, although on CKAN I already see that someone kindly made one. I will keep playing!
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I can't change the language
Steigleder replied to Steigleder's topic in KSP2 Technical Support (PC, unmodded installs)
Thank you so much! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Steigleder replied to RoverDude's topic in KSP1 Mod Releases
Hi, I am using the Gold Standard mod, in order to send gold to Kerbin for profit. Has anyone tried setting gold as a resource to be managed by USI MKS? I would like to send gold by orbital logistics. This would make a good space trade. -
Hello! I have a laptop Lenovo Legion with the following characteristics: AMD Ryzen 7 4800H 16 GB RAM GTX 1650 Ti I wonder if it will be able to support KSP2? Many thanks!
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Hello!, who saw Avatar 2? PS: sorry for writing here, but this part of the forum is the one I use the most Sorry for the spoiler too... It's the part of the movie that I enjoyed the most.
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Steigleder replied to JPLRepo's topic in KSP1 Mod Releases
Hello you are right. I installed it from spacedock, manually. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Steigleder replied to JPLRepo's topic in KSP1 Mod Releases
Hi, same problem with my Space Station. I'm sending a vessel to Duna and I cannot run the time warp for this problem. UPDATE: I installed the mod BackgroundProcessing and I solved the problem. -
[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
Steigleder replied to Dewar's topic in KSP1 Mod Releases
Congratulations for this mod. For me it is the most realistic of all, since it pursues the main motivation of human exploration: to earn money. This mod, combined with TAC and Rational Resources, gives the game a new scope while keeping it simple and fun.