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Kalessin1

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Everything posted by Kalessin1

  1. White/black (for main), orange (for boosters), yellow/black (for nuclear, decoupler, ports and airlocks, etc) BTW it would be nice if we could save schemes and then just reused them.
  2. In my opinion a LS should be implemented in game even in later development state. But to make everyone happy, at beginning of game you should be able to choose LS like difficult level for example: 1) Beginner - no LS 2) Medium - base LS like snacks, few extra parts like storage for snacks and maybe some agricultural part for replenishment 3) Advanced - advanced LS including oxygen, water etc, resource conversion to LS, many parts for LS and LS conversion. Maybe some hibernation pods for interstellar. And in this way everyone are happy. It would be as same as choosing Career, Science, Sandbox mod.
  3. BTW anybody has idea why they choose 24 February? Is this important date in history of space conquer?
  4. Nice list but it would be nicer to read if You would group it for example: planets, engines etc.
  5. In my opinion great idea and if not all of this possible, at least the names and some short info.
  6. I was thinking about mod platform. I mean official mod platform like for example in Factorio game. In KSP I was searching for mods on many pages (Curseforge, GitHub etc), forum, Ckan, and so one. And I never was 100% sure if this is the newest, if there is no official dependencies or incompatible with other mod. It would be nice to have official server for mods, ease to download, ease to find updates, other recommended mods to install together etc etc.
  7. Hi everyone. What do You think about how Private Division should celebrate the last month until release? I was thinking about big clock on main page with countdown T-30:00:00:00 like in rockets launches. Maybe some nice screenshots from VAB showing daily progress of assembling new rocket and on last day before release that rocket is on launchpad. This is my idea. What are Yours?
  8. One of the best mods ever! Btw is there a max level of upgrades except for dry mass?
  9. Just to confirm, it's meant that if one of crew members go EVA and plant a flag, all remaining crew INSIDE the craft will received EXP on return to Kerbin, and will have remark in Exp history "plant a flag on ..."?
  10. USI - MKS You can also use USI - MKS and build next to runway refueling depot with distribution center which increase range of remote transfer up to 2000m. No need any docking etc. Just to be in physical range. With WOLF infrastructure you will need maybe just up to 10 parts siting next to runway.
  11. The only panel for settings You can find by clicking LS icon while in KSC (not VAB, Tracking,...)
  12. This I know but I have more than 100 kerbals and removing all chutes taking a lot of time. If there is a way to change this in cfg file i would prefer this method.
  13. Sorry but can anyone explain in which cfg file i can change it. Like for dummies
  14. Hi, i found that the issue with negative return cost is still the problem. Did anyone have advice how to fix this? I Try KSP v 1.11 & 1.12 and on both the same problem.
  15. Hi. I have a problem that building second DIY kit in ground assembly line, the DIY kit did not came out and the Assembly line show status "occupied. What to do? I did not see open button? Edited: I found the problem: the biggest solar panel from Near future (OKEB 150R) was an issue.
  16. Hello guy's. Can anyone advice me what I did wrong because my Industrial Strip Miner and Miner 500 has only 1 separator?
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