Fihnakis
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Tutorials "Picture-in-picture" images and videos not shown during tutorials
Fihnakis replied to JeanRenaud's topic in v0.2.0
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win11 | CPU: AMD Ryzen 9 3900xt | GPU: 4090 | RAM: 32gb Specs: Severity: Med Frequency: High Description: Selected first tutorial How do rockets work and it comes up a black video. All buttons to play, rewind, fast forward do nothing. Sliding the slider to a specific time of the video does not advance the video to that segment. Included Attachments: .ipsImage { width: 900px !important; } -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Fihnakis replied to tony48's topic in KSP1 Mod Releases
150? How long does it take you to load to the main menu?- 1,942 replies
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- totm mar 2022
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How can the height of KSC be adjusted? Having a small issue with KSRSS Canaveral ground coming up through the Katnisss ground. Image here for example: https://discord.com/channels/132478131490521089/295199794102796288/1034256247962222655 This is with latest reborn build
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- kerbal konstructs
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Fihnakis replied to tony48's topic in KSP1 Mod Releases
I was having some severe lag when entering earth orbit that seems to have been resolved when I deleted "parallax_stocktextures\_scatterers\configs". Is that also a folder needed to be removed or should I be seeking something else causing the lag?- 1,942 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Fihnakis replied to tony48's topic in KSP1 Mod Releases
In your \gamedata\ksrss folder is a file, configuration.cfg. Inside that is the option for system size. It is set to default which is 2.7x bigger than stock.- 1,942 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Fihnakis replied to tony48's topic in KSP1 Mod Releases
Probably just comment out the city lights portion but I just started learning how things work in KSP so I could be wrong- 1,942 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Fihnakis replied to tony48's topic in KSP1 Mod Releases
Getting severe lag once I view earth from orbit. To eliminate the possibility I installed this wrong, I do have to delete the \configs folder from \parallax_stocktextures right? PC is Ryzen 9 3900x 32gb ram and 5700xt GPU I saw an issue posted on github with the same problem. If the install is correct, what can be done to bring performance back to playable? Log File- 1,942 replies
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- totm mar 2022
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Fihnakis replied to Gameslinx's topic in KSP1 Mod Releases
For KSRSS are you supposed to delete the \_configs folder from \parallax_stocktextures for all to work right or is there an issue with my install?- 3,126 replies
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Receiving a b9partswitch error when I installed BDB after having already installed Artemis. The error I'm getting is: [ERROR] [Part bluedog.DeltaIV.DCSS.5m] [ModuleB9PartSwitch 'textureSwitchPaint'] Duplicate subtype names detected: Blue, White, White (Alt), White (Topaz) Here is my log file: Log posted on KSP discord channel Here is more info also in discord channel: Start of message
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[1.12.x] Better Load Save Game Renewed
Fihnakis replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer any chance you can make this something we can access from the main menu to load any save we want when starting the game rather than loading into the game then loading a different save? Or do you have another mod that does this. I coulda swore you had something you revived that gave us a home menu load game option but that was some years ago I last used KSP. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Fihnakis replied to JPLRepo's topic in KSP1 Mod Releases
Will this work with RP-1? -
Been away from KSP for a couple years. Looking to set it up for a long game one time install of mods. So there's the list of suggested mods on RP1 wiki but is there a list of mods or mods you use with RP1 that are known to not break the game? Doing RP1 with sci Fi speculative realism. Also connections to systems outside our own if any will work with RP1. If anything requires more than simple ckan install (writing a compatibility script) then it would be beyond my know how.
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I always open the save file, search for 4.02 (or the closest number I can get) and make sure it's the DSN portion and set range and dsn to 1.0 and 4.0. I'm not sure about the disable comnet I always leave it enabled but honestly haven't made it far enough to know if it's working right. Just put my first satellite in orbit.
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Not sure if this matters much but noticed the tweakchutes.dll included with JNSQ is an earlier version (3.0) than the one included in Grannus Expansion (has 3.1 .dll). I'm good to just remove the tweakchutes.dll from JNSQ right?
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Whoops. That log musta been after I uninstalled tweakscale. Sorry bout that.
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Same message with anything after 2.4.6.2 Just read (it's a work in progress skill for me) your message that another mod installed can mess with assembly loader and prevent tweakscale from loading. Here is my log file without tweakscale installed.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Fihnakis replied to Galileo's topic in KSP1 Mod Releases
Just tried installing JNSQ, GEP and GPP. Was crashing on game load with only dependencies for all 3 installed along with KK. Saw Linuxgurugamer posted in JNSQ about an endless memory problem with GPP and Kerbal Konstructs. Wondering if a solution was found.- 7,371 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Fihnakis replied to pap1723's topic in KSP1 Mod Releases
Last I played RP-1, if my memory hasn't totally failed, there is an option in settings you have to check to enable avionics stacking. If you didn't enable it, they won't stack. -
One more time, my apologies. I decided to try Kerbal Konstructs and saw even more errors pop up in the log file. All read along the lines of this: Are those also ignorable? Is Omega's no texture's required not required anymore? I tried without OSSNTR but then I just get a bunch of Kerbal Konstructs errors. Here's the full log file.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Fihnakis replied to JPLRepo's topic in KSP1 Mod Releases
Narrowed it down to the mod created by @Angel-125 , Blueshift. Here's 2 log files. First, before install of Blueshift and the second is after install. This error might mean something? I tried also disable anomalies and still makes every body visible. Could removing / editing the configs for both anomalies and jump gates so it doesn't set the last planet for both Sun and Grannus system? I'm guessing that's what forcing bodies to become visible? -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Fihnakis replied to JPLRepo's topic in KSP1 Mod Releases
Thought I had it working for me with 1.12 but every body is visible as others have mentioned. Altering save file doesn't fix it unfortunately. EDIT: Maybe spoke too soon. Don't really want to start new game without this mod so I did a clean install and am working mod by mod to hopefully narrow down conflict. Will report back if / what I find. -
[KSP 1.8+] Kerbal Konstructs (Continued)
Fihnakis replied to NathanKell's topic in KSP1 Mod Releases
Did you ever find a solution? Also running into the same loop as you did with most of the same mods and then some.