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Everything posted by RevanX_LSR
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2/10. i have seen you before once. (i am completely unknown btw) (NOTE: this came out just one second after the previous post and refers to @kspbutitscursed edit: i saw him like 5 times in the past 24 hours. now it’s a 9
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CFG File PQS Issue
RevanX_LSR replied to RevanX_LSR's topic in KSP1 General Mod Development Help and Support
ok i just realised im stupid. “number here” however if there is any other errors feel free to point it out -
So i was creating this body for my new modpack but the planet doesnt render. Scale is 2.7 times stock and the heightmap=02, color=00,normal=01. I think the textures are great and should be ok so did i make a mistake in the PQS or smth. (here's the CFG file) @Kopernicus:FOR[Linbol] { Body { name = Revan Template { name = Laythe removeAllPQSMods = True removeOcean = True } Properties { description = LSR 105000 displayName = Revan radius = 2000000 geeASL = 1.38 rotates = True rotationPeriod = 104400 tidallyLocked = False initialRotation = 0 albedo = 0.3 emissivity = 0.9 isHomeWorld = False timewarpAltitudeLimits = 0 68000 70000 75000 100000 200000 500000 2000000 navballSwitchRadiusMult = 0.04 navballSwitchRadiusMultLow = 0.036 ScienceValues //primary { landedDataValue = 0.2 splashedDataValue = 0.3 flyingLowDataValue = 0.4 flyingHighDataValue = 0.6 inSpaceLowDataValue = 0.8 inSpaceHighDataValue = 1 recoveryValue = 0.3 flyingAltitudeThreshold = 20000 spaceAltitudeThreshold = 810000 } } Orbit { referenceBody = Sun color = 0.9,0.4,0.9,1 inclination = 0 eccentricity = 0 semiMajorAxis = 27375000000 longitudeOfAscendingNode = 70 argumentOfPeriapsis = 20 meanAnomalyAtEpochD = 135 epoch = 0 } Atmosphere { enabled = True oxygen = True altitude = 68000 adiabaticIndex = 1.40 atmosphereMolarMass = 0.02898 temperatureSeaLevel = 283 staticPressureASL = 293.8425 temperatureCurve { key = 0 278 0.00000E+00 -4.57666E-03 key = 3059 264 -4.57666E-03 -5.91716E-03 key = 5932 247 -5.91716E-03 -6.75929E-03 key = 8595 229 -6.75929E-03 -5.65428E-03 key = 11071 215 -5.65428E-03 -2.97619E-03 key = 13423 208 -2.97619E-03 -1.31176E-03 key = 15710 205 -1.31176E-03 8.77193E-04 key = 17990 207 8.77193E-04 2.15054E-03 key = 20315 212 2.15054E-03 2.09205E-03 key = 22705 217 2.09205E-03 2.43309E-03 key = 25171 223 2.43309E-03 3.13357E-03 key = 27724 231 3.13357E-03 3.38983E-03 key = 30379 240 3.38983E-03 3.97112E-03 key = 33149 251 3.97112E-03 2.09497E-03 key = 36013 257 2.09497E-03 -1.39470E-03 key = 38881 253 -1.39470E-03 -4.33057E-03 key = 41652 241 -4.33057E-03 -4.16825E-03 key = 44291 230 -4.16825E-03 -3.96511E-03 key = 46813 220 -3.96511E-03 -3.72671E-03 key = 49228 211 -3.72671E-03 -3.00946E-03 key = 51554 204 -3.00946E-03 -3.11111E-03 key = 53804 197 -3.11111E-03 -2.74600E-03 key = 55989 191 -2.74600E-03 -2.34962E-03 key = 58117 186 -2.34962E-03 -1.43954E-03 key = 60201 183 -1.43954E-03 -1.46128E-03 key = 62254 180 -1.46128E-03 -4.90436E-04 key = 64293 179 -4.90436E-04 4.90196E-04 key = 66333 180 4.90196E-04 2.39952E-03 key = 68000 184 2.39952E-03 0.00000E+00 } temperatureSunMultCurve { key = 0 1.000 0.00000E+00 -7.12651E-05 key = 3059 0.782 -7.12651E-05 -9.81552E-05 key = 5932 0.500 -9.81552E-05 -1.11528E-04 key = 8595 0.203 -1.11528E-04 -1.06624E-04 key = 11071 -0.061 -1.06624E-04 -7.78061E-05 key = 13423 -0.244 -7.78061E-05 -2.40490E-05 key = 15710 -0.299 -2.40490E-05 2.89474E-05 key = 17990 -0.233 2.89474E-05 5.93548E-05 key = 20315 -0.095 5.93548E-05 7.15481E-05 key = 22705 0.076 7.15481E-05 6.69100E-05 key = 25171 0.241 6.69100E-05 4.73952E-05 key = 27724 0.362 4.73952E-05 1.39360E-05 key = 30379 0.399 1.39360E-05 -2.05776E-05 key = 33149 0.342 -2.05776E-05 -4.12011E-05 key = 36013 0.224 -4.12011E-05 -5.12552E-05 key = 38881 0.077 -5.12552E-05 -5.08842E-05 key = 41652 -0.064 -5.08842E-05 -3.90299E-05 key = 44291 -0.167 -3.90299E-05 -1.30849E-05 key = 46813 -0.200 -1.30849E-05 5.79710E-06 key = 49228 -0.186 5.79710E-06 1.37575E-05 key = 51554 -0.154 1.37575E-05 2.04444E-05 key = 53804 -0.108 2.04444E-05 2.47140E-05 key = 55989 -0.054 2.47140E-05 2.72556E-05 key = 58117 0.004 2.72556E-05 2.83109E-05 key = 60201 0.063 2.83109E-05 2.58159E-05 key = 62254 0.116 2.58159E-05 2.15792E-05 key = 64293 0.160 2.15792E-05 1.42157E-05 key = 66333 0.189 1.42157E-05 6.59868E-06 key = 68000 0.200 6.59868E-06 0.00000E+00 } temperatureLatitudeBiasCurve { key = 0 6.15 0 0 key = 38 0 -0.3116 -0.3116 key = 90 -22.85 -0.5061 0 } temperatureLatitudeSunMultCurve { key = 0 12 0 0 key = 38 10.3 -0.086 -0.086 key = 90 4 -0.1396 0 } temperatureAxialSunBiasCurve { key = 0 0 0 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 } pressureCurve { key = 0 2.93843E+02 0.00000E+00 -5.37874E-02 key = 3059 1.65240E+02 -3.19988E-02 -3.19988E-02 key = 5932 9.29212E+01 -1.93259E-02 -1.93259E-02 key = 8595 5.22534E+01 -1.17884E-02 -1.17884E-02 key = 11071 2.93843E+01 -7.08155E-03 -7.08155E-03 key = 13423 1.65240E+01 -4.13779E-03 -4.13779E-03 key = 15710 9.29212E+00 -2.36964E-03 -2.36964E-03 key = 17990 5.22534E+00 -1.31802E-03 -1.31802E-03 key = 20315 2.93843E+00 -7.21889E-04 -7.21889E-04 key = 22705 1.65240E+00 -3.94631E-04 -3.94631E-04 key = 25171 9.29212E-01 -2.14893E-04 -2.14893E-04 key = 27724 5.22534E-01 -1.16552E-04 -1.16552E-04 key = 30379 2.93843E-01 -6.29544E-05 -6.29544E-05 key = 33149 1.65240E-01 -3.39090E-05 -3.39090E-05 key = 36013 9.29212E-02 -1.86466E-05 -1.86466E-05 key = 38881 5.22534E-02 -1.07043E-05 -1.07043E-05 key = 41652 2.93843E-02 -6.33337E-06 -6.33337E-06 key = 44291 1.65240E-02 -3.73435E-06 -3.73435E-06 key = 46813 9.29212E-03 -2.19776E-06 -2.19776E-06 key = 49228 5.22534E-03 -1.28842E-06 -1.28842E-06 key = 51554 2.93842E-03 -7.50745E-07 -7.50745E-07 key = 53804 1.65240E-03 -4.35734E-07 -4.35734E-07 key = 55989 9.29212E-04 -2.52181E-07 -2.52181E-07 key = 58117 5.22534E-04 -1.45335E-07 -1.45335E-07 key = 60201 2.93842E-04 -8.32842E-08 -8.32842E-08 key = 62254 1.65240E-04 -4.73871E-08 -4.73871E-08 key = 64293 9.29212E-05 -2.67378E-08 -2.67378E-08 key = 66333 5.22534E-05 -1.49923E-08 -1.49923E-08 key = 68000 0.00000E+00 0.00000E+00 0.00000E+00 } } Ocean { ocean = True oceanColor = 0.15,0.3,0.5,1 oceanHeight = 0 density = 1.07 //7.04% salt minLevel = 1 maxLevel = 6 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 Material { color = 0.15,0.3,0.5 colorFromSpace = 0.15,0.3,0.5 specColor = 1,1,1,1 shininess = 0.09192 gloss = 0.09192 tiling = 1 displacement = 1.4 texDisplacement = 1.4 dispFreq = 1.2 mix = 1 oceanOpacity = 0.5 falloffPower = 1 falloffExp = 2 fogColor = 0,0,1,1 heightFallOff = 1 globalDensity = 1.07 atmosphereDepth = 1 fogColorRamp = Gradient fogColorRampScale = 0,0 fogColorRampOffset = 0,0 fadeStart = 1 fadeEnd = 1 planetOpacity = 1 } FallbackMaterial { color = 0.15,0.3,0.5 colorFromSpace = 0.15,0.3,0.5 specColor = 1,1,1,1 shininess = 0.09192 gloss = 0.09192 tiling = 1 fadeStart = 1 fadeEnd = 1 planetOpacity = 1 } Fog { afgAltMult = Float afgBase = Float afgLerp = True/False afgMin = Float fogColorEnd = Color fogColorStart = Color fogDensityAltScalar = Float fogDensityExponent = Float fogDensityPQSMult = Float fogDensityStart = Float skyColorMult = Float skyColorOpacityAltMult = Float skyColorOpacityBase = Float sunAltMult = Float sunBase = Float sunMin = Float useFog = True/False } } ScaledVersion { type = Vacuum fadeStart = 100000 fadeEnd = 200000 Material { texture = LSR/PluginData/105000_00.dds normals = LSR/PluginData/105000_01.dds color = 0.2, 0.3, 0.65, 1 specColor = 0.15, 0.2, 0.5, 1 shininess = 0.215 rimPower = 2.25 rimBlend = 0.875 Gradient { 0.0 = 0.2,0.9,0.4,1.0 0.05 = 0.5,0.7,0.2,1.0 0.1 = 0.6,0.5,0.1,1.0 0.2 = 0.2,0.2,0.0,1.0 0.5 = 0.05,0.05,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } OnDemand { texture = LSR/PluginData/105000_00.dds normals = LSR/PluginData/105000_01.dds } } PQS { Mods { VertexHeightMap { map = LSR/PluginData/105000_02.dds deformity = 16000 scaleDeformityByRadius = false enabled = true order = 1 } VertexColorMap { map = LSR/PluginData/105000_00.dds enabled = true order = 2 } HeightColorMap { blend = 0.4 enabled = true order = 3 LandClasses { Value { alterApparentHeight = 100 alterRealHeight = 10 color = 1,1,1,0 coverageBlend = 1 coverageFrequency = 12 coverageOctaves = 6 coveragePersistance = 0.5 coverageSeed = 358141 name = IceCaps latDelta = 0 latitudeFloat = True lonDelta = 1 minimumRealHeight = 20 noiseBlend = 0.25 noiseColor = 0.552238822,0.519182861,0.480795324,0 noiseFrequency = 24 noiseOctaves = 8 noisePersistance = 0.5 noiseSeed = 2010103 altitudeRange { endEnd = 2 endStart = 2 startEnd = -0.5 startStart = -0.5 } latitudeRange { endEnd = 0.08 endStart = 0.07 startEnd = -10 startStart = -10 } latitudeFloatRange { endEnd = 11 endStart = 11 startEnd = 0.93 startStart = 0.92 } longitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } } } } VertexHeightOffset { offset = [number here] enabled = true order = 4 } } } } }
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sorry for the necropost, this thread has been decomissioned and a less glitchy remake is WIP.
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nope! hopefully @wpetula will see this
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Linbol System Rebirth is nearly finished its first version and a creation of a dedicated topic will commence soon! Link to Github (when it releases)
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There (might) be delays because my potato can't export the 500 megabyte heightmap. Anyway, the north and south poles are smudged differently which is still so triggering.
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can a moderator shift this over to development? thanks
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I'm working on a new planet pack (or two) after two years of inactivity and I have 2 planet packs in mind: Linbol system rebirth. Currently in the last year the only major planet packs in development are JNSQ and Precursors. This pack is done to complement JNSQ and Precursors while being rescaled. (Both packs are homeworld swaps and this adds a secondary pack for late-game exploration). (The original is very glitchy and my poor PQS skills did not help). The new LSR will have up to 106 bodies, although initial releases will only have 5-7 bodies with more being added. I won’t use parallax because it is out of my skill level and also due to the already-data intensive mod pack (the texture size depends on the body, with some having 2048x1024 while others having 4k or even 8k textures). The pack is scaled to JNSQ (2.67x scale) to make it more challenging, and the homeworld is a super earth. Good luck! Unnamed planet pack (please give name suggestions) consists of a single planet orbiting between Duna and Dres (with no moons planned) that has 32768x16384 textures. This size of textures has never been attempted before and is possibly the human limit before RAM issues start coming in. The planet will be as optimised as possible to keep the file size under a gigabyte. The terrain will be very very rugged and detailed in order to show off the planet in “all of its glory”. There will also be a dense and thick atmosphere for air breathing engines to work (which allows exploration and ascent significantly easier). Radius: 2,000km (3.33x Kerbin) Surface G: 2.44G (23.9m/s^2) Mass: 27.1 kerbins Atmosphere: 75km, 20 atmospheres Orbit: Beyond Duna (28,000,000 kilometres) Scale: 1x (normal) LSR will be built over a year and is very ambitious, so the first release will take place in August featuring just the 4 stars and a planet or two. The detailed mod pack will be released very soon, possible mid-july. See you soon!
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The Third Mun: A new Minmus sized Moon for Kerbin(WIP)
RevanX_LSR replied to Watermel00n's topic in KSP1 Mod Development
Linbol releasing in June! LSR has been released, ignore linbol. -
The Third Mun: A new Minmus sized Moon for Kerbin(WIP)
RevanX_LSR replied to Watermel00n's topic in KSP1 Mod Development
Hold up Can i use your pqs for linbol -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
1261- 7,544 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
1228 1228 km/h = mach 1 in 1 atm- 7,544 replies
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Planetary base is not neccesaary, this is KERBIN Hill with no base
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No. @ColdJ
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
1203- 7,544 replies
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Phoenix hill so fire. Fire Hill.
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No! @BlackMesaSurvivor
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In a panic, the hill destroyed itself! Destroyed hill
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
1170!! Its Just a Small Milestone but oh well- 7,544 replies
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No. @ColdJ
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The hill cools (chills down). frozen hill
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
1135- 7,544 replies
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