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RevanX_LSR

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Everything posted by RevanX_LSR

  1. Massive Announcement LSR has been tested for the first time and images will be returned very soon! Note that the release will only be coming soon, as the terrain still has problems. Still a huge step, this is my first functioning planet pack and my first group of solid bodies i made. Body Changes: Heyu Heyu now orbits slightly further away from its parent. terrain also steeper.
  2. kopernicus was unable to load the custom planetary system. i love my life. delays in first release will probably happen currently troubleshooting
  3. it’s actually crazy what people can do in Ksp.
  4. I'm still going to do it for ONE of the bodies. 112000. It adds to the lore that the magnetic field near poles are deadly and destroy ships that pass as close as three thousand kilometers over the surface. It was planned like that. Venturing deep into the atmosphere is another great way to end your journey, the immense heating deep in the clouds adds realism (like how it is done in the real world) and also to prevent excessive use of aerocapture in case heat shields were able to protect you and encourage gravity assists instead - there are plenty of bodies with close orbiting major moons like Heyu and more to come
  5. The fields of radiation only exist near datum level in very extreme conditions. Unless you fly less than 200 kilometers at high latitudes it shd be fine The current version that I privately sent to you had bugged radiation lobes that do not work and do not affect gameplay. Release will have un-bugged lobes and nerfed effects.
  6. 4. Rectangular Object Spotted Outside Balcony Of Kerbal’s House: Click here for more.
  7. i value planet pack creators that take into account realism in their packs. keep up the good work!
  8. mandrake+rutherford already exists, orbiting a custom planetary system called Gememma in Whirligig world. you might want to check that out overall most of the stuff try to make the system more realistic and more like GPP (realism wise), it’s a shame these things never made it
  9. Use a medium sized (100 ton) spaceplane to bring a large tank of nuclear and conventional fuel into space, and assemble a separate lander for Eve and Tylo. You can use the spaceplane to land on Laythe if you want. Make a basic lander for all other bodies that can make it in a single stage and send it off to interplanetary space with a nuclear rocket. make it re dock to the mothership (nuclear rocket) and return to the mega tank and repeat for all the bodies. You may end up using more than 100 tons. If you are afraid of fuel shortages, prepare an ISRU module for refueling. Most of the other bodies are very easy to land and return, so you only need a simple design. to save fuel, use two 400 tanks and a nerv motor offsetted 2/3 the way into the tanks. This gives you space for landing legs. Use an mk1 command pod with parachutes (not necessarily, this only helps for duna). Ensure your TwR on kerbin exceeds 0.35 so you can take off easily on duna (which has the highest gravity), and you can even strap on a cr7 rapier engine and another small tank for laythe. Laythe is the easiest of the three “large” bodies to land and ascent. Since laythe atmosphere thickens so rapidly, simply descent the following craft from low orbit just before hitting the landmass: 1x CR7 rapier engine with 400 fuel and four radial ramp intakes (the small kind), 2 wings attached in mirror symmetry to the craft, as well as landing legs decoupler 1x NERV motor with 400 fuel or 800 if you used the previous design parachutes. enough to slow you down. once you land, hope you land on flat ground and ascent back up vertically until 5km, then turn sideways and accelerate until 500m/s, before climbing rapidly to 20km. At that point due to laythe’s scale height the atmosphere is still thick but not enough to impede your crafts acceleration. Slowly climb even more until you jets fail. Then decouple and use the nerv to circularise. Tylo: Use two stages of rocket propulsion, like an 800+dart and 400+terrier to land and ascent. Land on high points to save delta-v (not worth it however) and maintain a constant altitude of 3 kilometres over the terrain to avoid crashing. Eve: Use 1x vector engine with 6400 rockomax tank and then the tylo lander-like on top. Also put an ion stage, since you should go there separately and land before returning back to main craft, due to this crafts large size. Land on a high peak like the crater rim mountains to save delta v. they are usually at a latitude so circularise in an inclined orbit and wait for it to fall overhead. This takes trial, error and quick saving. Ascend vertically up until 20 kilometres, then slowly do a kerbin like gravity turn. You should have more than enough delta-v to circularise with the third stage, so use that stage to extend out your orbit and do the first part of kerbin transfer.
  10. banned for giving me no good excuse to ban you.
  11. banned for being ultra active+stealing my 5k
  12. 8/10 im not that new i have just been very very inactive until very recently dont ask why
  13. Progress For The Day: This kinda should be Progress of the day, but does anyone care? 104000 Configs are out. The terrain is quite ugly, but similar to Kerbin. (by ugly i mean the color scheme is off). Obviously i'm not going to show it here. 111000's color was changed to look better as well. l also finished the coloring for all four stars as well as the CFG 110000's surface comprises of many bands of brown, yellowish and white, with 2 major storms 5300 and 10000km accross respectively. There many cloud bands accross the surface. (sorry for both misspellings of the word across)
  14. Thanks for the suggestion, I'll probably add that into Linbol B system. Thanks for the suggestion, I'll probably add that into Linbol B system. sorry for the duped msg lol 103000 is a good example of the latter, as well
  15. 5001 i was camping here for nearly an hour but gave up due to the lack of reply
  16. 4995. Congrats to whoever gets the next reply, which is somehow the 5000th.
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