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RevanX_LSR

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Everything posted by RevanX_LSR

  1. Please ignore the previous message im just taking a week break from LSR to work on more stuff. SpaceDock link is out to download for early access. https://spacedock.info/mod/3434/Linbol System Rebirth
  2. the 6767 is a pretty interesting peak because of the 4+ km drop-off on one side. I feel all the mountains in KSP for kerbin have like a plateau or something, and there are an over abundance of ranges that have 4-5km.
  3. you could try an ssto if you have the tech.
  4. Apart from the grand tour, another challenge is to land on as many celestial bodies as possible (some challenges also do not allow you to refuel) in an SSTO (i believe the record is 10 not including Kerbin). This one is much harder than the normal grand tour which is of intermediate difficulty
  5. I think minmus should be made a little bit denser. If the rings could form, Minmus would also break up into rings. Maybe it could be the core of a denser comet like thing
  6. Laythe’s atmosphere thickens VERY rapidly. You only need to go a kilometer in to capture.
  7. Screenshot from Watermel00n. This shows the new updated mountains of Revan.
  8. I have played KSP for over half a decade and I still have not landed on duna and returned. (probably since i only play on and off and since i have not enough time ever since joining the modding community in 2021). A duna landing is pretty impressive especially for a player that has only been playing for two years. A suggestion would be to land on laythe and return (consider using jet engines) or designing a Single Stage To Orbit SSTO plane.
  9. the bright side is usually the way that takes less fuel if you do a normal transfer.
  10. I just realised that in the last two photos Heyu’s curvature is visible. This disproves the flat earth society and it shows how even at a low altitude the curvature of a planet nearly as big as Kerbin rescaled 2.67 times is still visible. Just a fun thing to point out.
  11. PLANET OF THE DAY Heyu Every day we will be showcasing one planet (if there is no 'progress for the day'). Note: the 'planet' may also be a moon, and i'm putting the images in a spoiler just in case you want to see the planets up close. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heyu is a tidally locked and tidally heated moon in an exceptionally near orbit to gas planet 111000 (unnamed). Its relatively high eccentricity heats the planet up to a temperature that can support liquid water. It was thought that Heyu’s orbit was once more circular, although a Canyon sized body passed close to it (likely an interplanetary object) and disrupted its orbit in just the right way to make most of the ice to melt. The temperature is a global 286K and the planet will circularise its orbit over the next billions of years, but for now, it is an ocean world with a nitrogen atmosphere and a particularly dense ocean. The atmosphere contains no oxygen, making jets inoperable, but the low gravity and medium radius (albeit very large for a moon) makes nerv engines operable, and atmospheric flight is still possible with the 0.4 atmospheres of pressure. EVA thrusters are inoperable without the help of jumping. Overall, this planet shows a striking similarity to Hadrian of GPP as it is partially based off it, but Heyu is overall darker, much closer to its parent, almost twice as large as the former and without the great cliffs. Land still meets the water at a sharp angle. Landing on Heyu is easy and a NERV powered plane is recommended due to the low gravity and relatively thick and dense atmosphere (denser than Kerbin’s). Make sure to orbit in the direction of its rotation, as Heyu has extreme spin caused by the 5 hour days from tidal locking. Make a steep ascent trajectory when ascending. I just fixed the rings of the Gas Giant 111000, and I must say it looks amazing. The same glider "taxiing" on the surface using gravity as a source of energy. The glider now closer to the surface. The altitude is 1,200 meters above sea level. There is a steep slope into the water, but terrain near the oceans has a slight coloring issue. There is also a issue with some water tiling while flying above surface.
  12. I found an unusual error when rendering this ocean: Ocean { ocean = True oceanColor = 0.15,0.3,0.5,1 oceanHeight = 0 density = 1.36 // high density minLevel = 1 maxLevel = 6 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 Material { color = 0.15,0.3,0.5 colorFromSpace = 0.15,0.3,0.5 specColor = 1,1,1,1 shininess = 0.18 gloss = 0.18 tiling = 1 displacement = 1.4 texDisplacement = 1.4 dispFreq = 1.2 mix = 1 oceanOpacity = 0.5 falloffPower = 1 falloffExp = 2 fogColor = 0,0,1,1 heightFallOff = 1 globalDensity = 1.07 atmosphereDepth = 1 fogColorRamp = Gradient fogColorRampScale = 0,0 fogColorRampOffset = 0,0 fadeStart = 1 fadeEnd = 1 planetOpacity = 1 } FallbackMaterial { color = 0.15,0.3,0.5 colorFromSpace = 0.15,0.3,0.5 specColor = 1,1,1,1 shininess = 0.18 gloss = 0.18 tiling = 1 fadeStart = 1 fadeEnd = 1 planetOpacity = 1 } } The ocean is completely black, and I do not know how to fix it. Can anyone help?
  13. There is a big, big problem. I have not been to all celestial bodies in the Kerbol system. In fact, I have not even made it past Duna. I attribute this to a lack of time and patience rather than lack of skill. Since most bodies in the KSP1 system can be landed on a single craft, I shall challenge myself to the following challenge: - Land on every celestial body in one mission, with the same Kerbal, hopefully planting a flag each time. - Do so in under 100 tons launch mass - Need not be reusable. - sandbox - Do so in under 200 part’s preferably. I do not own a powerful pc. The plan Small Body Lander + Laythe Lander 1x Mk1 LF fuselage 1x Nerv Motor 1x Mk1 command pod 1x Mk16 parachute and 2x radial mount chute (to hopefully slow the duna and Kerbin landing even more) 4x LT1 landing strut The command module will eventually detach off from the rest (contains a heat shield) to re-enter into Kerbin. An MK1 fuselage and Cr7 rapier engine is also added to the back with yet another set of landing struts and some air intakes. This is for Laythe. Tylo lander: 1x 400 tank+terrier 1x 800 tank+dart The landing struts are on the 400 tank, so the 800 tank must go before landing. Eve lander: 1x fairing with an Mk1 pod added inside 200 tank and spark 400 tank and terrier 900 tank+dart 2400 tank (2 parts) + vector (eve ascent) This is really heavy, not sure if it will work even for eve ascent so yeah Celestial order Eve Laythe Tylo Vall Bop Pol Eeloo Dres Duna Ike Gilly Moho Minmus Mun Mass allocations Laythe lander = ~10 tons Tylo lander = ~10 tons Eve lander = ~25 tons (need to lighten) Launch Stage = ~50 tons Other stages = ~20 tons (mostly xenon gas tugs and transfer stages, as well as extra LF) All stages come with docking ports Oh yeah, and i will not take three months to do a grand tour. It will be slow (very slow), but it can be done in a month or so, given how much work and LSR i need to do.
  14. banned for having 17000 posts but no pfp.
  15. banned for being a repeat offender of the “not able to see image” crime. yay new page
  16. Banned for using lego piece removers.
  17. there's still some bugs like an atmosphere visual problem and other stuff. It's better to have a working but later release than a buggy early release. Anyway, progress is already very fast for a planet pack.
  18. Bugfix Fixed Revan's blockiness at least close-up. Better looking mountains now. They come in small patches and are very high, sometimes rivalling mount Heyu. Fixed the unusual red color light coming from Linbol Ab. In compensation for the increase in distance of Heyu (the moon) from its gas Giant, the eccentricity has also been bumped up to increase tidal heating.
  19. Bug fix incoming: Fixing kerbin’s blockiness: separate configs for kerbin’s normal terrain, mountains and mount heyu (the sacred peak shown post before this) to allow for more values taken by the heightmap and thus reducing blockiness
  20. So i’ve came across this problem: the terrain is quite blocky. I want to keep the resolution the same and high quality (even though i know reducing it also reduces the blockiness). I have two ideas: 1) does a vertex height 16 map (in kopernicus continued) work to reduce blockiness and 2) does making the terrain bumpier help? finally, is there a pqs mod or something that can round things off better? Thanks! (also what compression do you use to save 16-bit heightmap)
  21. First Ever Photo Drop Note: Due to a PQS skill issue, there was some problems in the terrain, resulting in rectangular terrain heights. Don't worry, it's fixed now. A small plane on the flat lands near the homeworld's highest peak (Mount Heyu) The massive, 18468 meter peak up close. (this is 60 kilometers away, by the way) A small craft in the upper atmosphere. Issues rendering the KSC surfaced, it has been fixed, but it's at the tip of that small peninula. Altitude: 25km | Speed: 750m/s Unfortunately with the GUI on, this other spacecraft (same design but successful) managed to reach orbit before coming down in a hot fiery mess at five km/s. Taken from 15 kilometers up, this shows a Plane taking off the steep slopes of Mount Heyu. more planet photos coming soon
  22. Oversight: I noticed that some of the inner moons of some gas giants orbit really close to the parent. Working on fixing that. Currently only the upper atmosphere is bugged, and the surface is slightly weird.
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