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Everything posted by SkyFall2489
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
3201- 7,500 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
You know, research has proven that using lines and graphs and blinking lights has a direct and noticeable effect on patient health. -
Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Just checking, will there be a B2 Fuel Tank in phase 1? like just a LFO fuel tank switchable with WBT or B9ps. -
I don't believe I can fly, I have logically proven it. *another wet squelch* hearing a wet squelch
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
C 44- 29,245 replies
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- going off the rails!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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[WIP] RackMount - Inventory based Module Management - v0.3.
SkyFall2489 replied to Pehvbot's topic in KSP1 Mod Development
What would it take to rack-mount RESOURCE nodes as well as MODULE nodes? Doesn't seem to be much harder, but I have 0 experience with DLLs. -
That's going to be in very high demand.
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- flying saucers
- blueshift
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Now it has two.
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NOT MKS, USI-LS. USI-LS works without MKS in a simplified way, but still works. It needs USI tools as a dependency, but not USI Core. MKS is an incredibly complex mod that would be very hard to support with such a major change to the game like SIMPLEX Resources.
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Squash those bugs!
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
C 48 You rally one team, I rally the other! @Tundra @James Kerman- 29,245 replies
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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For context, this is an attack animation from a video game (Genshin Impact) with the dialogue "I Will Have Order!"
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If you go for USI-LS without MKS, you could just add in the definitions for Fertilizer, Mulch, and Supplies (or patch USI-LS to use simplex's resources), and change the ISRU patch to use HydrateOre instead of Ore.
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And I'm pretty sure SSPXr doesn't have a 1.875m greenhouse, I might be wrong
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Making History, stock. I just want something a little smaller to go with my existing 1.875m modular mothership designs. There are plenty of 1.875m mods out there too, like planetside and Buffalo 2.
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Feature request: 1.875m parts
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@theJesuit does this support Moldavite Machines?
- 326 replies
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- kerbalism
- life support
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