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SkyFall2489

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Everything posted by SkyFall2489

  1. Request for the Whipcrack effects: Make it something like this. You don't have to actually change part colors, you can probably find a way to put a transparent-blue field around the whole vessel. Warp begins at 0:14. (yes, this is the space train I said i'd make a replica of. I have one, but it's not very good yet and I'll probably replace it's current warp drives with a jump drive when that releases) EDIT: Oh, and after looking through some older trailers from the game that that cutscene is from, turns out my model is also missing the many Soyuz-like boosters that are strapped to the side of the train. My next replica will have that.
  2. Here I am. I wonder what everyone's "drop rate" on this thread, or on the forums in general, is. @Akagi Let's see if we can summon another. 1 in 400? Nothing compared to the drop rate of a successful mission in my space program.
  3. Actually, I think that my mission has collected enough science already to unlock the parts I need for a mission to Duna or Gilly, so I just need to do this contract and I'll be done.
  4. Thing is, if I dock the rover to the lander it may not be the same vessel, and if I diassemble my lander I don't have a lander. I could use my CSMs as crew landers, but I'd have to do all my science first and save the rover for last, and not be able to reuse the lander. I won't be able to test anything out till Saturday as school has just started for me.
  5. I have a vessel, which is effectively a stack of a probecore, some science stuff, and a structural fuselage, with a metal platform below it. The platform should have wheels on it, which it doesn't, and I need to move the vessel over to a site maybe a few hundred meters away. I at first tried using the probe core's reaction wheels to flip the thing all the way to its destination, but that was too slow. I'm wondering if I could sacrifice part of my lander to give the vessel some thrusters to get it over to its destination. I have repair kits, but if there's no wheel to repair it won't be very helpful.
  6. So, I had a large mission at Minmus ongoing when I got a contract for something to do at Minmus. I figured that I could get it done - only to see that it was a rover repair contract. To do these contracts, you need to bring along some rover wheels - which I did not. However, I have an abundant supply of various parts, mostly docking ports, and a lander with a docking port on the top and bottom. As I only need to move the rover, would it be possible to use my lander to pick up the wheel-less rover and haul it over to the destination zone? If not, how else could I use my current vessels at Minmus to get the contract done? I have: 1x ITV (large modular ship, low on fuel but has enough for at least 3 landings.Lots of docking ports, but definitely not landable. 1x Cheetah. Inclined Minmus orbit.) 2x Return Pod (2 seater CSM with 1.4 km/s, I need both of them to return my crew to Kerbin at the end of the mission. Dockings port on the top and bottom, possibly landable. 4x Ant. Docked to ITV.) 1x Lander (docking ports on top and bottom, 3 crew science lander. Has some cargo space but more parts can be slapped on the sides. 2x Spark. Landed near the rover.) I could cancel the contract, but where's the fun in that?
  7. Yes, he will. Me: *opens my laptop to do some work* Also me: why do I smell smoke? @Akagi, I summon thee!
  8. You could probably just use the rover variant and stick a clamp o tron on the top node.
  9. @theJesuit Well, JadeOfMaar just released the parts. Can you get to work on incorporating them into the tech tree?
  10. Is there even a point to all of life? Even if there is not, we do things anyways. It's just a game/. 3331
  11. In that case, you may want to use the 0.9375m buffalo ports and the standard ones. My fleet only uses standard ports, although it has a few jr ports for docking to older ships, from back when I tried to make everything as small as possible.
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