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SkyFall2489

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Everything posted by SkyFall2489

  1. I've read a lot of your old reports. Wait, do newer ITPs not carry 7? 7 crew is a hitchhiker and an mk1-3, so I might have assumed. ITPs seem to be single-use, carrying equipment for Kerbin re-entry. However, re-entry and aerobraking are 2 different things - a ship could enter an atmosphere to slow down from escape velocity to a lower orbit, then raise its periapsis out of the atmosphere. This offers potential delta-v savings. Also, with the ITV you may want to think about designing a specialized SSTO that can carry all that fuel, crew and cargo to LKO, but not have ISRU or much equipment to go very far as it won't need it.
  2. in Encounters, the bubble is single SOI. But otherwise, one server at one time is one bubble, right? if subspace, there's a bubble per time which covers all locations in space. if vote, lock, or master controlled warp, then there's one bubble.
  3. wait wha? step back a little. These messes each seem more elaborate the the previous one.... The old subspace, vote controlled, and encounter systems seem way better. What is our goal, anyways? "Allow players to compete in teams in small scale multiplayer, racing to get to objectives first while also being able to see or interact with eachother's missions, all keeping the feel of the original KSP"?
  4. Trying to slap together some fighter jets for BDA. I decided to go for an unconventional shape, then kept on adding things, then decided I needed more missiles.... What have I done? It has a few manuverability issues, but plenty of firepower.
  5. The whole issue seems to be, if suddenly a small fraction of the population is different, maybe seen as dangerous... It's not the powers themselves. It's society. How would we come up with a solution that guarantees safety to ALL, while ensuring that no one would get angry because they are "lower"? How would we avoid any sort of hierarchy forming? If we have a difference, we have a divide, and if society has a divide... Someone is bound to want to be on the other side. Conflict will likely result. If one side is suppressed in any way, the system will fail eventually. And then society will destroy itself. Alternatively, if no side is suppressed in any way, then safety takes a hit. When that happens, someone would be bound to attempt to suppress the other side, leading to disastrous results. And, to make this worse... As long as one side exists, so will the other. Humanity, locked in everlasting conflict, will be bound by our own nature. These powers at first seem to be a blessing to humanity, but when it all plays out... It will be far more of a curse. No technology can help us. In the above argument, technology plays no role - only human nature. Until technology lets us cast even that away, we have no defense against ourselves.
  6. We've all been discussing how exactly to get it all to work out in this thread. A summary: We know that "small scale" (just you and your friends) multiplayer will be supported. As for how to time warp: Reverts and warps may require consensus of all online players before it happens. Alternatively, saves can be disabled, reverts can just put a new ship on the pad, and a subspace warp system can be used, such as in LunaMultiPlayer (a mod for mp in ksp1). There are some other ideas out there, but none of them seem very likely besides these two.
  7. Plenty! Near Future Aeronautics MK2 Expansion MK3 Expansion Prakasa Aeroworks Airplane Plus BD Armory These are all the ones I know. BDA and Prakasa don't exactly focus on jet engines, but still have a few. BDA has mostly weapons, while Prakasa's jets are mostly for SSTOs and not fighters.
  8. @Mars-Bound Hokie https://docs.google.com/document/d/1O3CIEFT6lP65jNzbPQTFUI7xnTOewV8ghGEtxibCZf8/edit?usp=sharing This google doc has all the info about my latest ITV design, tell me if you want the craft file. It might be messed up if you don't have ReStock, but it shouldn't be too hard to reverse-engineer. As for how I got the idea for the general shape: It was based on a previous ITV design... Which was based on an even older ITV design... Which was based on an even older ITV design... Which was based on @Raptor9's "EV-6 Windjammer", which is effectively an ITV... Which was based on Lockheed's Mars Base Camp. Now, the thing looks absolutely nothing like MBC.
  9. I actually have a few designs for ITVs. Also, maybe try KJR? (Kerbal Joint Reinforcement) With KJR, I’ve built large ships consisting of maybe 3 sections connected by standard ports. Each section weighed maybe 15 tons , probably less. One tip, aerobraking these ships can sometimes be hard, if you are carrying landers. However, it is possible, and alternatively more fuel can be packed so there is no need to. I’ll try and slap together an ITV soon, all my older designs have a bunch of mod parts on em.
  10. I'd say some clipping, regular fuel tanks, and procedural wings would be functionally equivalent. (except for aerodynamics or performance)
  11. Possibly. Another way to implement that would be to just build something like KerbalX directly into KSP2, and use it to allow sending of ships or saves to other players. Thing is, we are pretty sure that small scale multiplayer is supported. Large scale MP has different challenges than small scale MP. But if the devs can get it to work, then it'll be in the game. We might just have to wait and see.
  12. @Akagi Just wondering, how much of this is done with the end goal in mind of the Dres Canyon Shuttle? Consider what parts of the tech tree you'll need to focus on to get the necessary stuff. I feel like tracking station and mission control upgrades will be necessary for the interplanetary mission, so funds should be a priority. Also, I might try a similar challenge myself...
  13. @Mars-Bound Hokie I'm wondering, with all these things being sent to all these places, might it be economical to have a few large, orbitally assembled ships that repeatedly make regular journeys from kerbin to jool/eeloo/dres/duna, picking up passengers and cargo and refueling at each end of the journey? It's got to be better than hauling ISRU equipment and RAPIERs across the empty void where they aren't very helpful, why not leave em at the end points? SSTOs or regular rockets can refuel the ships and load them at the kerbin end of the route, while at the other end pre-positioned equipment refuels the ships for the way home.
  14. Why not have a node that perfectly fits on the back node of the cockpit, and have a node facing backward on the heatshield at the exact same location so that the shield is "between" the rest of the plane and the cockpit on the part tree? aero?
  15. Well, if this is the case, then PCG is likely incorrect about MMO?
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