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Everything posted by Watermel00n
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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- going off the rails!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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Make a wish... and have it horribly corrupted!
Watermel00n replied to vexx32's topic in Forum Games!
Granted. The burger is good, but you feel bad you ate it. I wish to be able to choose your next wish. -
The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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Another sneaky peeky... Got those custom models...
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Beyond: Kerbalkind's History of Space Exploration
Watermel00n replied to Kerbalsaurus's topic in KSP1 Mission Reports
Congrats on TOTM @Kerbalsaurus! Also, how's the RBS testing going? -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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Well the kerbal will try to orient itself northwards when it enables rcs. So try to either orient the hatch do that the kerbal doesn't hit the spacecraft or wait a while so that the kerbal has clearance to activate rcs.
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Began working on my next mod projects...
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[1.12.x] Planetary System From Space Engine
Watermel00n replied to RevanX_LSR's topic in KSP1 Mod Development
Making planets from space engine is not really good practice in my opinion, since all planets from space engine are all procedural in nature so you just end with a planet pack full of generic looking planets, like using chatgpt to write a novel. -
Leg 10: Kermundsen -> Harvester Jeb's plane gets fixed up in a jiffy. Off to Harvester Airfield! These weirdly shaped mountains are a result of "polar pinching", where a planet's texture is distorted significantly at the poles. Back on grasslands now... Over here it's almost always sunset, so nothing special. The airfield is on the top of that plauteau... Just before landing, Jeb experiments with activating his suit parachute. But this only causes the plane to spin out, so he has to cut it. Ho-hum. Leg 11: Harvester -> Kerman Atoll Now this time, the engineers try putting the OneOscar in a tricycle configuration. Hopefully this will stop it blowing up. What interesting buildings this airport has. A observatory, many hangars, and a spaceplane hangar-thing??? How intriguing. Leaving the mountains behind me... i thought i only had one visual mod why this look so aesthetic or something? Approaching the Kerman Atoll. And yes it's a big kerbal face. This sunset has been going on a long time thanks to our speed eastwards. Jeb don't mess this up- *vine boom* Leg 12: Kerman Atoll to KSC (i hope) Well that was quick. Bye, suspiciously large airport on a tiny island! This kerbal face is so menacing up close... ] THE MUN!!!!!!!!!!!!! and besides that I'm flying blind. Jeb:Wait is that the Kola Airport Jeb: That really is the Airport. And that's the KSC! Jeb: Better not botch this up when everyone's watching. Jeb: Nailed it! Shortly after Jeb lands at KSC, he is quickly brought into the Admin building to talk to Gene. Jeb: Hey Gene, can I have my job back now? Gene: I wouldn't want to, but we would look bad if you went through all that trouble for nothing. So welcome back to the team! Please don't do anything idiotic... Jeb: Of course I wouldn't! This flying house is very safe I promise! ------------------------------------------ Big thanks to @Socraticat for the plane ideas! I guess this is the end so bye!
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KSP Stuck On Loading Screen Forever
Watermel00n replied to RevanX_LSR's topic in KSP1 Technical Support (PC, modded installs)
Clear your mod's files and run it again without it, see if that works. Is only your mod and kopernicus installed? -
Beyond: Kerbalkind's History of Space Exploration
Watermel00n replied to Kerbalsaurus's topic in KSP1 Mission Reports
Any landing you can walk away from... -
Pink ground is usually due to a texture problem or missing texture, could you add images please?
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Mod idea: Cabin Temperature Equilibrium
Watermel00n replied to JadeOfMaar's topic in KSP1 Mods Discussions
I'm going to attempt to make this mod idea. However, since I'm not that good at modding, I will try to simplify it a bit. Only one factor, CabinHeat CabinHeat grows linearly. Not affected by sun, water or outside temperature. No UI to easily view the stats of each vessel It's pretty dumbed down, but when I get more confident I'll try to add these in