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Everything posted by Watermel00n
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Beyond: Kerbalkind's History of Space Exploration
Watermel00n replied to Kerbalsaurus's topic in KSP1 Mission Reports
Well it should be able to launch station modules with ease, but it's up to @Kerbalsaurus to decide. -
Beyond: Kerbalkind's History of Space Exploration
Watermel00n replied to Kerbalsaurus's topic in KSP1 Mission Reports
Update on RBS Development: The Prototype RBS has successfully been shipped to the KSC! Although the cargo jet ran off the side of the runway, the RBS is unscathed! Hopefully, this prototype will stand up to whatever rigorous testing the R&D throws at it. (oh, and remember that the fins are being delivered separately) Anyways, we are working on some interesting orbital vehicle in our HQ's basement. It should be ready to fly in... err I don't know. -
[Released] Linbol System Rebirth - Prerelease Thread
Watermel00n replied to RevanX_LSR's topic in KSP1 Mod Development
Vera with its unusually reflective rings The twin gas giants...- 56 replies
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- system replacer
- kopernicus
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
5100!- 7,509 replies
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P38- 29,423 replies
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- going off the rails!
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Tiny Space Program: 0.1x scale Career
Watermel00n replied to Watermel00n's topic in KSP1 Mission Reports
Yes, but I'm too lazy- 7 replies
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- career
- tiny scale
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P16- 29,423 replies
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- going off the rails!
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P14- 29,423 replies
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Right on! Leg 6: KSC2 -> Kojave Bye KSC2! Crusing over the hills... pretty aesthetic huh? There it is! Kojave Sands is like the cooler Desert Launch Site. Jeb nails the landing once again! Leg 7 Kojave Sands -> Desert Airfield Jeb will get the great opportunity to watch a second sunset! Desert Runway comes into view as the sun sets... Landed again! Sadly, this is the last time the "Phoenix" will used as its range is simply not enough to reach the next airfield.\ Leg 8 Desert Airfield -> South Field After shoving the "Phoenix" into a hangar, the Desert Airfield engineers bring out a OneOscar FGCXL "Silver" extra-long range variant. It's fast, unstable, and dangerous to fly, but it has an unbeatable range. Takeoff was a little dicey as the "Silver" nearly tips over on rotate. The OneOscar approaches the coast of the southern sea. Jeb is feeling really chilly and he's happy he brought a space suit now. Jeb's just passed the peninsula and now the true test of the OneOscar begins. Land ho! South field is in view. It looks strikingly similar to the Island Airfield. Coming in for a "landing" Faceplant! Leg 9: South Field -> Kermundsen Base Luckily for Jeb, the engineers get the OneOscar fixed up by morning just in time to see the sunrise. Jeb heads south. He needs to pass over the south pole to refuel at the South Pole Base to keep moving. Munrise... Finally, Jeb can see the the base come into view. Jeb: I need some hot kokoa now... In true BadS style, Jeb buzzes the snowplowers at the edge of the runway... ...before immediately tumbling over and snapping off 2 of the OneOscar's wings. So much for BadS...
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P10- 29,423 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
5072- 7,509 replies
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
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0.14.0 "Doubled!" Adds new module LT_GravSensorConverter It's just GravSensor for Converter Supports more than one converter at a time Adds new module LT_SetupResources Stops any converters or generators from working before the custom amount of resources are inputted with the "Setup Module" button Can be configured with the custom fields resourceName and resourceAmount Currently only supports one resource at a time Changes to GravSensor Now supports more than one generator at a time DOWNLOAD
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Did some playtesting for @JNSQFan's custom mod thing Flying over two mountains (first one is almost 20 km tall)
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[Released] Linbol System Rebirth - Prerelease Thread
Watermel00n replied to RevanX_LSR's topic in KSP1 Mod Development
Crashed on the side of a mountain during playtesting...- 56 replies
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P -23- 29,423 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Watermel00n replied to Dr. Kerbal's topic in Forum Games!
5050- 7,509 replies
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??? @ColdJ?
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The Third Great Number War: The Long Haul!
Watermel00n replied to AtomicTech's topic in Forum Games!
P-19- 29,423 replies
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