-
Posts
1,480 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Nazalassa
-
If you want to say "don't lock this thread", then... Have fun!
-
Don't lock this thread. Just don't, please. Please. And say, "don't lock this thread", in the more ways you can. And have fun! And respect the forum rules. And and. And and and and? And and and.
-
Linux users, DON'T DO THIS!!!!! moderator@ksp-forums~$ cp /dev/null /home/community/thelounge/forumgames/sayyes ... Just kidding ! Now that the thread will live, I don't have to say "no no no" to thread lock. (Anyway, don't do it, please.)
-
No, please! Please don't lock my thread! Nooooo! (else I'm gonna make a "RIP old @Nazalassa's closed threads" thread) ... Just kidding... No, yes, yes, no. No no no. Or was it Yes? Nooo...
-
Wheee!
-
Maybe?.. New page.
-
18 damn, we're losing terrain, negatives...
- 30,034 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
13 What about 2 minutes, then?
- 30,034 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
13 Can't the delay be 1 minute instead of 5, please? I think 5 is too much and kills fun for me.
- 30,034 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
The battle started again??? 13 BTW
- 30,034 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
KSC destroyer Challenge
Nazalassa replied to Neptunium_69's topic in KSP1 Challenges & Mission ideas
Your game looks like the old graphics@Thundrevv, which mod do you use? -
Yay!
-
Yes!
-
When I see all the replies... Yes this is definitely going to be like the "click this" thread.
-
No.
-
Yes sir!
-
Yes. (hehehe)
-
Reminds me of these (xkcd): I just spend too much time reading xkcd
-
11 gamebreaking bugs and issues
Nazalassa replied to pwn's topic in KSP1 Suggestions & Development Discussion
Actually, I prefer the old KSP graphics (first versions, like 0.13.3) -
#include <stdio.h> int main(){ for(int i = 0; i < 10; i++){ printf("#%i YES!", i) // prints 'YES!' ten times, like: /** 0 YES! 1 YES! ... **/ } return(0); // program execution successful } Is KSP2 out yet?
-
No? ...
-
Yeees!
-
Needs a conjuration school wizard of level... Level... * looks in the Player's Handbook * Is there a "summon game" spell? I play Moria, a game released first in 1983 I think I have the time to develop a KSP-like game before KSP2 gets released. You know, one of these free games that are hand-made and don't use Unity or PhysX... The opposite of KSP.
-
Probably consider a "say no" thread XD
-
We then can't talk about this game -- is would be necroposting (and you know mods don't like that!!!)