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Everything posted by Nazalassa
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[Forum Game] One word to describe the avatar above you.
Nazalassa replied to ping111's topic in Forum Games!
Sailer -
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- going off the rails!
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... I got thirteen @kspbutitscursed
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N 28 Page 700!
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
It does work... Except for the KAL window, which still has its "ugly" orange bar. But its icons and stuff do load properly, no need to press 'q' on scene change anymore :) -
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Oh, right. N 13
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N 17 One more new page
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N 25
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
So that we can give meaningful names to pointer textures, and also with this change you can remove all the 'if's from the function that refreshes images, and HR would probably run a little faster. (just a guess) btw, have you seen @Space Scumbag (aka swdennis)'s video about HR? The bar at the top of PAWs -
[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
Also, maybe add the orange "window bar" to the list of colorable elements if possible :) -
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
Maybe try KSPAddon.Startup.EveryScene (or so it's named)? Also I have found this in KSP.log: kspMissionEditor.unity (may be useful). Excellent! Also maybe add a way to specify pointer textures, instead of checking for every image? Like: HUDReplacer:NEEDS[HUDReplacer] { cursorDir = GameData/<modDirectory>/Cursors } (to specify a directory in which the cursors are) or HUDReplacer:NEEDS[HUDReplacer] { cursorNormal = GameData/<modDirectory>/Cursors/normal.png cursorLeftClick = GameData/<modDirectory>/Cursors/left.png cursorRightClick = GameData/<modDirectory>/Cursors/right.png } (to specify files individually) (whatever is better)