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Everything posted by Nazalassa
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N -3!
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- going off the rails!
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
Exactly! Also this way we can have access to these ominous "font" textures :) -
N -2 Let's go!
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N 0
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
I second @zapsnh's idea and I propose another one: I have a small idea of thing to add to HUDReplacer: when pressing a key (like 'a' or something) HUDReplacer goes through all loaded textures and dumps them to GameData/HUDReplacer/PluginData/ or something. Or pressing that key pops out a dialog box where we can enter a texture's name, which HUDReplacer saves to GameData/HUDReplacer/PluginData/ . Just an idea, but it may help quite a lot. I'll search for "how to make UI for KSP mods" just in case :) EDIT: Found this https://forum.kerbalspaceprogram.com/index.php?/topic/149324-popupdialog-and-the-dialoggui-classes/ -
N 0
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N 1
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N 3
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N 5
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N 1
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N 1
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N 1
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Bill had an idea, and it turned out it wasn't that good.
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N 3
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How to change main remote control block?
Nazalassa replied to SerdarAd's topic in KSP1 Gameplay Questions and Tutorials
In flight, right-click the bottom one, then press "control from here" in the window that pops up. That should do the trick. -
N 0
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The Kerbal KAL Logic & Computing Laboratory [WIP]
Nazalassa replied to Nazalassa's topic in KSP1 Discussion
@HB Stratos scripts support added! Now you have the "scripts pane" which displays all scripts found in the "scripts" folder. You can run them by pressing the "run" button. I have added an example script here.- 71 replies
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- laboratory
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N 69
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[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
Thanks! -
[WIP] [1.12.x] HUDReplacer - (v1.2.11-beta)
Nazalassa replied to UltraJohn's topic in KSP1 Mod Development
Wow! One question though: how did you change the planet colors in the loading screen? I can't find the texture's name (if any). -
The Kerbal KAL Logic & Computing Laboratory [WIP]
Nazalassa replied to Nazalassa's topic in KSP1 Discussion
I added a (collapsible) pane for scripts which still needs to be functionnal (it isn't yet). For scripts, I'm thinking about a simple exec('import '+scriptName+'\n'+scriptName+'.init()') which, for `script`, will be the same as: import script script.init() If the script uses Tk, it will have to use a Toplevel() instance instead of a Tk() instance, and rely on Tk callbacks.- 71 replies
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Objection: Tweakscale's not stock!
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N 57 Wheeee!
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