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Everything posted by Second Hand Rocket Science
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I will not not not not not not not not not not say yes.
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Banned for no PFP
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You forget to actually fly the plane before they bail out. Jeb proceeds to jump about 10 ft to fall face flat onto the hard, cold tarmac of the runway. I launch a multi-stage Jooldive mission using a gravity assist from Duna to save some Delta V. It consists of a habitation module which will stay in orbit, a 2-Kerbal skim module that detaches from the habitation module to skim across Jool's upper atmosphere, and an unmanned probe that will go as far down as possible after being decoupled from the skim module.
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"Smile! Sweet! Sister! Sadistic! Surprise! Service! SUBARUUUUUUUUUUUUUUUUUU!!!!! *anime trumpets*" - some youtuber idk
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What did you do in KSP1 today?
Second Hand Rocket Science replied to Xeldrak's topic in KSP1 Discussion
DUUUDE. That's insane! More to the point, I've been trying to make something like that for ages. How did you manage to get it to fly? Mine always wobbles itself off the runway and does a front flip. Thankfully it is remote controlled. -
What is the most useless thing in KSP?
Second Hand Rocket Science replied to TitiKSP's topic in KSP1 Discussion
I really don't care that much if my methods are "dumb" "old" "un-practical" etc. Air hogging may be a thing of the past, but it still works. Ish. -
What is the most useless thing in KSP?
Second Hand Rocket Science replied to TitiKSP's topic in KSP1 Discussion
Those come in handy on high-altitude flights. I made a plane that can go up past 20k metres w/o flameout with them. Mk2 fuselage, strange wings, and two long pipes made of Mk1 fuselage down the side. Every one of the 1.25m parts down the side were nacelles/pro-coolers, and it made for so much air intake I was getting 200kN+ of thrust on stock jets. -
I've downloaded Near Future and found out how exciting new stuff is. Lots of new stuff. Pretty sure this topic is pointless now... PS: I subsequently deleted Kerbalism after I had downloaded it accidentally. Interstellar space stuff is cool, but life support and kerbals running out of food? Nah, I'm good.
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Right. I'm gonna grit my teeth and download Near Future Tech. I tried to stay away from it as much as kerbally possible, yet it seems inevitable. Wish me luck. 2 MINS LATER: Couldn't find that one pack that has them all, so just ticked all the boxes for the mods with "Near Future" in their title. I just downloaded 27 mods including dependencies, recommendations, suggestions... there goes half my hard drive space!
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Hi, I'd like to use some Kraken Drives in interstellar starship builds yet don't just want it to be "100,000,000,000 m/s. deltaV = inf". I want it to have some sort of limits or at least maybe a cooldown, like short bursts then the drive needs to rest for a few mins until firing again. I'm tired of making interstellar ships with 1.7 billion Xenon tanks and enough Dawn engines to cover planet Earth. Thanks in advance.
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Transporting rocket parts. What other planes are massive enough to take first and second stages in their cargo bay and fly them to the launchpad? Answer: there is none. The AN-225 was the go-to aircraft for transporting massive items across the seas, until... uh, crap got real big time.
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What did you do in KSP1 today?
Second Hand Rocket Science replied to Xeldrak's topic in KSP1 Discussion
I suggest either starting to use CKAN if you don't already, or just making sure that you didn't download "BD Armory for runaway project" which is what I did on my first BD installation. That uh... breaks some textures. I didn't encounter anything else in reference to the runaway project version of BD, but I wouldn't be surprised if that's the cause. Failing that, post something in the Technical Support forum. It's the first stop for mod-related shenanigans. -
What did you do in KSP1 today?
Second Hand Rocket Science replied to Xeldrak's topic in KSP1 Discussion
How h*cking big is your mod list?! That's- that- wow. I can't fathom your KSP load times... -
Reusability worth it?
Second Hand Rocket Science replied to Cloakedwand72's topic in KSP1 Discussion
In real life, totally. Elon Musk can't afford to be sending millions or even billions of pounds worth of fuel-filled metal containers for them to just explode on re-entry or sink to the bottom of the ocean. Not sure how quickly he would go bankrupt, but it's gonna eat through his money like a hot knife through butter. In Kerbal... not really. Sure, if you can, and you want to, you can do it. But it's not really plausible until you get higher and more sophisticated parts on the tech tree. Want that booster to come back to Kerbin in one piece? Okay, that's half your dV in parachutes and your entire credit budget! Also, it requires incredible skill; robots probably do all the work for Mr Musk, but you gotta control that upper stage ALL THE WAY to the surface. And even worse, on a stock playthrough, who knows where you will land? Most of the time you'll end up in the ocean which is fine, but you could end up on Kerbin's highlands. That's not fun for landing 70t+ of highly volatile space steel in, trust me. Never try to land something in the Highlands unless you're ready for either Kraken attacks or explosions galore. TL;DR - Not unless you got a massive budget and have 95% of the tech tree unlocked. Or you're ready for pain. -
Hi y'all, Recently, when trying to access the forums, I've been getting an "Error 501: Bad Gateway!" error. A refresh has always fixed it, but it's really annoying. Has anyone else been experiencing this? It said about there being an error on the forum's end. It says something along the lines of: "Host: Normal. Network: Normal. Servers: Error!". Thanks in advance, SecondHandRocketScience
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How long and when did you start playing KSP?
Second Hand Rocket Science replied to SudAntares's topic in KSP1 Discussion
I started last year. I went from not knowing what SAS was to having a catalog of at least 100 crafts or more in about 10 months. Recently I've been slacking on KSP. I got kinda burnt out last Christmas. PS: not tryna brag btw -
How do you guys name stuff?
Second Hand Rocket Science replied to Second Hand Rocket Science's topic in KSP1 Discussion
I've never thought of that before. Sometimes I feel like I'm plagiarizing when I take names from other things (name formats, in your case). However, that's still cool! -
You ever sent a mission to Jool's surface (ish)? Then you'll know that the gravity is absolutely bonkers. The algae would have to be seriously light, like... a few grams. I don't have time to do the science. And anyways, when you do the aforementioned "Jooldives" you'll not see any algae just floating around. I think that if you could, below the algae would be some excuse for a "surface".
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How do you guys name stuff?
Second Hand Rocket Science replied to Second Hand Rocket Science's topic in KSP1 Discussion
Sometimes I translate into different languages. For example, I made a series of roving bases a while ago that are strictly Kerbin-based. Thus, I translated "home" into Spanish, resulting in the Casa program. -
I got 2 methods. 1. Just put a letter before 1 for the first one, then put 2 instead of 1 after the letter for the second one... boring route. 2. Name it either after an Egyptian god, Greek god or just think of a random word off the top of your head and hope it doesn't mean "lol it failed". That's how I got the AR-1 Commodore and the BR-1 Frog. It just needs to sound cool. What do you guys do?
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What is the most useless thing in KSP?
Second Hand Rocket Science replied to TitiKSP's topic in KSP1 Discussion
For me it's the tiny jet engines you unlock at the start of the plane tech tree (can't remember the name). They are woefully underpowered and they have not featured in 1 of my wide collection of spacecraft and planes*. *The term used "planes" refers to anything with wings mounted on, including the time Franco Kerman tried to make a jetpack. R.I.P. -
True Soviet engineering for you; make something great, but if it explodes, the world ends! If the UR-700/900 had really launched, the pressure on the people controlling the rocket would have actually given them a bent spine.