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KSP2 Release Notes
Everything posted by Vl3d
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Do the clouds in KSP2 look anything like this
Vl3d replied to Anth's topic in Prelaunch KSP2 Discussion
And visual weather effects like rain, snow, storms etc. Weather effects are as important for immersion and diversity as the terrain. -
Do the clouds in KSP2 look anything like this
Vl3d replied to Anth's topic in Prelaunch KSP2 Discussion
very nice clouds, hope for weather also -
Does KSP2 need Kerbal classes and experience?
Vl3d replied to Pthigrivi's topic in Prelaunch KSP2 Discussion
I don't agree, I think not having maneuver nodes unlocked at first let's you focus on the basics of manned piloting. The think I love a lot about KSP is the sense of technological progression (especially in the UI / nav helpers). -
Developer Insights #15 - Writing for Kerbal Space Program
Vl3d replied to Intercept Games's topic in Dev Diaries
JJ, what can you tell us about Early Access? When will we have more info (new trailer, interview, marketing campaign etc.)? -
Kerbal Space Program 2 Release into Early Access Feb 24th
Vl3d replied to Intercept Games's topic in 2022
Super off-topic but... do you think the corporation that sets the price cares about that? -
Does KSP2 need Kerbal classes and experience?
Vl3d replied to Pthigrivi's topic in Prelaunch KSP2 Discussion
yes 2-3 if you brought the right resources and crew injuries and medical emergencies get worse, crew could perish you have to take responsibility for the crew you send on missions and how you prepared for it basically yes yes, we need life support and medical gameplay - we have to care more about the well being of the crew because that responsibility is the most important gameplay element compared to probes I'm not asking for more clicking, I'm asking for a vision when designing and operating crewed missions that focuses on the most important aspect in all of spaceflight (and which creates the most interesting engineering puzzles): crew survivability. This was totally ignored in KSP1, it's not right. -
Does KSP2 need Kerbal classes and experience?
Vl3d replied to Pthigrivi's topic in Prelaunch KSP2 Discussion
I want this to feel real in its complexity but simple in its abstractions. Eg. engineers take care of hardware, scientists take care of the science, medics take care of the crew, pilots fly the ship better and plan more efficient journeys, tourists just take a trip. Colonists should not be a separate class, it is only a description of the place where they live and work. -
Does KSP2 need Kerbal classes and experience?
Vl3d replied to Pthigrivi's topic in Prelaunch KSP2 Discussion
We need a new medics class for life support related stuff. -
Kerbal Space Program 2 Release into Early Access Feb 24th
Vl3d replied to Intercept Games's topic in 2022
Guys and girls, stop being cheap and buy / support this game starting February. We know the team is passionate about it, we know they have corporate support for the dream and the future. Pay the damn 50$ and show we want it too. PS: I'm buying it also to become a client so that some people will stop saying I should have no expectations because the devs don't owe me anything. -
Kerbal Space Program 2 Release into Early Access Feb 24th
Vl3d replied to Intercept Games's topic in 2022
You can see in the OP everything that has been shown publicly about the new features. -
KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Yes, ideally in multiplayer you should be able to do almost anything you can in single player. Maybe just with some restrictions to time warp in multiplayer zones which would allow players to be synced in real-time.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Positional calculations should not be done client-side because of cheating concerns.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Why do that if you need real-time restrictions only in multiplayer? Why would someone use a server to play a career game in real time of the server supports time-warp for non-multiplayer gameplay? Real time on a server would be used to keep multiple players in sync. Short answer: the server would not care if you leave a vessel on-rails. It would track it like everything else that's on-rails. On-rails calculations are deterministic, using formulas and inputs. There's no need for the server to do anything in real-time.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That's a how, not a why.- 1,629 replies
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Kerbal Space Program 2 Release into Early Access Feb 24th
Vl3d replied to Intercept Games's topic in 2022
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Kerbal Space Program 2 Release into Early Access Feb 24th
Vl3d replied to Intercept Games's topic in 2022
I've been also saying this. -
KSP 2 Multiplayer Discussion Thread
Vl3d replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Why do that if you need real-time restrictions only in multiplayer?- 1,629 replies
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About Kerbal Space Program Franchise The original Kerbal Space Program, created and with on-going development by Squad, released on PC in early beta in 2011, then official 1.0 release in April 2015* and has sold more than 5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 94%***. Kerbal Space Program 2 is the sequel to the original game and the second in the series for the franchise. It is being developed by Intercept Games. https://www.take2games.com/ir/news/private-division-announces-kerbal-space-program-enhanced-edition
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KSP 1 sold 5 million copies as an indie game, I definitely would not call it niche even if it seems specialized. It has potential. I've been constantly asking for more marketing and community engagement effort and everybody calls me impacient. The truth is that the budget for promoting the game is either very small or it's being saved for a later date. We shall see - I was hoping for answers to some questions in the feature videos, for interviews, for gameplay videos. But if it's EA I'll just find out by playing the game...
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Part's Failure Feature
Vl3d replied to Onyx_Pheonix's topic in Prelaunch KSP2 Suggestions & Development Discussion
In real life rocket science mitigating the possibility of failure is a very important topic, right? I mean, most decisions are taken after considering parts and systems failure (and weather) probabilities. This types of considerations should be in the game.- 25 replies
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