RocketBoy1641
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KSP2 Release Notes
Everything posted by RocketBoy1641
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You *DO* know that a 0.1 release means Beta??? You *DO* know that EA means Beta??? So, how many betas have you provided *GOOD* and *ACTIONABLE* feedback for?
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I agree. We saw phenomenal videos and knew ksp1 had really tackled a lot of things and expected based on videos and lack of warning of kraken city that it would be further developed. I think that there can be some said about both sides (players and studeo) not doing the best on meeting up in the middle. But, the bar we had set for our expectations was pretty agressive.
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Because hot fixes are more likely to cause new problems that people will scream about. Did you even read what Nate posted in this thread?
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Depends on if you tell your boss "done", "fixed", "finished" without it being that way and expect to keep your job. I trust that Nate saying "Fixed" means QA has verified through sufficient iterations.
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I wholeheartedly agree. The $50 is just fine in my mind as proof of community backing. In many ways it is akin to kick start. I sincerely hope that the infusion gets us a 0.1.1 version out soon. I am incredibly disconcerted with just how raw this is. The press is bad, the frustrations in doing thing is horrible once you lift off.... I honestly don't even feel like this is closed beta quality yet and I hope that the studio gets some hefty communication out about the road map on thing BEFORE Science SOON! I want to play KSP2 more; but honestly, I am on the verge of putting a lot of those hours into a new run of KSP1 with Bluedog and other historical things.
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KSP2 is in a pretty raw state. Granted, I was not part of the original this early; but I would have expected that many of the battles would already have been addressed as the experience from KSP1 development *SHOULD* have carried *MANY* solutions forward....even if new code (from scratch) was needed to implement them. All that is to say, as soon as I get my tower back together from a MoBo age failure, it will be time for a new iteration of BDB1.
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Just had this thought as I am about to fall asleep: when Science comes in, we need ballons.... because balloons carry science stuff, with a problem core, a transmitter and solar panels. But, they might be elint too! Yes that is right. He earned The KKRACKEN Unleashed. Or was that in another game....
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There were a couple mods that focused on the shuttle and Bruan. One was by a guy from Russia if irc. I can look them up in the morning; but at the moment I am exhausted and just checking stuff on the phone before I fall asleep. Key word searches are a blessing. Sounds like some of the problems I had early on where it may not be assembled right. I found testing 'why'in the VAB that the hinge was connected to the whole apparatus of the rover but not to the lander even though it 'looked' right. As with everything else: craft files, logs etc go miles in the learned ones here diagnosing things.
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I get that. I think there are plenty out there that want to make sure that we keep poking the development in "the right direction" (a very subjective thing), and absolutely I will still be doing some with BDB1 until BDB2 hits the scene. After all, people who BDB do so because there just isn't a way to get that historical fix with KSP2....yet. That said, IMHO, what there is in KSP2, the little that it is, is as my Firefly brothers and sisters would say is SHINY. Well, one of those looks a whole lot like early concept STS....before they decided to leave Saturn stages to rust to death.... Ya, that's right Alabama....I'm talking about you and that Saturn 1B.
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Why is Life Support missing on the KSP2 Roadmap?
RocketBoy1641 replied to Vl3d's topic in Prelaunch KSP2 Discussion
Personally, I hope to get to a point that there is food, drinking water, O2, pressuization (ie Nitrogen from Kerbalism), temperature control (heating/cooling), and radiation shielding all as life support concerns. But, whether that is better done by studio or mods is a great debate. If the studio does it, I hope that it will be able to be adjusted for difficulty levels including 'no ls required'. That said, getting craft places with life support is a glorious challenge. -
First impression from Scott Manley's gameplay video.
RocketBoy1641 replied to Tweeker's topic in Prelaunch KSP2 Discussion
Ya. It is. Guessing you don't know a ton about mainstream gaming market. But hey, it is your opinion. Just don't troll the thread for our benifit. Plenty of people have said a lot of solid stuff to counter your argument. If you don't like it; that is fine....just don't believe that we have to not like it just because you believe we shouldn't. -
First impression from Scott Manley's gameplay video.
RocketBoy1641 replied to Tweeker's topic in Prelaunch KSP2 Discussion
1. They want kids to play too; so they include things in a kid friendly way. STEM matters! 2. So they don't nickel and dine you with every pre-FULL_RELEASE addition. And as Scott said.... if you don't want to pay up front, you *can* wait till full release. -
I believe Scott Manley said that it wasn't at the ESA event at all. But you know they will be bringing them at some point. They are most likely trying to figure out what they want all the switches to do.
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As any developer would say: "No reentey heating is currently A FEATURE" Alright, my Beast Machine is all shiny and ready for launch; so in the words of a famous astronaut "let's light this candle!"