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KSP2 Release Notes
Everything posted by Stephensan
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everytime i hear nbody physics, i just think "deadspace between two large gravity pulls like planets"
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thats illegal, also reason why i didn't see it was wasn't "out" just shows the link for me.
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Also no idea if this been posted on hype thread
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bro i have it worse, its a day before, and i don't have enough money to buy it at all. I should state that imma just not eat decent food and be on cup noodles for like 2 months. worth
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oh cool something i can talk about, im going spoiler it due to large photos.
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worse due to thats when all the videos of how ksp 2 will work will come out, there will be alot more buzz around ksp 2 while in beta, but after release its going to be a different story. in beta there is alot of new things going along in ksp 2, but afterwards, you get ksp 2 1.0, and that is XX amount of time after beta came out.
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just for reference the game looks better the further out you are... and the purpleish greenish hue is still there..
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Pax West 2019 KSP2 video presentation
Stephensan replied to Vl3d's topic in Prelaunch KSP2 Discussion
no, it was just for time sake to not make a long video.. not a mission recorder, but if anything it could have been "zoom under power" or whatever, being able to use timewarp under throttle. -
you had me at a auto 5inch gun
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one thing i really hope, and i do mean really hope is during the "Colonies" stage that things like kerbin citys will exist, the land is baren for the amount of kerbals we send out without snacks it would fit somewhat them using the colony parts due to a sifi type living thing, but it will be a living nightmare to produce tons of citys just on kerbin (i already see me doing this if there isn't a limitation)
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Stock VR Support
Stephensan replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yes i have money, yes i would like this item, yes im interested, no i won't buy it due to X, this does not mean i hate it or don't need/want it, it means im neutral due to X it doesn't fall into not wanting it, or wanting it. -
oh im not blind, i saw the graphic creativity go from looking like you need a PC upgrade, to a "yup this is ksp 1 with some mods back from 2015" with the most recent beta videos. you can always throw mods at ksp 1 to make it as enjoyable, but as of right now im on the fence about how LARGE of a quality drop there has been from alpha to "beta" even from Kerbal Space Program 2: Episode 6 - Early Access Video i HIGHLY doubt that a complete recode of what was "by our standards" a complete mess of code, to ksp 2, there hasn't been a drop of optimization to make it more playable. there is almost no reason for it to be "harder" on lower settings.. you should, (i hope) to have graphics changes to even remove clouds and tweak it to what you would like. this isn't ksp 1 with mods where its all or nothing, this is entirely different game. if you could play lightly modded ksp 1 with some non heavy visual effects, i doubt you will have even more issues playing ksp 2. but time will tell.
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Stock VR Support
Stephensan replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
No, it wouldn't fall into i don't want VR support to this game.. in your initial response of this topic there is zero statement of what you said in the second part. im interested in VR, but the complete undertaking making it a playable vr and not just "oh just off set the second eye by XYZ, and make it so you cannot walk and you are locked in position, is another thing. there is mutable types of "implementation of vr" and how much time, i would rather have a decent VR support with graphic changes, controller cockpits etc. than just a VR visual port with zero optimization. -
Make a Terraforming DLC
Stephensan replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
i mean it can be implemented as a dlc. -
Stock VR Support
Stephensan replied to mcwaffles2003's topic in Prelaunch KSP2 Suggestions & Development Discussion
you forgot an option "i got VR, i want VR but i don't think its necessary as of right now to implement a feature like this" or idk just a "other" -
Orbital Vehicle Assembly aswell there is alot of "theoretical engines" that could be added. but its in the way to useful part.. but its going to have to happen due to its "theoretical" part of what they want to do with ksp 2.
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fiiinnneee, i will use RCS thruster.
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i was thinking the same thing, a "orb" doesn't really fit as "OH MY GOD ITS 23.75M CONFIRMIED!!!!!1" its more of a "fuel tank" with a weird shape that is highly dynamic shape that doesn't confirm to any real size besides saying "orbs are here" and i would say that orb would be "small" if not medium, so perhaps a "semi modular sized fuel tank" could be stating that there is going be more fuel tank "shapes" for unique building instead of it being in a typical ksp building.
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i did it, and i forgot who did it. "my mind is a amalgamation of everything not working 24/7"
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sorry im dealing with large amount of "deprived brain cell function" can is that the gif that was showed?
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pretty sure they are confirmed via the "interstellar" parts later down the road confirmed, but not implemented initially, is what i will think
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Come ksp Sneakpeeks i see that cargo gif, post it here lmao
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not confirmed..
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its the same concept of doing the "spot the difference" between the universal logo and a ksp 2 beta photo, its quite easy to see the differences,