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Everything posted by Stephensan
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oh i was supporting your statement
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still pretty good with knowing that its entirely new game from the ground up with way more stuff in general.
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they are pretty much remastering ksp 1 completely from the ground up, doubling its size in parts (or more), remastering graphics, game engine model, and everything in between with new solar systems, new mechanics, new gameplay while keeping faithful of the original ksp, in HALF the time it took them to "make" ksp 1 if that... we knew its production since 2019..... and it could four years? in total since knowing ksp 2, in that time frame from the start of v0.7.3 Released June 24th, 2011 and four years later would be ironically closest thing is Released 27th April, 2015 1.0 demo... that is insane to say the least. even if they need take another year it would only still be 1.1.
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during my goofy, over analytics of a video, i was wondering how long the run way was, just due to, idk wanting to guess... due to some of the lights are behind the rocket i cannot be sure that the number is correct, however, if they are doing spacing of of the side runway lights at 50ft intervals, converting 50ft to m, 15.24m and putting the estimated number of 189~ lights just by what i can see, and some estimate work, we might be seeing a 2.8km runway in that video, (max runway of ksp 1 is 2.5km) and i could suggest we might be getting a 3km or 3.5km runways... if some people are smart enough with high iq's, we can get an est of how large the kerbal space center will be, well what is in frame, but at least 2.8km~ is a suggested length on the runway... but that is IF they are doing 50ft per light i wonder if that is the maxed sized base aswell, or when we do the "career mode" (yes i know they are changing the idea of carrier mode) but its the subject of will we be still upgrading our bases to get better and better. i wonder if we will watch our ships being "towed in or out", many interesting prospects this video has shown, again giving more questions than answers.. doesn't really matter still just happy we got the video...
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that was rather nice, did see however low frame rates on launch, but i assume its "alpha" being funky, good edit!!!
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KSP 1 & 2 Lore - Make Up Your Own!
Stephensan replied to intelliCom's topic in Prelaunch KSP2 Discussion
the most extended amount of "lore" i would want to see, is the way "dank pods" does microphone tests... good luck understanding what happened, and good luck piecing it together.. kerbals are timeless and shouldn't need a concrete time line or a believable enough line of events, the lore or what "lore" can be at most be is the most random stuff that at BEST can give you the "shakes head up and down, *yeah that makes sense*" type of vibe. -
Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Im not gonna reply after this one or directly type to you anymore, it seems that your verdict of the game is gospel and any speculation or ideas that is not fit for the game at hand and any speculation is not going to happen.. This conversation will go nowhere without your last endpoint proving anything said wrong, and not just some speculation, and thinking what they showed and said. Show directly where they state they won't do tons of stars for ksp 2? You cannot, we cannot show any proof of what they have done besides what they have shown, we as the community don't know how much they have done or will do for this game at the end of the game nor what will be there at release, you infer they wont do hundreds of star systems, which im not saying is the case, they stated you will see a pixel in the sky and you will be able to go there, and it was that simple.. there was a small scene in the video with amount of around 90 "star" like objects shown that could be the pixels that they are referring to, i said within reason that one of the reasons why they could have needed more time is to create more stars, they can be placeholder solar systems where in time you will be able to go there when they release, or they could be solar systems that are in the game already. and instead of having a cheerful discussion about speculation of what they are talking, showing, you just straight up say "no", i give off a decent explanation of why i stated it due to what was shown...You then stated im reading in to deep, about speculation? and we cannot speculate about anything else, alongside some weird off meme that only three people could understand, and then passive aggressiveness... i stated cheerfully that we will wait and see and i don't care about the outcome as long as its speculation.. i have tried two times to close it off without thinking about it to much, but the passive aggressiveness and the "i know everything" attitude is just way to off putting to put a meaningful speculation or conversation on course. you don't know everything that will come or not come in the game, and that goes aswell as me, not even the community knows what they have in store for ksp besides what has been shown, or said.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
We don't know how many they have made or not have made, that's the magical part of a game in development. We don't know everything.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
So, we cannot speculate that there is more planets and solar systems than the very very few planets we have seen, which could make one solar system. we have seen around (11?) planets and moons, that could be one solar system only.. So we cannot speculate that there is more than just these that have been shown due to "everything will be hand crafted".. thats what what i can understand from what you stated.. Which that couldn't make sense, why would we be forced to think there is such a limited amount of stars in speculation and believing, due to not seeing it exist yet?- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
No matter how well i try to unravel this, this doesn't make sense, ruling out something for believing that there is more solar systems than what we have been shown, due to them being hand crafted.. we cannot believe and speculate without it being ruled out?- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Never stated that they did at all, its just that they made programs specifically to speed up progress of making a planet look good from space to ground from the point of a concept planet, down to a fully functional one, it helps streamline the idea or the concept of a planet, but doesn't help in creating concepts, and making them one of a kind... We will just have to wait to see how many solar systems will be available in game, and ill just keep on believing that all the brightly lit stars are solar systems you can go to, while others can think what they will like, and we can discuss it when it comes out if im wrong, and you are right, thats fine by me doesn't hurt to speculate how large the game will be.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
we do not know the scale of how many solar systems they have made, could be one of many many things they haven't talked about in the game yet.. they emphasize the sheer size of how large KSP will be, and yet keep on showing out of the "background" there is specifically ones that are brighter compared to the background space. we already know they have made programs to make world design easier, and they talk as if they have made tons of brand new planets, While watching the video's, they also directly say this at 2:38 in the video, while showing you tons of stars twinkling in the sky while a mothership is flying pass, there is no way they would say that, and then proceed to show gameplay talking about you see a pixel, but its a star and showing tons of brightly lit stars.. they in my mind are way to bright to be just the "background space" and are hinting that the game is going to be way larger than just 2-3-4 solar systems... thats what i personally believe and we will have to see when the game comes out, heck i would say lets talk about it once again when the game is released o7.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
yeah, its way more logical for them to be place holders for future updates for planets and solar systems- 344 replies
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i think the game was perfectly announced where it would have been perfectly on time for what they wanted to release, but quite a few issues arrived, things such as COVID-19, Change in environment, such as going to another company to continue on working on the game, and more enhanced gameplay than originally wanted for ksp 2, putting all that together i would say sadly, even though it will take more time, was good due to them wanting a way more polished experience. I wouldn't suggest that the game is dead, in more terms of no new content is being shown, or content that people want to see, such as actual gameplay, it going out of pre alpha and changed to alpha, or beta tags, talks about multiplayer haven't been shown, how to build the Space stations, or how colonies will be built, will they start from small grounds going up etc, the new resources aswell, convoy cargo trips how will that work etc... there is alot of things that have been shown, but not in use if that makes sense at all.
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Life support - a hard or soft limitation?
Stephensan replied to Vl3d's topic in Prelaunch KSP2 Discussion
i can just totally seeing this being an option just like "plasma blackout" in ksp 1... enabled just by an option to fit both peoples needs Soft limitation makes it take longer to do stuff (reduced efficiency) Stock KSP 2 Hard limitations will REQIURE life support items such as Food, Liquids, Kerbal Accommodations like living space even for the most simplest things for things like ISS like places, or long distance traveling. Ofc way more complicated, and more enjoyable for long term fulfillment for building large locations, or longer term flights. etc -
We really cannot suggest what we would like until we see a large huge product of the game.. we can throw scaling and war related items, but we really don't know if that will be much of an issue for scaling items in ksp 2 unlike ksp 1.. they could be adding smaller versions, or larger versions of items, heck dynamic sizes for certain things we know will be coming into the game so it seems unlikely that they wouldn't add new parts that are smaller, or larger than what ksp 1 has in store, it seem rather werid that they wouldn't have tiny, small, medium, large, Xlarge, etc etc due to how vast the game is going to be with new solar systems to play, colonies, shipments, space station parts.. we simply literally don't have a base understanding what will be in the game, or the complexity..
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Part two, as bad as it sounds i was using Grammarly and i just realized after all this time, that Grammarly removed a few of my additions Rovers, and wheeled like machines on surfaces like dirt, dust etc, anything with fine particulates should leave a permeant track unless there is something that can hinder it, such as wind, other kerbin made items running over it, and you should be able to see it with a camera system/telescope if you have such technology to see it at such quality. Capable of seeing super large objects such as motherships or huge ISS like objects with the naked eye from the ground, but can be effected by atmosphere and anything that real life can be effected by. Option to increase when the "close ground rending/parallax" for the "amazing shots" of close, ultra close flying or a "photo mode" that can be toggleable (this is due to popin i saw and how long it took for the parallax/ground clutter rending took before it appeared. Better internal capabilities to control the ship in first person. Capabilities to "roam" in large ships internals in first person.
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Thought of a few, pretty new to the forum so no idea if its been suggested. the things that are started with visual are visual and shouldn't be able to be turned off, but things like mechanics should be able to be disabled while creating your "career" or automatically enabled after a certain difficulty Visual burn marks on taking off and landing. Visual ground damage if there is a crash landing. Parts getting dirty in locations where dust and particles are capable and would be a good representation of if a location is abandon or not kept up, cleaning will be available or not would be like the colonization of planets, where it isn't necessary to do it but will slightly hinder performance. Parts not just combusting when touching the ground without landing gear regardless of angle of attack, scrape and cause damage to the parts that can be not repairable. Ships being built part per part, and actually takes time Visual Reentry effects A Plane control that is mouse controlled with a button for easier in flight controls for those "fine" pointing. Wind affecting taking off and light objects. Solar Wind capable items using the power of the solar wind as a point of thrust. Dynamic sounds for in atmosphere for going super sonic, or watching rocket launches from afar, instead of being ultra localized with ships like Saturn V IRL you could theoretically hear it 200 miles+ so large ships and what not should able to be heard large distances, but with sonic booms way shorter range Multiplayer able to see and watch other players rocket ships with telescopes, or LOS.. Multiplayer able to either start off with a already prebuilt location like KSC, or create your own location and get a limited amount of parts to build your own Multiplayer setting to hide other players ships from being visible, and would need tracking systems across the planet, including in space to locate them (thinking about the race to the first man on the moon) Multiplayer able to take over peoples ships, resources etc, with settings for either being NAP, allies, collation, and foes being able steal things like including research items that you can use for your own for successful complete ownership takeover.. this one sounds far more outrageous than the rest, but i would still put it in the race to get the moon.. those are a few i could think of, but i doubt they need the last one but the other ones should be considered, if not already asked or talked about.. sorry still quite new to this, but with the original ksp with mods for multiplayer it was quite a bummer seeing other peoples ships and what not so the element of being surprised wasn't capable.
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Stephensan replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Watched the video a couple of times, and if those "dots" that are colored more brightly than the "background space" for the introduction with the yellow and silver spaceship, and the green planet in the background i counted at least 90~ or so brightly shining objects.. some of those can be planets but if thats not the case, and if all are those are stars, (which some was easily a binary star system) it could be a huge logical reason why they needed extra time, they kept on talking about you are this like pea size thing, but then it is a huge area, that could be the reason why, just not due to the vastness of space in the game, but due to the game just being that large.. those can easily be either placeholders for new solar systems, or IS already implemented solar systems.- 344 replies
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