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KSP2 Release Notes
Everything posted by dandoesstuff
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i finished my ike mission, installed TurboMode 0.0.10, then updated to 0.0.11
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[1.12.5] Dan's Science Overhaul (0.1.2) - 27.07.2024
dandoesstuff replied to dandoesstuff's topic in KSP1 Mod Releases
nerfing the science output from specifically one body without using plugins is impossible to my knowledge, and if i did nerf science outputs newer players would struggle getting even past orbit. if biome hopping was on most people wouldn't even go to the other planets which is why i turned biome hopping off. some experiments do also rely on biomes so biome hopping technically does still exist, but yes, i get that feeling of "been there nothing to do anymore". i'll try to think of something to atleast increase exploration as that is my goal -
[1.12.5] Dan's Science Overhaul (0.1.2) - 27.07.2024
dandoesstuff replied to dandoesstuff's topic in KSP1 Mod Releases
It's really the only way to make you explore the system instead of just biome hopping on minmus a couple times and being done with the experiments, if you have any other ideas you can suggest them to me! I can't really explain it well but the Science Lab doesn't 5x the science amount anymore, it just transmits the science amount you would have gotten if you recovered it on Kerbin And crew reports and Surface Samples do give you science, it's just that they don't depend on biomes anymore. -
Home Sweet Home - Caelus Edition (UNRELEASED)
dandoesstuff replied to NexusHelium's topic in KSP2 Mod Development
i like how there's an update a few hours after you say this lmao -
Home Sweet Home - Caelus Edition (UNRELEASED)
dandoesstuff replied to NexusHelium's topic in KSP2 Mod Development
literally colonies -
mag boots for ksp 1
dandoesstuff replied to StarKerbol's topic in KSP1 Suggestions & Development Discussion
MAG BOOTS -
Ever wonder that the science system in KSP is way too easy? Getting way too much science biome hopping on Minmus? Well, now you do not have to worry about that anymore! With this mod, you will actually have to explore the system! Science Labs are now for transmitting the full amount of science you would get on recovery, Biome hopping is non existent, the barometer does not work in space and more! This mod is still very early in development, so feedback would be appreciated! Download here: https://spacedock.info/mod/3674/Dan's Science Overhaul#info
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More Old Versions Of KSP (Revived And Refound)
dandoesstuff replied to Johnster_Space_Program's topic in KSP1 Discussion
When are we getting 0.8.1, 0.8.3 and 0.8.4 and the rest of the versions?- 16 replies
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- 0.18.3 demo
- 0.13.3
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(and 3 more)
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An update of sorts from your forum moderation team.
dandoesstuff replied to Vanamonde's topic in Announcements
a new forum would be better but archiving the old one would be nice, just so we can download some mods that arent on spacedock and stuff -
https://imgur.com/vBlySwr here's an image that isn't expired ..it expired. the irony
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a modder is doing this, miragedev. no idea when they're going to release though
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Automatic updates
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HarvesteR has some news...and some hope
dandoesstuff replied to AlphaMensae's topic in KSP2 Discussion
Oh I hope to god he can make a great space game with about the silliness and charm of kerbals, I don't want it to be like Juno where it just feels lifeless -
An update of sorts from your forum moderation team.
dandoesstuff replied to Vanamonde's topic in Announcements
AS IF IT COULDNT GET ANY WORSE NOOOOO!!!! we need to archive the forums, fast, or create some sort of new one run by the community, doesn't matter yeah, if the forums get lost KSP is most likely gonna get forgotten in the next few years, so yeah -
[1.12.x] Soundtrack Editor Forked
dandoesstuff replied to linuxgurugamer's topic in KSP1 Mod Releases
hey, i dug into the code and saw some really cool features that you were probably working on, notably crossfades, are those going to be added soon? -
Re-creating KSP2's dynamic music in KSP1
dandoesstuff replied to RileyHef's topic in KSP1 Mods Discussions
hey, i'm working on a similar mod, and so is NexusHelium. i've got duna, eve and jool, the mun and minmus. it's just, i don't know if it's legal or not to share the KSP2 songs so yeah -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
dandoesstuff replied to Gameslinx's topic in KSP1 Mod Releases
This is Fricking impressive bro, i am so excited to see this come out- 3,155 replies
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One Final (Unofficial) K.E.R.B.
dandoesstuff replied to The Space Peacock's topic in KSP2 Discussion
RIP -
Release KSP2 Release Notes - Update v0.2.2.0
dandoesstuff replied to Intercept Games's topic in KSP2 Dev Updates
They're mostly automatic updates, seems everyone has already packed up -
Techo's (Stock) Planet Revamp V0.10
dandoesstuff replied to Mrpasta44's topic in KSP1 Mod Development
that's nice to hear! never knew your pc died, only knew that you were working on RSS-Reborn- 107 replies
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- 1
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- totm nov 2023
- revamp
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(and 2 more)
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KSP 2 Prayers
dandoesstuff replied to CameronLeroux's topic in KSP2 Suggestions and Development Discussion
i mean they said they would slay the kraken.. not sure if the kraken would want that -
Release KSP2 Release Notes - Update v0.2.2.0
dandoesstuff replied to Intercept Games's topic in KSP2 Dev Updates
LETS GO THIS IS SIGMA sorry. ANYWAYS 0.2.2 THIS IS NOT A DRILL BUT I STILL THINK WE'RE COOKED -
Techo's (Stock) Planet Revamp V0.10
dandoesstuff replied to Mrpasta44's topic in KSP1 Mod Development
he's currently working on rss reborn, we probably wont get any updates soon- 107 replies
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- totm nov 2023
- revamp
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(and 2 more)
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More Old Versions Of KSP (Revived And Refound)
dandoesstuff replied to Johnster_Space_Program's topic in KSP1 Discussion
My hero- 16 replies
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- 0.18.3 demo
- 0.13.3
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(and 3 more)
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