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Everything posted by Cytauri
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No (I wish), though I've seen a Falcon Super Heavy while it was already in the upper atmosphere and space. (The plumes were incredible!) It looked something like this: The user below me has used the OPM mod (Outer Planets Mod) either in the past or has it currently installed.
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N -49 (I'll just join in. I have no idea what is going on.)
- 28,840 replies
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- going off the rails!
- non-stop!
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This mod looks amazing (I really like the algae bloom on Kerbin) but I do have a small critique, any of the secret and DLC launch sites either don't exist or are in very odd places that do not match the context that they were in the stock planet. For example, the Woomerang launch site is in some pit in the mountains, and the Desert launch site is in the mountains too with hardly a desert to be seen. Finally, when I look for the secret launch sites that were added in 1.12, they simply don't exist. I'm not sure if this is Kopernicus's fault but it really does make me confused with the launch sites. On the other hand, the KSC launch site is simply amazing as it matches up with the beach like setting it was meant to be! That hit the nail right on the head! Those are all my critiques and I do hope you continue working on this mod as we need a stock planet revamp! I used to follow another stock planet revamp thread that looked incredible as well: but the modder had other IRL things to do which is completely fine (and admirable as we all need to step away from our computers), but I'm just happy you are making one yourself!
- 107 replies
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- totm nov 2023
- revamp
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Thanks for the fixed config! I'm glad you like this mod too.
- 107 replies
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- totm nov 2023
- revamp
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This is looking great! I do have a question, how may I make this work with a mod like:
- 107 replies
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- totm nov 2023
- revamp
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Would a planet like Urlum or Neodin have the superfluid oceans like their real life counterparts Uranus and Neptune? I’m not sure if I’m correct or not.
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That looks incredible! I really do like that you can see Sarnus and that the clouds are a pinkish color! I do think that Thatmo's scatterer config is fine the way it is but I am excited to see what you changed. Great job!
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Yes it was the problem! Thank you for helping me, TWICE! I will finally put the thread as fixed.
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Wait, it has not been solved. Just checked...sorry. It turns out that when I change it from true to false, Kopericus, annoyingly, resets it back to true. I do not know how to fix this.
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I noticed that whenever I start up the game, the Mun title scene, where the Mun or Bust rocket is, will not show up, only the Kerbals orbiting Kerbin scene. I have some mods installed and I am not sure if that is affecting it. Does anyone know how to fix this? Thank you! (Fixed, thanks to @tajwo, just edit the Kopernicus config and set the 'Disable Mun title scene' to false.)
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@OneSaltyPringle I tested the mod and it is great so far! I did find some issues and thought of a suggestion I could share with you. The first issue I found was that on Tekto, the surface is almost pitch black at daytime and bright green at nighttime. I'm not sure if this was intended or a bug. Second issue was that some of the clouds on Urlum were just floating above the regular cloud layer and that they were static or non-moving. It looked cool, but I just wanted to let you know. Finally, my one suggestion is that I wish that sometimes on Tekto, the clouds would clear up a tiny bit so you can see Sarnus and the other moons. I'm not sure if that is possible, but it is just a thought. Thank you for creating this incredible mod and giving the community something we have wanted for a while now. Amazing work! (I can't say it enough...sorry...)
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I tried it again and it still does not work. Does it only work with the newest release of the Volumetric Cloud mod? I'm using release 2 but I think there is a 3rd one.
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For some reason, when I run the mod OPMVO, it says to me that it is outdated which makes the flowmaps and textures not appear. It is just the stock textures.
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Stellar! I have been waiting for something like this for a long time, ever since Parallax 2.0 came out!
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Cytauri replied to Poodmund's topic in KSP1 Mod Releases
I did not make this mod, thanks for responding, I’ll redirect you to the post that the creator made. The creator is also making a volumetric OPM mod as well. https://forum.kerbalspaceprogram.com/profile/231129-onesaltypringle/ -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Cytauri replied to Poodmund's topic in KSP1 Mod Releases
There is now! Here: https://spacedock.info/mod/3492/Outer Planets Mod Parallax with Scatters I’ve been looking for this for so long as well! -
BRO! YOU ARE A LEGEND! This is one of the best mods I've seen! I can't wait till you release the Volumetric cloud configs!
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Hello, is anyone willing to make a Parallax 2.0 scatter config for the outer planets mod? If not does anyone know how I could make such scatters for the planets in OPM? Thanks