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Cytauri

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Everything posted by Cytauri

  1. Are there suppose to be geysers for Minmus and Eeloo in this mod or was it removed. I have been timewarping around the two celestial objects for a while and I don't see any geysers.
  2. It would be really nice to be able to create a new KSP with the KSP 1 source code. We could add new FX to the game like updated re-entry plasma, vapor cones, destruction fx, volumetric clouds, and more! We could destroy bugs like the Kraken and update the planet textures and the PQS. We could call it, "Kerbal Community Program" and it could use all the different mods that we the community have made. It's a good idea to have the source code, yet, there could be some legal problems for the public to have access to the game's core.
  3. I have an issue that whenever I load KSP with GU, there is no atmosphere, just the clouds and city lights. I have installed Scatterer and E.V.E. and have done a clean re-install yet the issue is still present. Here is a picture, https://imgur.com/a/qX9m7eK
  4. A few questions here. First, are there going to be more FX other than re-entry and vapor cones such as wheel tracks, footprints, re-entry wearing, sparks, smoke, and other things? Also, will there be an option to color parachutes, change agency colors, and color Kerbal suits, along with more Kerbal suits? Will there be interiors in every commandable part (interactable interiors as well) and colony part so you can see Kerbals walking around and piloting? Will plumes react to the ground and change shape so they don't clip through the ground (as well as spacecraft)? Will there be a more advanced damage system? Thank you, just wanted to put this out there. Nice question, I am interested as well as to what other systems there will be. I hope there is a black hole or a pulsar.
  5. @IodyneAre you still planning to add the true volumetric clouds to your visual pack (included with OPM and the other packs) once the volumetric cloud mod goes public? Just asking as this mod looks epic anyways!
  6. Nice! I wonder if there will be dust or something when you go inside of the disk. Great job, this whole project is looking stellar!
  7. I have a question, when the true volumetric clouds mod releases to the public for free, will there be a config for this? Thanks.
  8. I have a problem where the mod does not work, unless, I have BD Armory installed. Is there a way to have it work without BD Armory?
  9. I do agree, but, this has happened multiple times already with the actual game and the patches.
  10. This is kind of good news, but moving the day even 2 days more than the original confirmed date is cracking the already thin ice you guys are walking on. It is just a thought and I still like the work you guys are doing, just tell us the final release date when you know that is the date you will be releasing the update. I still have some faith in this game, so keep on keepin' on!
  11. I just found this post yesterday and I can’t believe I haven’t heard of it before! This is amazing looking and I cannot wait for it to be complete. I do have one question, is it possible to have the stock KSP system but have this as a separate star system that you can go to? Thanks and keep up the stellar work!
  12. Is the Parallax 2.0 config for this suppost to have 3d scatter objects like rocks, ice, trees, etc. because it is not working for me.
  13. @LittleBitMoreYou are a CHAD for writing this. I completely understand what you are talking about. I truly want the community to be happy at all time and I hope that more people can join too! The end goal I want is KSP 2 to be a full, fun game that everyone will like, veterans and newbies. I also want the old game to be still spoiled with the gifts of mods that can be revived from the dead or new mods (like Parallax 2.0) to be released.My message, adding on to LittleBitMore, to the community is to relax, give CONSTRUCTIVE not DESTRUCTIVE criticism to the devs so they can help us to that beautiful end goal, and keep loving our favorite little green men.
  14. That looks stellar! I like how the new plume is more integrated into the exhaust smoke. Nice job and take your time. You are one of the few last modders for KSP in total after the whole KSP 2 mess. Thank you for keeping this alive!
  15. Possibly try to make the smoke plumes last longer from the launchpad all the way up to space like in real life?
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