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KSP2 Release Notes
Everything posted by anarkhon
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I wonder if anyone wants to run KSP2
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Still using it.Working very well.
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
anarkhon replied to UomoCapra's topic in KSP1 Discussion
Resource efficiency,faster loading times,waste memory,cpu time and bandwith and heating up the room with a gpu. Eons ago in the x86 ksp era,modders switched to .DDS textures to reduce memory footprint ,FPS hiccups,lags and game loading times. .PNG and .MBM textures eating up memory twice and still need to convert it "on the fly". You deffinitly dont need 2048x2048 pixels 12 megabytes texture for a small black seat.- 202 replies
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
anarkhon replied to UomoCapra's topic in KSP1 Discussion
I haven't played in years with KSP. I looked into the assets,still a big mess,please reconsider optimizing the textures,2k textures for a small black seat and who using the ancient .MBM files? https://imgur.com/a/cm79TyW- 202 replies
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
anarkhon replied to Shadowmage's topic in KSP1 Mod Releases
https://imgur.com/a/iq6ZTGy I converted all to .DDS already,long ago. (for personnal use) Its looks good to me. -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
anarkhon replied to Shadowmage's topic in KSP1 Mod Releases
You using .PNG textures (and currently a lot of modmakers) why? -
Maybe they hire Uwe Boll to make a movie about small little green aliens - who eating human brains for "extra money".
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always the couch... consolers are a bit of too much for me,they swap keyboard and mouse to a couch,where is the couch while Buzz Aldrin walking on the moon?
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i personally salute to Flying Tiger,they ported the VAB crashes too,its a core part of the game.
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Discussion: Optimization
anarkhon replied to Northstar1989's topic in KSP1 Suggestions & Development Discussion
currently,i guess from the "noodle" rockets,ksp test forces within parts - for example:the rocket engine really needs to "know" where the landing legs? btw,i dont know,maybe grab the whole craft against the rocket engine until some heavy force come up to tear your craft apart. -
Discussion: Optimization
anarkhon replied to Northstar1989's topic in KSP1 Suggestions & Development Discussion
This is not an easy thing but here is some tips: -lot of heavy calculations should be precalculated -ease cpu to calculate phisycs only if the stress (forces) level are higher or lover than X -if the vechicle seems to destroyed by an upcoming contact (crash) sould not calculate the event - just destroy the craft with a randomized way -remove all the fancy menu animations (like in the main menu) -remove all the ui transparency,especcially in VAB and SPH -do not hide the loading screen while scenery is loading (craft pops early after hit the fly button) -kill the animated water below the terrain,if still need it then at least dont use the water texture,use some blank really small placeholder texture (maybe need to define the water areas to use the default water text and effect on it) -a lot of textures already bloated,it a nasty mess of ***** - resize the textures,you dont need 1024x1024 for a small landing gear or a small black seat... -loading all the stuffs and assets just at the beginning of the game ? say no,its noobish,we programming this way back in the commodore era. (if ksp growing in the same way,we need a "insert game disk 2" soon or later (because out of memory)) -etc.. -
Command seats - mod Lots of new parts - mod Flag planting - mod Career & science modes (do science, complete contracts, earn money and science to unlock new parts, rockets cost money, upgrade buildings, etc.) - mod Biomes (basically only useful in career mode) - mod Subassemblies - mod Tweakables (Adjust stuff in the VAB/SPH) - mod A hybrid Jet and Rocket engine (the RAPIER) - mod Asteroids - mod size 3 parts - mod Completely new and retextured spaceplane parts - mod You can blow up buildings now New explosion effects - mod Transfer crew without EVA - mod Kerbals can be Engineer/Scientist/Pilot and have experience points in Career mode - mod Female Kerbals Fairings - mod Mining (YESSSSSS!) - mod Re-entry heat and heat shields and radiators (this is a big one) - mod Parts can sort of sink now - mod You need to wait at least 2 years more.
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Z-fighting shadows
anarkhon replied to Majorjim!'s topic in KSP1 Technical Support (PC, unmodded installs)
its not a bug,maybe the staff need to alter the shadow system. same bug in skyrim: https://hardforum.com/threads/skyrim-shadow-glitch-flickering-issue-resolved.1655072/ -
anno TT created a working gears with incredible physics - in a couple of days. https://www.youtube.com/watch?v=Dh0J2f5vPa4
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[WIP][1.4.4]GPWS - Warning System for Planes - 2018-07-15
anarkhon replied to bssthu's topic in KSP1 Mod Development
i love you bssthu the best of GPWS:alt countdown while ascending with you lander to a wast of darkness and fog. -
no errors or NRE,i deleted the cirrus clouds with the cloudsmanager,now everything fine and look better now
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my clouds are dark and weird.: http://imgur.com/2Wvt9BP scatterer and 7.1 HR
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Please help! Space planes cant take off
anarkhon replied to Sobecho's topic in KSP1 Gameplay Questions and Tutorials
if you cant figure out then you dont play the game,the landing gears/struts are curently broken and possibly the aerodynamics too. Wait for new patch Sobecho or "playing" the new landing gear settings or try this cfg "hack".: -
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3 months for a landing legs and wheels? i dont buy that , a good modder can do it within 3 days. alone.
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Trailer mode for wheels
anarkhon replied to pandaman's topic in KSP1 Suggestions & Development Discussion
http://