I've disabled idling animations (except the fitting helmet one). I'll take the opportunity to update the status of the mod:
There's no support for triggering or rebinding EVA actions right now, and the movement is relative to the camera. I can't order the kerbal to rotate when moving the mouse or
swap [Q]-[E] with [A]-[D], for example. I can't call the actual code functions (because they are private), so I would have to make my own movement system and it wouldn't be consistent.
Also, I'm attaching the main camera to the kerbal, as a child, for two reasons: I didn't figure out yet how to copy the main camera with the exact configuration, If I create a new camera, it doesn't render planet surfaces.
And if I keep updating the camera with the kerbal position, it works well at land, but it can't keep his movement at high speeds/in orbit. This provokes that, when the game destroys the kerbal object (when boarding or dying), it destroys the main camera with him.
Pressing twice M will remake the camera. I've tried to save the camera from destruction, but the code does unknown stuff when boarding a vessel and I guess it needs its original parent.
So it does a weird thing: the ocean follows you to space. If I were able to create my own camera it would fix this issue, and, potentially, do gymnastics with the main camera and redirect the movement somehow.
For now, I'm going to update it for SpaceWarp 0.4, tweak some values and think about what I can implement meanwhile.