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Rosten

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Everything posted by Rosten

  1. PEGI is an absurd system where you can get PEGI 16 for killing a NPC but PEGI 18+ if the NPC is knocked out. It's more child-friendly to have the Kerbals die according to PEGI.
  2. If it wasn't viable to recoup losses by selling the remains of a game development project as a game, then companies would either put more effort into saving troubled projects or would cancel them. Dumping game waste into the EA recycling machine is something that wouldn't happen were people not willing to tolerate being someone's bailout plan.
  3. Being willing to pay $50 to work for free writing bug reports is why we're not playing a finished KSP 2 right now.
  4. They deleted it when they handed it off to the other company to make Titans, takes a bit of work to find, but here it is. The image is a clickable link to the archived site, and surprisingly, clicking the reviews works. One of the highest rated reviews says: "I paid your initial price of 90$ to help you guys get started because I saw potential. Then you release paid dlc for units. Then you ask for more money for an expansion? You will never see another cent from me. 2/10. Do not feed trolls." The community regretted paying a high price for "potential" as they got screwed. Other highly rated and potentially foreshadowing reviews: "Kickstarted with lots of promises but delivered with less of actual content. Also releasing standalone expansion splits the community and devs think selling the same game twice is brilliant economical move." "So apparently they just came out with an expansion, costs the same as this game, and yet they haven't fixed the problems with this game. What a scummy business."
  5. Will we get the announcement of the delay of giving the announcement of the date of the delayed functionality today, or will it get delayed?
  6. That you can say both of these things in the same post without noticing anything's wrong says a lot is wrong. I'm just going to let you be, "brain". I hope you get well.
  7. I've done a bit of everything over the years including games and in my experience games were a joy to work on. The most stressful for me personally was the startup scene during the second dot com boom which I think caused a global shortage of knives from all the backstabbing. And then the economy imploded, which was deserved. I've not worked with any terrible groups, but then I never worked with AAA studios which I hear can be pretty bad. My main fields are embedded and networking but I contract on the side mainly for the fun of seeing what everyone else is up to and to stay current.
  8. I mean you seem to be treating a desk job clacking on a keyboard like dodging gunfire in 'nam and that might be more of a problem with you. Like, if you're at risk for a mental breakdown over making a typo on an entertainment product, there's probably some deeper problem you need to look into as I don't think it's normal and have never experienced that. Either way, it'd be a personality factor that should exclude someone from a leadership role. There's almost nothing in the world of programming less stressful than working on a video game as at worst your mistakes will disappoint some kids. With almost all other software, mistakes will harm someone, like mistakes in medical software, automotive ECUs, defense and aerospace industries, even web CRUD that manages sensitive personal information. Maybe that's why you see mental fragility as normal, your teams are composed of people who found other software too stressful and so ended up in video games? We're not talking about the team taking a vacation though, are we? It's about leadership taking a vacation and leaving the team to fend for itself during a difficult time when leadership is most valuable.
  9. We were talking about taking vacations after consistently underperforming when the ship urgently needs righted, though. I mean, not to diminish your cool story about being a titan of industry.
  10. I've never felt like I'd have a mental breakdown at my desk job if I couldn't go golf on a whim, but maybe we're just built different. If this is a risk for you, then leadership roles are a bad career track as people will depend on you showing up to your job, especially during difficult times.
  11. So this is never happening, then. No dates given on the roadmap, back to slowing down after 3 years of making no apparent progress since 2019, and top priority after release was a vacation.
  12. I do when that vacation is during a disaster or other urgent need. It's something I'd never for a second consider doing myself, so I'm shocked when I see someone else do it.
  13. Hades wasn't a game that was struggling at launch, how is it relevant?
  14. Taking a vacation while in dire straits might be a trait associated with games that have low review scores. Maybe it's better some developers don't talk to the fans...
  15. I dunno about that. When their tech director left, he said they only had 4 engineers in 2020 and it took them years to scale up. And modders have pointed out that the game's more like a HD patch to KSP 1 than a sequel written from scratch. So they might not have spent much on it so far. Those fancy youtube development videos might have cost more than development itself.
  16. Had to use that before and it's absolute cancer. It felt like it's based on subversion from how it (mis)behaves but I never looked into the details. Not sure why the company was trying to use it, I assume they liked the UI for the less technical people or maybe it was just going around their circles at the time. It was so slow that I gave up attempting to do the equivalent of bisects and eventually just ignored repository history entirely, and the server would get into states that required the vendor to fix, at one point being down almost a week. Art was in perforce but as I draw stick figures my hell was plastic.
  17. That roadmap answer was pretty wild since the project should have had an established roadmap before 2019, at the very least the dependencies between tasks shouldn't be something they're having to figure out 4+ years after they were needed to begin development. There are so many questions about what was actually going on in 2019.
  18. There have been a few. FFXIV almost literally rose from the ashes created by the impact blowing up the original game which was a disaster. Project Zomboid eventually recovered from the dev going berserk and attacking the community after losing the source of the game, giving talks about that mistake along the way. There are some other arguable ones and probably many others that I'm forgetting. But in general, realizing how bad things really are and deciding to refuse to accept failure is what got the games through it.
  19. Would they have gone radio silent if they were proud?
  20. Do you think Hello Games was patting themselves on the back and talking about how proud they were a couple months after No Man's Sky released, or were they thinking "we've got to fix this mess, we can do better"? False positivity isn't motivational as if you don't think you've done anything wrong then you have nothing to correct.
  21. It's not a fast turnaround. There were 27 days between the release of patch 1 and 2, so a bit less than 7 bullet-points in the patch notes per day, and many of them were small fixes like changing a configuration file setting when on "low" or updating translations. It suggests they're either still working with a small team or they've got most people working on longer-term features that don't show up in patch notes.
  22. The pic links to the full video, he's a bit under the recommended spec, but not low spec.
  23. The placebo effect can make a patch feel like it's making the change you want to believe is happening, and auto-updating from Steam makes it hard for people to verify differences themselves. If you look at videos from people who have prepared repeatable tests, there seems to be very little performance improvement with patch 2.
  24. I don't see how self-sustaining systems would have any gameplay value as they'd just be mandatory parts to include with a command module. The life support mods in KSP 1 were all effectively mission timers, as far as I know.
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