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Audaylon

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Everything posted by Audaylon

  1. By the time we get to intersteller, I assume the player has learned a bit more about the game. Yeah, a bigger RCS engine to handle those balls of Monopropellant would be nice.
  2. I assume big intersteller ships you'll just put an engine on the side instead of rcs thruster. Then just enable disable it as needed.
  3. I don't care when or if my neighbor plays a single player steam game. I never understand these posts. There are millions of video games.
  4. I appreciate the chart as I have no clue what 10 m/s feels like. All the roads in my area are in miles per hour.
  5. Um... ... If used for launching Kerbals right? Do you like Catapults?
  6. First Annual Jet Boat Race to the Island
  7. Maybe software like Joy2Key or JoyToKey. It takes your controller inputs and turns them into keyboard inputs. No promises on getting it to work as I currently do not use it, but I've used in the past, and not with KSP.
  8. I think something needs to changed is the probe core survival underneath its specific sized heat shield. Every probe core will perish unless you oversize the heat shield 1 size. But The expandable heat shield doesn't help. My test setup of simple rockets and probe cores. They do survive with oversized heat shield. XL probe underneath XL Heat Shield about to explode.
  9. I did a night launch and realized the Mun changes color. I don't know when it was implemented but it's really cool. And I can't believe I didn't notice it before.
  10. Warp to next day. Or night. (Maybe I haven't found button haha) And switching to next vehicle changes the camera view pretty drastically. I'm wondering if view could stay the same but looking at the next vehicle. I have no idea what else I want! Having great fun.
  11. If you beat KSP 1, you essentially beat KSP 2. Same physics, mostly the same parts... You could try to play blind folded, I don't know.
  12. Both ways and 1078 m/s I know someone can go faster
  13. Once KSP 1 missions reach sub orbital tourism you gain unlimited cash. I don't understand the opening statement, "back on track." as I feel they've always moved in one direction. And then you end the post with keep it civil.. For just reason as after reading your post I think there are so many undertones and read between the lines within your post, for example, "but then i remember how game devs tend to work" and "increased cartoonished." I hope you can find joy in the game in the future.
  14. This is just the beginning. I love the fact the devs know we love sewing.
  15. ♪ I'm different, yeah, I'm a Dolphin ♫
  16. The "For Science" update is amazing. Fixing all the bugs that I've had an issue with. Such as 'opening a cargo bay disables air intakes' and 'decouple objects ruins the camera'. Most of all, BOATS!!! All the "boats" I've crafted do not wobble uncontrollably in the water and do not generate "magical" thrust anymore. (cries in magical thrust) This will make a SpaceX like water landing on "Of course I still love you" or "Just read the instructions" much easier to do. So many things I want to try.
  17. I believe there is a campaign on the KSP 1 reddit against anything positive about KSP 2. It's wild because some reddit users act like they are being tortured because KSP 2 is being developed. The negative posts get voted up, but if you dig into the comment section, the majority of the comments are sick of the campaign. And the positive comments are voted down there too. KSP 2 reddit is nicer. lol
  18. @The Aziz I hope you packed enough batteries!
  19. I left the Safety of the KSC.. I watched it and tried for the Mun as I watched.. The first rocket, I built from the bottom up, so all the decoupling resulted in the entire ship falling to pieces. The second rocket, I started from the top and that one successfully made it to the Mun. The lander I crafted had the small pointy radial decouplers and after I had left the Mun surface the ship turned into Spaghetti and uncontrolled wobble into pieces. Reloading the quick save just before leaving the Mun Surface, I learned the importance of the correctly setting up the Orbit of the Relay Ship that gets me home. Lessons learned, Build from the Top Down. Do no use the small pointy Radial Decouplers. Set the Orbit of Relay ship before going to Mun Surface. I need more practice.
  20. Its interesting hearing this conversation from a family business prospective. He admittingly left the game as KSP 1.0 was released. If I had left my family business it might not have been where it is today. I could only imagine the improvements that could have been done if he were still invested, but I have no clue how much he invested to begin with. I like his analogy though, KSP has grown from being a baby.
  21. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 Home | CPU: Intel Core i9 9900k | GPU: AMD Radeon RX 7900 XT | RAM: DDR4 32GB 2400 MHz Craft only falls apart if I decouple in a specific order. video description and craft file attached Craft file: Hang1.json Video Evidence:
  22. I've been trying to put together "lookalike" Space Shuttle. It 'LOOKS' like the space shuttle, but the weight distribution and lift is horrendous for vehicle control. I swear I spent like 2 days, lol.
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