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Hello! This might not be a Bluedog related issue, but my BDB engines are affected by this issue so I am coming here for help. All of my modded engines get worse with each engine configuration. For example, My F-1CW engine, although the stats in the config selector say that it has more isp and thrust than every other F-1 configuration, the base F-1 config ends up being the most powerful F-1 config even though its stats say that it's the weakest variant. It's like this with every mod I have that adds engines. Has anyone else experienced this? If so, have you and how have you fixed it? Thanks in advance!
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[WIP] Buran Orbiter Construction Kit
BorfoandShnogs replied to hugoraider's topic in KSP1 Mod Development
Hello! I am having issues locating the parts for the Buran cockpit and front landing gear. I have put the "Buran WIP" folder into the SOCK Parts folder. Any help would be appreciated! -
I am also encountering this issue, but I installed from the Github instead of CKAN. If anyone has found a fix to this issue, please share!
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Hello! I recently decided to switch out the main SEP mod with the developer version in order to fix a thrust issue I was having with the original SEP mod. Switching from the main mod to the dev version did help with my thrust issues, but now I am having issues with lighting. Does anyone know what could be causing this issue? In the hangar: Spawned in:
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I see. I removed SEP from my gamedata and reinstalled the most recent version of the mod, but that did not fix my issue. I have attempted to send my ksp.log here, but I can not find out how. I tried navigating the ksp.log myself, but it's very large due to the massive amount of mods I use, so I was not able to find anything useful. I'm wondering if it'd be possible for me to increase the amount of thrust in SEP's cfg. files?
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I see. The main issue I am having is lack of stability during the landing process, and not having enough fuel to get to orbit, as well as the Super Heavy Raptor Cluster lacking enough thrust to lift the entire assembly off the ground while fully fueled. Do you know any fixes to these issues, or what could be causing them?
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Hello! I have been messing around with trying to get this mod to work in RSS, and I can't figure out a way to get it to function properly. Does anyone here know if there is a way to get this mod to work in RSS? Thanks in advance!