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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
RileyHef replied to Gameslinx's topic in KSP1 Mod Releases
Absolutely amazing!! Really glad to hear soft shadows are possible for a more stylistic experience. I just can't tell you how long this has been on my "wishlist" so I am really, really happy to hear development is making progress. Best of luck, I look forward to supporting the next release!- 3,156 replies
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Yes, I achieve this by creating 2 playlists. One playlist should be assigned to the body of Kerbin in a flight situation. I also assign a max altitude so that the playlist switches after exiting a specific point in the atmosphere. Loop the playlist and set your other playlist as "Next Playlist". The second playlist should only be assigned to a flight situation. iirc no other settings should need to be adjusted. All this is by memory, so I'm sure I may have missed something, but familiarize yourself with the settings found in the OP and test the mod yourself to fine tune the playlists.
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[1.12.x][WIP] Restock Recolour [50.88%]
RileyHef replied to MrShelter's topic in KSP1 Mod Development
I've been quietly following along and just want to add that I am glad to hear you are still determined to continue with this mod! With the amazing work done so far I hope that you understand that time is not a significant issue and that you do not burn yourself out on this project. Just wanted to add this note as a cheerleader watching from the sidelines!- 73 replies
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I hope that Nate Simpson can find a job/happiness again and that this video provides some sort of closure for the KSP community. KSP2 was a strange experience. I'm happy that I can still enjoy the original KSP game and hope one day another developer can capture the unique magic of silly space sims again.
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You are absolutely cooking with this mod! A few thoughts: - Space Station Parts Redux is heavy on windows and would benefit GREATLY from your work. - Speaking of part mods, ever think about providing a some sort of guide on the basics of your modding process? There are countless mods that could benefit from the window effects alone. Between the countless modded parts and the desperate need for a standardized style for reflections I could see the community helping quite a bit with expanding your work. - Any thoughts on how this mod could work in partnership with TU/TURD/Recolors? To have these clean reflections along with existing texture customizations would really bring KSP parts to a new level. In my head the feasibility would be difficult but I'm curious to dive deeper to discover exactly what those barriers are. Anyway, love your work - keep it up!
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Yeah I absolutely love this mod's concept but between my use of Restock/modded parts and TURD's increasing compatibility I have no way to use it right now due to conflicts. @rockmeowstar it may be good to take a look at the Textures Unlimited Config Archive when considering what to expand on beyond stock. Take Restock, for example. My understanding is that if you were to apply Shine fix to Restock then it would apply to the main mod but not work for those who would use the TU configs from Restock Recoloured. It would essentially split the user-base for this mod. However, if you apply the fixes to modded parts with their TU configs in mind then you could provide access to both those want to use the stock textures and recolored textures too. Disclaimer: I have not had a chance to look at this mod in detail and my be missing some code that addresses this issue. But based on what I have seen in this thread I think there is going to be an unintended fork in users that may be able to be avoided before/if you expand to modded parts. Regardless though, amazing work. The inconsistency with these parts drives me mad so I'm so glad someone is taking matters into their own hands!
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The mod does allow for instant playlist switches based on the parameters you set up. It sounds like you may be incorrectly prioritizing the playlists based on my experience with the mod. If you send a screenshot of your playlists or even DM me your playlist+music files I can look further at it.
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[1.12.x][WIP] Restock Recolour [50.88%]
RileyHef replied to MrShelter's topic in KSP1 Mod Development
I think I figured it out. SSPR reworks the part, which takes priority over the Restock version when both are installed. I got the part recolour to work on a barebones modded install w/o SSPR so no issue with the mod itself (except I did confirm the same window issue with this part too. It's even noticeable without deferred, just not nearly as dramatic). Crossing my fingers! If it does end up being an easy fix then I also hope that you and the team can tune the window reflection levels to make a better match similar to TURD and other major recolours. Probably not high priority, but definitely something that will help with making parts more appear more cohesive.- 73 replies
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[1.12.x][WIP] Restock Recolour [50.88%]
RileyHef replied to MrShelter's topic in KSP1 Mod Development
Both! Here is an example between a regular restock part and the same part with Restock Recoloured. There is a pretty clear reflection of the sun on the regular part window that is especially noticeable when moving the camera around. For the Recoloured part this is never the case for any part regardless of where the light source/camera is. Stock/Restock often have inconsistent reflections, so some parts like the Mk1-3 pod are less obvious to notice than others, but all of the Restock Recolours I've used so far seem to have a dark, completely flat look. (I feel like the Cupola would be another great example but for some reason I can't get the recolour to work). Here is another comparison between the reflection of stock TURD parts, other major recolour mods like ZZetho's, and Restock Recolour. Dark and flat, even when the window is directly facing the light source. Noting again that this is with deferred rendering installed.- 73 replies
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[1.12.x][WIP] Restock Recolour [50.88%]
RileyHef replied to MrShelter's topic in KSP1 Mod Development
I haven't had time to grab a screenshot, but I noticed that the blue windows for command pods/other parts look extremely "flat" when using the recolour textures. For at least some parts it appears there is no reflection at all, like the Mk1-3 pod. With the addition of deferred rendering this is even more obvious. I'm unsure if this is intentional or not but it doesn't mesh well with other recolours like @ZZetho's Recolour Collection library for Near Future Spacecraft. I really enjoy the dramatic shine that is offered in those NF parts and would love to have them match with restock. Here's another mod which does the same for stock parts (obviously not compatible, but the images show just how big of a difference this can make). Anyways, I'd love to have both reflective windows and recoloured parts. If you plan to add this, fantastic! If not I'd be really interested to se know any tips/resources which would be helpful for me to do this myself. Again, haven't had time to dive into this yet but I'm hoping it is not too complex of an addition. Great work, btw! This is my dream mod come true to finally start using TURD properly and the results so far have been AMAZING. Keep it up!- 73 replies
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Anyways! Regardless of how literally people want to interpret this news, I want to discuss what it means. KSP2 is without any of it's former developers/staff and some have even moved on to KSA already instead. If another studio wants to do anything with the KSP IP I am pretty confident that it will have nothing to with KSP2. Just consider the game's... terrible reputation, poor reviews, and impressive ranking as the 29th worst ranked game on Steam EVER. outdated codebase based on KSP and reliance on the Unity engine (of which we have all seen it's shortcomings and hard technical ceiling). unfinished state, with early access still needing to hit 4 of 5 early access milestones (not to mention the difficulty of implementing such substantial features without ideal resources from the former staff who planned them. If IG essentially gave up on multiplayer how confident are we that any newcomers could fare better?) All that is to just essentially say that there is no reason any company would want to touch KSP2 with a 100 foot pole. So what does that mean - KSP3? Maybe some day, but if that were the case it would be several years away at least. I do think some radio silence would be a good reset for the franchise after all the damage KSP2 did. I also would hope that any quiet time would be used for planning and developing another KSP game. But who knows - I'm honestly not very confident in that happening either. I see this news as confirmation that KSP won't be back anytime soon in any form. I'm happy that the original KSP game exists as well as all of the mods still being worked on in the meantime. I can still play this game for years without getting bored. I am also excited to see what comes from KSA! Part of me wants to believe in the tin foil hat theory of KSA getting the KSP rights... but if I could love anything more that Kerbals it would be cats, so I guess I'd be happy either way if that project comes to fruition. All in all, I take this news as just another reminder to be at peace with the discontinuation of professional development of the KSP franchise, whether that be for the next five years or for however long as I'm around.
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This argument is ridiculous, in my opinion. Mr. T2 himself doesn't need to hold a separate presser to dissect the semantics of every statement made and spell it out for us letter by letter. if anyone isn't satisfied then read T2's prepared remarks straight from the source. @Scarecrow71, take note of what I highlight in red based on your previous comment. "Substantially all of Private Division's live and unreleased titles." I already know that there is going to be an argument of sorts about the use of the word "substantially", but let's just skip that whole ordeal and instead remember that since May we have known that "The publisher [T2] has been in talks to find a buyer for the Kerbal Space Program IP, with or without Intercept Games attached." We know T2 wants to sell the KSP IP. We also know that T2 recently sold PD and "Substantially all of Private Division's live and unreleased titles" along with it. Please. I am begging that we all can put 2+2 together, connect the dots, and discuss what this sale means for the future of KSP rather than argue about something that has essentially already been said.
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RileyHef started following Textures Unlimited Config Archive
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Absolute legend - thank you for compiling this in an easily viewable format! I saw that @lBoBl posted a screenshot for Space Station Parts Expansion Redux and mentioned that they were prepping for release back in August. I'm unsure if it is public yet, but it may be worth keeping on your radar if it is out there already/soon to be released.
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Good news. The forum software license has been renewed for 6 months.
RileyHef replied to Vanamonde's topic in Announcements
Let's go!!! Really hoping that we get an update from the mods on what this issue is and what it means for the future of the forum. I know their contacts/info is limited, but anything would be helpful when determining if we need to consider jumping to another platform or staying here. Obviously, the latter seems ideal if possible.