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About me
scallywag
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Location
The Gulf Coast, U.S.A.
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Interests
blowing up rockets and also space stations
irl interests
Space and Science, currently launching space frogs (planning to be launching myself), swimming, animating and drawing (also planning to post things like that), LSU
Recent Profile Visitors
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
TheSpaceDinos4037 replied to JonnyOThan's topic in KSP1 Mod Releases
Does the latest version of RPM on GitHub also contain the Core that other IVA mods depend on? CKAN didn't yet have the new version of RPM so I had to download it manually, and when I attempted to download "RasterPropMonitor Core" it conflicted with Deferred Rendering so I was unable to download basically any IVA mod -
To Be Kerbal: Historical Career Playthrough
TheSpaceDinos4037 replied to TheSpaceDinos4037's topic in KSP1 Mission Reports
Aerabe and Beyond After the end of Aerabe, the directors of the space program desperately needed a new, and more functional rocket that could send larger payloads oh sub-orbital trajectories, and beyond. To accomplish this, the design of the Aerabe rocket was entirely reworked, creating an even more powerful rocket. It's name? The Kunoh Program The Kunoh sounding rocket program was named after a theorized "third moon" of Kerbin, named Kunoh. Of course, this was not the case. It was actually just a bug that had landed on an early astronomer's telescope lens. But it did add a new species to the already growing list of organisms in Kerbin's ecosystem. In a complete overhaul of the Aerabe, engineers reworked the data storage system from punch cards into a new "magnetic storage' system, allowing larger quantities of data such as experiment read outs and telemetry data to be stored more efficiently. This came after the first computers had been pioneered during the second Kerbin War. They also reworked the payload containment, instead housing the important electrical equipment and scientific experiments inside a larger "payload bay" which could be open after recovery. This bay would also house the parachutes and main core of the Kunoh's control systems. And finally, the newest addition would be more efficient rocket motors and engines, especially in the solid-fuel department. Larger tanks and engines had to be crafted for this to work, which led to the creation of the SRM Solid Rocket Motor line. All that was left was to put these pieces together. Kunoh-1 After around a year of designs, preparations, and lots of funds being spent, the program was ready to launch the first of the new line of rockets to further reach into the endless heavens. The Kunoh-1 was bigger, thicker, and much more grand than an Aerabe rocket could've ever been. It's one and only SRM-XL Solid-Fuel booster had just over 1500 m/s of Delta-V to send a payload into the upper-atmosphere and space itself. However, this was not enough to achieve orbit, but that would be a future rocket's problem. The motor would burn for just 12 seconds, with a thrust to weight ratio of over 10! Engineers were concerned that this would tear apart the rocket on lift off, so thrust was limited from 160 kN to only 51 kN, a TWR of ~3.7, and an longer burn time of around 30 seconds. Ontop of the booster included a small payload bay, which contained electrical systems, avionics, transmitters, and a small recovery parachute that would open through a hole in the nosecone once it was half a kilometer from the ground during its descent. Scientific experiments included a thermometer, barometer, and a special geiger counter that would measure the radiation levels of the upper atmosphere. Photograph of the Kunoh-1 on the launchpad around 10 minutes before launch. https://imgur.com/9Dnis7y On Joone 25th, 1948 at 12:25 in the afternoon, the Kunoh-1 lifted off from Pad-3b at the Dessert Launch Complex (the base was renamed to disguise the fact that it held secret underground nuclear warheads, but apparently whoever was naming it was extremely illterate.) The rocket shot through the dissipating blue atmosphere, its 3 short and stubby wings keeping it pointed straight up. At 00:00:29 seconds, the booster burned out a second earlier than expected, and communication was almost lost entirely after super-heated air plasma had formed around the craft due to its speed of nearly Mach 3, almost having an Aerabe 2 all over again. Immediately after burn-out, the booster was supposed to be shot away from the payload bay by a set of small explosive detonators, but for an unknown reason, the detonators never fired. Later analysis revealed ONE wire that had gone faulty during lift off, cutting off the connection to the detonators. The booster remained attached for a majority of the flight. The rocket reached an apogee of just under 54 kilometers into the sky, scraping the faint boundary of Kerbin and the endless void of space. Around this time, for an also unknown reason, one of the two thin half-cylinder shaped bays that protected the internal components was jettisoned earlier than expected. The debris of this bay was found just under a kilometer away from the landing site of the rocket and payload. When the Kunoh-1 reached an altitude of 3 kilometers above Kerbin's surface, the internal altimeter sent a short pulse to the avionics system to deploy the parachute. The top of the nose cone was jettisoned, and the chute fit right through the new hole and opened up, slowing down the craft almost immediately. At 00:07:30 seconds after lift-off, the Kunoh-1 rocket safely touched down just a short distance away from the Dessert Launch Complex. The flight had found that the temperature and pressure of the upper atmosphere above a desert wasn't to different to that of the atmosphere above a forest or ocean, proving that the sands of Kerbin were infact, not burning a whole in the ozone layer. The geiger counter also found that radiation levels increased as altitude increased, proving that there was some unknown source producing this extra radiation. Origins included the sun, the stars, the Mun, even space itself! None of these could be proven, however. ok bye- 6 replies
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anyways heres a new one for you guys my kerbal after i blow apart my space station (i didnt start my burn in time and smashed into it at 200 m/s)
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KSP theme but made using just jet engine noise
TheSpaceDinos4037 replied to minerbat's topic in KSP Fan Works
i literally had to play this at the same time as the main theme and it kinda works a bit -
new fanart lets go this time jeb makes the reentry profile a bit too shallow (-200 km or so) and they burn up in the atmosphere hilarious
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Show off your awesome KSP pictures!
TheSpaceDinos4037 replied to NuclearWarfare's topic in KSP Fan Works
Jeb's Lil Minmus Hopper -
The Lesser Known KSP Cinematics Thread
TheSpaceDinos4037 replied to Kerbalsaurus's topic in KSP Fan Works
My W.I.P. recreation of a scene from First Man (one of the most underrated movies of all time) -
My Odissey Making a Controller - Throttle thingy?
TheSpaceDinos4037 replied to Willer Kerman's topic in KSP Fan Works
Can't wait to see what you come up with! -
wanted to show this art from about 2 weeks ago, just forgot to post it lol called "Crash and Burn" btw
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made these is class today cuz its friday what do you guys think?
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How much time do you spend playing KSP each time?
TheSpaceDinos4037 replied to Dacou2000's topic in The Lounge
usually 1.5 hours on a weekday, and 3 hours on weekends i need more explosions -
To Be Kerbal: Historical Career Playthrough
TheSpaceDinos4037 replied to TheSpaceDinos4037's topic in KSP1 Mission Reports
UPDATE hey guys just wanted to let ya know that this isnt over yet i just had spent a lot of time with my family over christmas break and couldnt really make more posts here and school just started again last week so new posts will take longer but ill still be continuing this thanks! bonus meme image- 6 replies
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Discussion/Question: What do Kerbals do besides spaceflight?
TheSpaceDinos4037 replied to BA-Forums's topic in KSP Fan Works
Don't forget the pool table! Also I think this sounds like a really fun world building project, so I'll see what I can make of it! -
KSP Controller with 3DOF Docking control
TheSpaceDinos4037 replied to mech_engr's topic in KSP Fan Works
Dude, this is amazing! Would love to see this on sale like the control panel keyboards.