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hellothere___

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  1. This is happening to me. Ive launched the AIM-54 a good 20 times and each time after a few seconds the missiles explode mid air.
  2. I ended up fixing it, i just had to modify the moduledepthmask or something like that. Also, reloading it wouldnt work as it happens every time i switch vessels.
  3. I dont have TURD installed. Or atleast i cant find it in my gamedata.
  4. I have an issue that i think is from Restock. When i switch vessels (and sometimes in the SPH too) the inside of intakes and engines become transparent. Also, if i clip a part into an intake, the part of the part that was in the empty space inside the intake disappeared. How do i fix this?
  5. Is there a setting where you can make a plane with AI Pilot enabled only intercept as in fly alongside an enemy plane, instead of shooting it down?
  6. And for the R7 craft file, the soyuz isn't at the top, this is why i had to merge them (not sure if it was intentional or not), and the Vostok R7 craft file did come with the Vostok at the top, but the fairing wasn't set up and wasn't changing to green when i tried to make it. I have SAF installed.
  7. I have an issue. When i load the craft file for the Soyuz spacecraft and then merge the R7 Soyuz rocket, the R7 wont attach to the spacecraft, and the same when i tried it the other way. I closed the engine hatch, but it still didnt work. What do i do?
  8. i have a lander on the moon, and suddenly the kerbals were moving very slow and the animation was choppy, and when i tried to lift off in the lander, the fuel was drained at the normal rate but the thrust was 0.0 or 0.1 m/s. what can i do to fix this? nothing is obstructing the lander engine also, when a kerbal jumps on eva, they have the floating animation/pose but barely leave the ground
  9. i have a question. i noticed the lunar module descent stage has a j class variant, but how do i make a rover to put inside of it? is it an inventory item like the munar flying vehicle?
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