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Anonymous Bug Reporter

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Everything posted by Anonymous Bug Reporter

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 5600X 6-Core Processor | GPU: AMD Radeon RX 6700 XT | RAM: 15.91 GB I was attempting to complete the contract for landing 200 tons on Minmus, and after my landing I planted a flag, after which the 'Plant a flag on Pol' contract was completed. I didn't have the contract tracked. Included Attachments: .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows x64 | CPU: I7-10750H | GPU: RTX 2060 | RAM: 16G After buying the « Construction and Expansion » upgrade with 230 science (first column, 3rd upgrade in 2nd page of science), I tried to construct another spaceship with some of those new shiny pieces. But the two « RS-AD.. » pieces seem to be missing from the constructor. The other pieces of the same upgrade are all present.
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz | GPU: NVIDIA GeForce GTX 1060 3GB | RAM: 8Go i just bouted my (low spec) PC then my save were i had my plane had his wing warp^and and they didn't tuche the craft. wen i started to fly it did looping then crached. loded the saime save 2 time and the bug caim back( screen chot V2) sorry for the gramar i am french... have a nice day (preparing the next up date) and thank for this game Included Attachments: .ipsImage { width: 900px !important; }
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9-12900k | GPU: RTX 2070 | RAM: 32GB Corsair RGB Vengance So when I'm in orbit of a planet with no atmosphere, such as Mun or Minmus, I should be able to timewarp more than 4x because there's simply no danger. I think time-warp at certain altitudes for certain bodies needs to be revisited. Just because I have a 9km peri on minmus, doesn't mean I shouldn't be able to warp through to my 23k apo like, immediately, if there's no atmospheric friction. Included Attachments:
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: i3-101000 3.6GHz | GPU: GTX 1660S Super | RAM: 16gb 2666MHz While out on EVA on Tylo, taking a 4.5km hike to the monument, I stumble upon a point (about 1.5km away) where I can't walk towards the monument without getting stuck as shown. Issues: At around 1.5km away from the Tylo monument: When moving towards the monument, I get stuck after a few steps and spin around slowly When moving away from or sideways to the monument, I do not get stuck. Solution: Using time warp while stuck, then going back to 1x timewarp, I get unstuck and can take a few steps towards the monument without getting stuck, or I can move away from the monument without getting stuck. Included Attachments: .ipsImage { width: 900px !important; }
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 12th Gen Intel Core i5-12600KF | GPU: AMD Radeon RX 6800 | RAM: 65376 MBytes Hey, to make it short, the engine plume sometimes disappears for less then a second and reappears again. This happend to me multpultiple times on ascned, descend, different engines and on different altitudes (only tested for launches from KSC). It seems that the camera perspective and the gimbaling of the engiens also do not effect this bug. I hope this helps. Included Attachments: KerbalSpaceProgram22023-12-2523-18-04.mp4
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) I9-10900F CPU @ 2.80GHz | GPU: NVIDIA GeForce RTX 3070 | RAM: 32Go I experimented this bug at least on 2 occasions: - First: Retuning from space (Capsule MK1 + GSCM01 + HS-125) I landed in sea on Kerbal. I then do an eva. The ship start moving East at about 10m/s. The ship keeps moving as long as the Kerbal is "tied" to the capsule (ie: boarding or leaving the ship stops the movement). - Second: On mun after landing. Doing an Eva, the ship try to move, but do to "friction" it finaly rotate an fall on ground. Included Attachments: .ipsImage { width: 900px !important; }
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 pro | CPU: AMD 3950x | GPU: RTX 2080 Super | RAM: 128GB When planning a burn, it will not let exceeded the calculated delta-V of the rocket. This is a big problem as some of the staging screws up the calculated values and also help plane larger maneuvers and how much you need to add. Included Attachments: .ipsImage { width: 900px !important; }
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 pro | CPU: AMD 3950x | GPU: RTX 2080 Super | RAM: 128GB When planning a maneuver burn the path disappeared, and just ends with an "X". Included Attachments:
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz | GPU: NVIDIA GeForce RTX 2080 Ti | RAM: 16384MB The VAB reports that the very simple attached craft has a delta-v of 4550 m/s, but this is much too high; the correct value is roughly 3250 m/s. The delta-v reported in flight is incorrect by a similar margin. Removing either the FL-T100 fuel tank or the HS-250 heat shield (or both) from the craft results in a correct delta-v, so both parts seem to contribute to the problem somehow. Included Attachments: Delta-Vbug.json
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: AMD ryzen 7 3700X 8-core | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 64GB DDR4 So i decided to launch a geostationary satelite and as a physicist myself i decided to do all the calculatoons for the height of the orbit, however the data for kerbin seems wrong; siderial period is is kelvin/meters/second shows game units as k/m/s, and i honestly have no idea what unit this is, km/s but its a time seasurement thats speed unit? Acceleration due to gravity, its 1 m/s^2 this seems quite low as i remember ksp1 was 9.81 as is in real life or in the wiki, it state "surface gravity; 9.81 m/s^2 (1g)" (https://wiki.kerbalspaceprogram.com/wiki/Kerbin) circimference isnt really a problem i just wanted to mention radius or diameter would be easier and using m as SI units but if this is the intention or its easier for players then im really not fussed as its easy converions, just thought id give it a mention sphere of influence is in k/m not km another small point mass is in standard form then units of GT (giga ton i assume) would be easier for just standard form of kg i belive these units and errors vary from one celestial object to another as the mun has m/s (still seems wrong as period is time) but minmus has k/m/s? however one BIG mistake unless the sizes have really been changed about and the scale of the kerbal universe shifted is kerbol (the star) has a diameter of 7 LIGHT YEARS?! circumference of 22ly?!?! however this would be too small if the density was assumed correct, as it has no density. Included Attachments: .ipsImage { width: 900px !important; }
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: i7-7700k | GPU: GTC 1080 | RAM: 32 GB Saves do not work. I can press save, hear the save sound, but no save gets created for the game, the workspace or the vessel Included Attachments: .ipsImage { width: 900px !important; }
  13. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel I7 10700k | GPU: RTX 2070 Super | RAM: 16 Gb Missing textures on the collosus solar pannel when extenxed. At the far end when viewed on side to side. Displays as a thin band of purple.
  14. Reported Version: v0.2.0 (latest) | Mods: A collection of minor bug fixes, none to do with the related issue | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: GTX 1080ti | RAM: 16gb Whenever you're in a location in the KSC, the pause menu disables switching to that location and grays out the text. When in the VAB however, the menu disables and grays the Tracking Center instead of the Vehicle Assembly Building Included Attachments: .ipsImage { width: 900px !important; }
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-10700K 3.8 GHz | GPU: Nvidia GeForce RTX 3070 | RAM: 4x 8Gb DDR 4 ram In KSP 1 I always played geering on Q and E and roll with A and D. Wanna switch these two and noup. E is not on the keyboard for this game. I mean it works fine in the basic input settings. It was in the first version in this game as well xD Included Attachments: .ipsImage { width: 900px !important; }
  16. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel i7-9700K | GPU: GeForce RTX 2070 SUPER 8GB GDDR6 | RAM: DDR4 3200 PC4-24000 16GB 2x8GB I tried to control my ship in a polar orbit in Mimmus. When it loaded the KSC appeared next to mimmus. Included Attachments:
  17. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz 3.70 GHz | GPU: Nvidia GeForce 1070 Ti | RAM: 32 GB Weird Light in Map View Around Kerbin Included Attachments: .ipsImage { width: 900px !important; }
  18. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 11 | CPU: Ryzen 5 2600X | GPU: GeForce GTX 980 | RAM: 16GB G.Skill I was in Tylo orbit and quicksaved, after i failed to land, i loaded up my quicksave. As soon as it was done loading, my lander was spinning incredibly fast and had to stop it with Timewarp. Also the Orbit was now messed up and i was on a crash curse with the surface of Tylo. The Pe was decreased in Ap increased The also happend when controlling the craft from the Trackingstation. Included Attachments: .ipsImage { width: 900px !important; }
  19. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: intel i9 | GPU: nvidia RTX 4070 | RAM: 16gb When flying a plane and having SAS on it seems to over correct itself trying to stabilize so it ends up just wobbling itself to almost crashing. its not planes are very stable when SAS not active and flying but as soon as it goes on it wobbles itself out Included Attachments: .ipsImage { width: 900px !important; }
  20. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 | GPU: Gtx 1080ti | RAM: 32gb As the title says, the mission about 4 missions in named Spacewalkin' does not complete upon finishing. The mission states to complete a space walk in orbit. I have my craft in a near perfect orbit at 95km and I am able to EVA my kerbal but looking at the mission tab my mission is not complete. I even let go and jetpacked around a bit to see if that would do it. I then re-entered atmosphere and recovered my vessel from the ocean to see if that would do it. Sure its only a side mission but I want the xp and satisfaction haha
  21. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 7 5800X | GPU: GeForce RTX 4070 | RAM: 16.0 Mission Brief references Jool orbit in "Mun or Bust" mission. See attached screenshot. V0.2.0 Included Attachments: .ipsImage { width: 900px !important; }
  22. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 22H2 | CPU: 13600kf | GPU: Rx 6800 | RAM: 16 Gb 4800 mz If i deploy the LY-99 gear it should deploy strait and facing the way it was placed. If I deploy the LY-99 or LY-60 gear about 20% of the time it deploys almost 90° to one side and also physics sees it this way so if you land a plane it will flip or slide. It happens on the ground and in the air. The best way I found to replicate this bug was, to make a small plane and attache either gear on a procedural wing and then launch it. then you just extend and retract the gear a few times. Included Attachments: Geartest.json .ipsImage { width: 900px !important; }
  23. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: 3700x | GPU: 6750xt | RAM: 32 When a vessel moves above 70,000 meters, the option for greater than x3 time warp doesn't become available when using "." or "," to speed up or slow time. Only when mouse clicking on the time warp does greater than x3 time warp become available.
  24. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 22621.2861 | CPU: Intel Core i7-10875H | GPU: GeForce RTX 3060 Mobile (6GB) | RAM: 8 GB Ladders that extend will clip through the ground or buildings when extended, if a ladder is close enough to the ground or a building and the ladders maximum length is greater than the distance to the ground the ladder will clip through.
  25. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: i5 4590 | GPU: RTX 2060 | RAM: 32gb DDR4 I was on a MUN mission. Lander was two stages. Once landed, my status changed to landed. I used a sm decoupler between the stages. After decoupling and heading back into orbit, the vehicle status remains "Landed". As a result, I get no orbital display in map view. Unfortunately that means Valentina will remain in a low MUN orbit until this bug get's squashed. Included Attachments: .ipsImage { width: 900px !important; }
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