Jump to content

Anonymous Bug Reporter

Members
  • Posts

    473
  • Joined

  • Last visited

    Never

Everything posted by Anonymous Bug Reporter

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: 12th gen Intel Core i7-12700KF | GPU: msi RTX 3070 Ventus 2x | RAM: 32 when i engage timewarp with the dawn engine active, it stops accelerating my vessel Included Attachments: dumbsat.json .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Fast CPU | GPU: RTX 3700 Mobile | RAM: 16 gb After entering Kerbin's atmosphere the fuel tank explodes due to the reentry heat. I forgot to install a separator which is why the engine and fuel tank couldn't be separated. After the explosion the main vessel itself is fully intact but cannot be controlled. Instead the control is on the engine which seems to be the main craft now. After manually destroying the engine part (Right Click -> Destroy) I get the "Missing Failure" Screen. Afterwards I can take control of the main vessel again but all science seems to be gone. The vessel is controllable thereafter. I uploaded my safe game right before reentry. Included Attachments: quicksave_21.json .ipsImage { width: 900px !important; }
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: intel i9 | GPU: 3080 | RAM: 32 First identified in the mission "Escaping Kerbin", I: 1. Launched a ship that had a piloted launcher, and a decouplable probe on top 2. Sent the vessel on a trajectory to escape kerbin, and detached the probe 3. Turned the launcher around and landed it, recovering the core of the ship and pilot 4. Returned to the probe (still controllable), and time warped until it left Kerbin's sphere of influence 5. Checked and saw the mission "Escaping Kerbin" was still not completed (probe still controllable at this point) Included Attachments:
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: AMD Rysen 5 5600X | GPU: GTX 1660 | RAM: 16gb I built a fairly simple rocket starting with the starting pod then a science jr a fuel tank and a terrier engine. I added a parachute and landing legs, some batteries and solar pannels in roughly that order. That's what landed on Minimus. The rocket didn't land upright it fell over, but I took Bill out and walked around a bit and it was fine. I got back in the rocket and fired it up but the orbital lines never showed up on the tracking station or map view. The science window also said that it was in a landed state the whole time. The camera was also not centered on the vessel. I tried to move around the screen but it was centered around a point above the rocket. Quiting to the main menu and reopening the save fixed that issue, but not the lines dissapearing. Included Attachments: .ipsImage { width: 900px !important; }
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 12th Gen Intel i0 12900K | GPU: NVIDIA GeForce RTX 3080 | RAM: 32 GB Easy to reproduce. I ran out of methane/oxidizer fuel in a ship but had a ton of monopropellant left. When I tried creating a maneuver node to help with a rendezvous, the game failed saying "Cannot Create Maneuver: No Fuel". To reproduce: - Have a vessel with a flight path and no fuel (e.g. in orbit), but with remaining monopropellant - Try creating a maneuver node Really there's no reason to have any fuel dependency on maneuver node creation. Players might use these within one orbit before a rendezvous to refuel. You should just be able to create a maneuver plan on any flight path. Included Attachments: .ipsImage { width: 900px !important; }
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Fast CPU | GPU: Fast CPU | RAM: Much Ram Hello there, it seems like there is still or again a bug regarding the Orbital Lines of a vessel. This time around only the entry "Situation" was on "Landed" instead of "Orbiting". Included Attachments: autosave_1.json .ipsImage { width: 900px !important; }
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD ryzen 5 1400 Quad-core | GPU: NVIDIA GeForce GTX 1060 6gb | RAM: 11.96 Parachute fails in 1 of 2 ways: (1) it doesn't open or (2) it breaks/cuts immediately after deploying. Encountered this on the second career mission, not the first. Attempted to do a reentry burn with extra delta v to isolate if the issue was due to speed and was able to confirm that it isn't. Brand new game .zip & craft file attached, so it should be easy to replicate. Tim Included Attachments: AutoSaveDefault12_22_202321_17.json GameSave.zip
  8. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen™ 9 3900X × 24 | GPU: GTX 1080 Ti | RAM: 32.0 GiB It is still possible to control engines independently from the parts manager even though the satellite has no network Included Attachments:
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 CPUs), ~2.6GHz | GPU: NVIDIA GeForce RTX 3070 Laptop GPU | RAM: Memory: 16384MB RAM Available OS Memory: 16206MB RAM No navball when in map view. the "yes" "no" are both highlighted in settings/ Auto hide navball in map screen. when 'yes' or 'no' are checked the navball does not show when in map view. Included Attachments:
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 Home | CPU: Ryzen 7 5800x | GPU: RTX 4070 12GB | RAM: 32GB Orbit line not displaying on launch. Vessel, Ap, Impact, Pe markers were displayed. Could not Create Maneuver Plan. Included Attachments: .ipsImage { width: 900px !important; }
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 Home | CPU: Ryzen 7 5800x | GPU: RTX 4070 12GB | RAM: 32GB Single Mk16 Parachute on top of Mk1 capsule fails to fully deploy even when in safe-to-deploy flight region (270m/s @ 2000m AGL) while at 1x game speed. Chute either deploys first stage which is destroyed after a minute of fall time, or fails to deploy all together. Included Attachments: .ipsImage { width: 900px !important; }
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: recommended Ryzen | GPU: RX 5700 XT | RAM: 32GB As in the title, saving and reloading does not re-calculate the delta-v. Included Attachments: .ipsImage { width: 900px !important; }
  13. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 11th Gen | GPU: RTX 3070 | RAM: 32GB Borderless window setting has no difference with fullscreen, if I click on any other monitor or press the windows key, the game disapear just as in fullscreen mode Included Attachments: .ipsImage { width: 900px !important; }
  14. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Linux Mint 21 | CPU: Intel Core i9-9900KF | GPU: GeForce RTX 3060 | RAM: 32 Gb Reproduced this a few times on a save file, but I'm not sure if this is something I'm doing wrong, or its a bug. Attached is a video of me re-entering Kerbin. Once the pod is slow enough, i release the chute and right around 2:55 of the video, i go through the cloud layer and the chute disappears like it got damaged. As far as i can tell, I'm not going too fast and nothing else seems to be damaging it. Once my pod hits the water, the visuals get weird for a few moments and then the pod surfaces in the water just fine. Included Attachments: 2023-12-2217-33-11.mkv
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryen 5900X | GPU: Geforce RTX3080 | RAM: 64GB In the save file I've provided, I'm about 100km above Kerbin, ready for re-entry. I've gone to the Mun, landed and returned to Kerbin for re-entry, but the parachutes refuse to deploy. I've tried changing the settings to deploy immediately, in which case I can get 1 drogue chute to deploy sometimes, but the others will not work no matter what I do. I burn the remaining fuel around 60km to slow down as much as possible before decoupling, then I wait until my speed drops to around 300m/s before I try to deploy the drogue chutes. Included Attachments: MunReturnLander1.zip Re-entrysave.zip .ipsImage { width: 900px !important; }
  16. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz 3.30 GHz | GPU: NVIDIA GeForce RTX 3070 Laptop GPU | RAM: 16 gb When adding a single engine to the bottom of this rocket the DV report says it should have 2238 m/s of dv, when putting two engines on the side of the rocket the dv goes up to , which it should not as the added engine should make the rocket heaveir and the dv should go down. Included Attachments: munrover.json .ipsImage { width: 900px !important; }
  17. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows | CPU: AMD Ryzen 5 5600G | GPU: Radeon Graphics | RAM: 16,0 GB I had been doing quite some science on my new exploration campaign but I just logged in to find it had been changed into an empty sandbox campaign. Very unfortunate. Even when I try to create new exploration campagins, they don't save the missions I do. It always returns to the first mission: Launch a rocket! Included Attachments:
  18. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i9 13900HX | GPU: 4080m | RAM: 32GB When landed at a monument site, the game cannot decide if a craft is airborne or landed. So far I have had this issue with Mun and Minmus monuments and Kerbin (kapy Rock), the screenshots were taken at Kapy rock with the location for crew observation constantly flickering between the monument (landed) and biome (not landed). Outside of the monument area everything is fine. Included Attachments:
  19. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 (64 bit) | CPU: AMD Ryzen 7 5800X 8-Core Processor | GPU: NVIDIA GeForce RTX 3070 Ti | RAM: 16294 Mb Specs: Severity: Low Frequency: Low - have not tried to reproduce yet Description: I landed at the moon monument, exited, took sample, planted flag. Then I was looking at middle zoom map (not tracking station) thinking best way to rendezvous with orbiter. I then went to switch to mission control to turn in Mun Monument mission.
  20. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i5-8400 | GPU: NVIDIA GeForce GTX 1070 | RAM: 32G Running experiments sometimes pause without apparent reason. Clicking the resume experiment button does nothing most of the time, except for the on the "OSL-25 Starlab" where the extension animation followed immediately by the retraction animation play without the experiment resuming. Rarely the experiment does resume but it usually pauses again soon after. To reproduce: 1. Fly vessel with "OSL-25 Starlab" and/or "WSRL-01"(long experiment time gives higher chance of bug occuring) to low kerbin orbit 2. Run experiments Included Attachments: Tylo.json .ipsImage { width: 900px !important; }
  21. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM: 16 GB Severity - Med Frequency - Med Parachutes (when staged or manually armed/deployed) do not deploy. Sometimes some of them, say 3/4 deploy. This causes your craft to crash into the planet. It has no work-around and still occurs even after quick-saving and quick-loading. Included Attachments: .ipsImage { width: 900px !important; }
  22. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz (8 CPUs), ~3.6GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 16384MB RAM When driving my rover on Duna, it periodically spins out. Almost like it "clips" something. Haven't tested on kerbin....this is making the duna monument mission very frustrating. Included Attachments: .ipsImage { width: 900px !important; }
  23. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 3700X | GPU: RTX 3070 | RAM: 16gb Whenever I launch a rocket for the first time it wobbles itself into destruction but if I revert to launch and relaunch the rocket there's no problem. This applies to other rockets not just this one, usually when boosters are used. Included Attachments: KerbalSpaceProgram22023-12-2216-29-16.mp4
  24. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel(R) Core(TM) i9-10850K CPU @ 3.60GHz 3.60 GHz | GPU: NVidia RTX 3080 Founders Edition | RAM: 32.0 GB (31.9 GB usable) Trying to walk back to my lander from the monument and val keeps getting stuck with her feet off the ground and unable to move, swapping back and forth between crafts can unstick her but after a few more steps stuck again. Included Attachments:
  25. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 11 | CPU: i5-10300H | GPU: rtx 3050 (laptop) | RAM: 16gb When I quicksave (for example a craft over Duna) and reload this quicksave, the orbital lines disappear. This can also happen with planet's orbital lines. Included Attachments: .ipsImage { width: 900px !important; }
×
×
  • Create New...