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Mister Dilsby

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Everything posted by Mister Dilsby

  1. As Bill might say in his best Chief Engineer voice: "Don't you think you'd better.. rephrase that, laddie?" Oh, it's not as though I haven't docked before... hundreds of times... simultaneous multiport... completely on visual because I pressed F2 for clearer screenshots... the trouble is that the Tugbot will be connected orthogonally to the probe, meaning that even when I "control from here" on the probe's port, bad thrust angles may give me rotations I don't want as I make translational maneuvers. Plus, the probes have to be rotationally oriented a certain way or the L and R-pod ramp doors won't close properly--so an alignment indicator might not help much in any case. In other words, it's a completely different kind of docking altogether (and you can just say it out loud, folks--no need to fill up the thread ) Ooh, but there may be an easier way--you know what they say, if you don't have enough control authority to dock Mohammed with the mountain, dock the mountain with Mohammed...next update, insh'Allah.
  2. Oh, it's practically a certainty. I put a pair of radial drogues on the back to hold it up, but your guess is as good as mine whether that will be enough. Poor Samantha--she might not realize yet that her instructor will be staying in orbit. Welcome to the Air Service, Looty!
  3. No, I meant Army. Apparently the Air Force uniform he was issued at the time wasn't rated for the possibility of encountering hostile forces on the ground, improvised explosives, etc. Thus the quandary
  4. Yeah, it made sense for me for the Air Service guys to always wear flightsuits, and if Jeb keeps his flightsuit then it stays orange. I thought about putting some orange in Val's, Bill's and Bob's uniforms somewhere, but it clashed terribly with everything but the blue one. Hopefully it won't be confusing in context, The flightsuit thing for Air Service was influenced by conversations with a person I know at work who used to be USAF intelligence. He complained that his regular duty uniform (although it was cool camo and looked like battle dress) wasn't actually rated for combat. So whenever he went into the field he had two choices: wear an Army uniform with all the appropriate flame retardants etc, or a flightsuit. Naturally he picked the latter, despite the desert heat Posting a couple pages early, just for @Starhawk who has correctly pointed out a lack of gratuitous Intrepid softcore images in this thread I really hope this works. The scansats have no maneuver capability at all other than reaction wheels--no RCS, and I can't even fire the engines without an irreversible decoupling. It's all up to the Tugbot, and Mister Dilsby's supple wrist!
  5. Sorry! I really do mean to put big beautiful pics in the comic, but then characters start talking and before you know it there's speech balloons all over everything. Will endeavor to provide better fanservice in the future. Maybe a nice "fold-out" section for the print version.
  6. Thanks! Yes, all the stuff at the science station is for real, though of course the landers have their own instruments as well. I also have resource scanners on the front of the bridge pod.
  7. Not sure how I would "define" this style, but recently have been working with a design that carries internally all the ships needed for a Jool 5 expedition--including a Mk2 SSTO for Laythe: Key elements of the design include several Mk3 cargo bays faced inwards to serve as a hangar deck, a 'pressurized' bridge built into the bay up top, and a willful disregard for part count
  8. Yeah, that 5th engine clipped into the (empty) tank adapter... well. Not the way I would normally want to do it. I have not actually tested a landing yet--hopefully Samantha will at least be able to "walk away" from it, I'm already becoming attached
  9. You're starting over 1.0.5 with that many mods, with 1.1 in QA since 2 weeks? You're a braver kerb than I am
  10. They're not orange, they're yellow--same color as Kenlie's Fleet pilot uniform. Here's the Intrepid pre-launch group shot again: Actually after the uniform code revision, Jeb (second from right) is the only orange suit left. Val is wearing green, and Bob and Bill also have tunics in their branch of service colors. [BTW at this moment I just got the notification that @Starhawk has ninja'd this explanation. I'm going to press on regardless ] Kenlie, a Fleet Service pilot, is wearing a yellow tunic and black pants, fourth from left. That's Tedus in the yellow flight suit next to him. Air Service pilots wear USAF-style insignia on their left breast: Samantha's single gold bar for 2nd Looty, Tedus's double silver bar for Kaptin, Jeb's silver oak kluster for Lt. Kernel. Fleet and other branches of course use ST-TNG style rank pips on the tunic closure, and a progressively more ornate system of braids for higher ranks.
  11. All right, she's ready... Sorry it's so few slides today. Flight operations near Intrepid take a very long time, for obvious reasons. More tomorrow I hope
  12. 45% of the time it works all the time, yes. Just a little tuning and I'll be ready to fly--have to make a new uniform though, I decided I wanted a new Air Service 2nd Looty to pull ferry duty for Tedus, Kenlie and the hardware, and I hadn't made a yellow flightsuit with one gold bar on the chest yet
  13. Thanks Rune. Option 1 will do it; there was room for a 5th engine so I put on a 5th engine. No guarantees that engine will survive landing, but hey the important thing is to space. The ship looks like mulch but I am embracing it--we're calling it the "Derpstar"
  14. What a load of kowmulch! Trying to make a quick & easy cargo SSTO to get the last parts and crew to Intrepid, and this happens: I cannot space because of the drag of the stuff inside the cargo bay. Arrggh! I tried to construct a fairing inside the bay to see if that would get rid of the drag but there's not enough room. Rebuilt the ship with standard cargo bays only instead of bay + tail ramp, let's see if that makes the game see all these parts as inside and out of the airstream... If that fails I suppose I can just strap everything to boosters, but I wanted just a little bit of elegance. ETA: On further examination it looks like the vectors are coming from the bays themselves, not the parts inside them. Still annoying. Moar jets may solve the problem, I don't have @Rune-level patience for this
  15. I'd have to, to have enough endurance to make it all the way out there--unless I used Deep Freeze, of course.
  16. We've made a successful re-entry and are back home! Kids loved it all, of course. Learned all about WWII and Vietnam-era carrier ops, and got to walk around the decks where it all happened. Loads of interesting aircraft all over the place of course, and the surprise visit from HM's Canadian ship was a highlight. And of course, there was Enterprise: Comics will resume in good time
  17. It might be, yeah--I've been thinking of installing OPM ever since reading the excellent reports in this thread. One planet at a time though, let's get to Jool first
  18. Abso-smurfing-lutely not! Is that even possible? What chemical insanity would even be required to produce such an abomination??? Vermont syrup to stay out of Canadian clutches, sure. Even New York. But dude, the whole point of the stuff is that it's made of sugar!
  19. Ah, yeah that's a very good parallel! You're right, these Kerbals do indeed have conflict, but actually meaning to hurt someone else is just beyond them. Meanwhile, on the Intrepid--no, the other one I don't know nearly enough about the layout of CV-11 to tell you where I am, but it's near the navigation bridge. Anyway there's a replica Gemini capsule being recovered on the crane, and behind it a warship flying the Canadian ensign! A quick lookup of the hull number revealed it to be HMCS Halifax. She passed Intrepid and moored on the next pier, across from the submarine Growler. Coincidence? I think not. Not very subtle, @Starhawk , @GDJ and @SpaceplaneAddict, not very subtle
  20. On the Bill Space Program save, the sea at 0 degrees 0 is cluttered with broken parts of various versions of Intrepid I'd orbited, then realized I had to "recall" for some reason or another, and made a hyperedit landing to recover crew
  21. By rescuing them, of course! But then again maybe it's not so obvious... how does it make sense that my white pod on e4 can 'rescue' your black pod on d5, and vice versa? And what about the fact that a single booster or rooc can rescue several opposing pieces? And then there's en passant capture. It's a good thing Lisa cut off the explanation before I worked myself into zugzwang! Thanks! Sure I have, but I don't get the exact reference sorry. Oh, they'll eat--if Roverdude has them consuming 16.2 kg of supplies in 6 hours, they'll eat. It's just a question of who's making it. Just wait until it's fully fueled... Glad to hear that, thanks--I worry sometimes about that, since just about everyone launches and docks all the time and I'd hate for this story to turn into YAML. I started to make pieces, then decided that would be such a huge project on its own i just grabbed that pic of a Bauhaus set Oh, we have Fizzbin for that kind of complexity! Cheks is just earth chess, nothing more or less Whoa, really? But then again ISS isn't carrying engines or fuel. Anyway, like I said just wait until I fuel it
  22. Oh, they could make a missile carrier... or a prison hulk... or a twisted-metal monument to the glory of the Empire...
  23. Whoopsie! Any idea what your final surface velocity was, and mass of craft? In simulations I found that anything over 1 m/s was enough to kill my 900-ton mothership when landing on the Minmus Flats. I'd imagine the Mun to be much more difficult than that, due to gravity and slope.
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