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Iapetus7342

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  • About me
    Master of late responses.
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    Somewhere, i guess
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    Exploring, Science and Modding

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  1. As ColdJ said, these are colliders. They should go away once you place the structure.
  2. 1. IDK, you should just find out tho 2. I'm not the creator and I doubt Wpetula or Jason Kerman want to update this anymore
  3. VClouds provides it's own configs for the stock system, while this mod provides OPM configs.
  4. SSPX, Nertea's Near-Future suite, ReStock, it's sister mod ReStock+, Far Future Technologies and B9 Aerospace provide futuristic and stock-alike parts, with ReStock revamping the textures of the stock parts.
  5. randomizeOnSphere determines if the model is spawned at a random place on the planet's surface. delete explains itself.
  6. Another forum user has been taken by the Whirligig World clan. /j, i like this a lot!
  7. Remove all your mods and install them in steps, untill you find the insubordinate mod. If that doesn't work, a total game reinstall may be in order!
  8. With the current science system, there's no layer above "space high" and it can't be made IIRC
  9. Laythe's oceans in KCPE are far deeper than stock. I wish you the best of luck with reaching the bottom.
  10. Delete both the EVE and Scatterer files and replace them with the versions provided in the Raymarched Clouds download you have. It's best to get a 3rd-party VScatterer config for OPM too.
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