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any 1

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  1. Science modules dont work with ExperimentsTakeTime.
  2. Yes, there are failures of engine (90-95%) at activation , rarely only.
  3. The Flame effects and Sound effects continue after Flame-Out of all SRBs.
  4. Congratulations. Perfect. Permanent failures at activation fixed. Trials improve reliability of new parts with science+failure, but when it reaches 90% failure at activation stops. I tried 100 times on/off engine. when I loaded a save with a flying plane, the engine (90%) failed.
  5. It seems that problems with activation may be related that the check is done not once, but every sec.
  6. I like to have MBTF and the failures at activation simultaneously. But now all parts like engines, command pod, convertors etc. failure immediately at activation. It should be depended on reliability. At 90% I am waiting 1 of 10 time, approximately, at 50% 1 of 2.
  7. In my opinion, the problem now is calculating the probability of failure at activation.
  8. Thanks. In the previous version (1.35), I had the problem of calculating the probability of failure SRB. There were 4 SRBs on board (90%) and one of them failed 19 of 20 at launch. Now two J-20 engines failed in few sec and Mk1 cockpit immediately. All 95%. It seems that airplane engines need more than 1 h. Do solar panels increase reliability? I'm looking forward to the development of the mod.
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