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SystemPlanningCorporation

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Everything posted by SystemPlanningCorporation

  1. Release of Khepri System will be within this week! The core mod might be out earlier.
  2. To expand on ILoveStars responce, I created Vega Modding as a team to help each other out and develop high quality mods than we would do on our own. I find things like Kopernicus Discord aggrivating as they take ages to respond, and if anything is slightly off-topic the mods will come down on you like a ton of bricks I think of Vega as a more relaxed experience. Less dictatorial, more jokey, less developer politics Planet Packs are our primary focus. I've tried to make part mods before, most being unsuccessful. The team is quite well structured, we each have our individual talents and jobs. For example Smol does textures and concepts and the occasional configs, whereas ILoveStars tests versions.
  3. I added a release schedule of what i plan to add in the future. It's not too detailed though
  4. So sorry for the blank title, but I'm having so many problems with adding EVE and Scatterer to my Mod. I've asked many people, including the Kopernicus Discord, with little help. I've DMed noteable people to no avail When the game is booted, the main menu works But actually in game the terminator is completely broken So far, i've: Fiddled with both usesCloudIntegration in planetsList and EVEIntegration_preserveCloudColors in Kerbin's atmo .cfg. Dug in other visual mods to take configs, clouds, .halfs to test (these are removed, don't get yer angery because im steal because ive deleted them) Remade my .raws/.halfs Fiddled with numbers Please help, I'm trying to get an alpha version of my mod out by the end of the month. I've hit enough brick walls now and i want to just get the mod out.
  5. Thanks! Im sorry im not working on it. Greater forces call SSRSS works fine, try sigma rescale. Only problems is with the SOI. I wouldn't mind patch bodies that have broken SOIs
  6. I think they confirmed that's not happening... Can't seem to find it tho
  7. Three questions: Where's the catch? Will the new star systems be customised/curated or procedural? Either way, you've pretty much killed multiple star planet packs How many star systems?
  8. So far no, but I'm learning them both. Hopefully by release it will be finished
  9. This is the nexus for Vega Modding Team. You can find all Mods made by us here We are constantly looking for developers. DM me prefibily on discord to join. The Vega modding team is a small modding team. Nothing really more to be said. https://discord.gg/pWfYbfm The Team @"Our Benefactors", seshmaster, head developer and organiser of the team (me) @Noah the Smol, Developer of NOPE, WTBSS @GurrenLagannCWP, Developer of ummm. Lots. @XxLedvin25xX, developer of Kerbal Galaxy @ILoveStars, general helper of all. Mods: RealExpansion Suite. Updated RSS Expanded with new stuff Far Lands. Adds more star systems in a similar method to KSS. NOPE (NOah Planet Expansion). Smol's planet pack WTBSS (Way to big solar system). Another Smol pack, adds too many planets. Golder System. Gurren's Star System Golder System: Kerbol Edition. Same as Golder, but doesn't add the stars. https://spacedock.info/mod/2143/The Golder System - Kerbol Edition Distant Darkness. Another Gurren pack. adds objects extremely far away https://spacedock.info/mod/2144/Distant Darkness Miporia. Another Gurren pack. Adds a gas planet https://spacedock.info/mod/2120/Miporia Planet Pack Atoren. The final Gurren pack. Adds a hot Jool https://spacedock.info/mod/2101/Atoren - Kerbol's Hot Jool Kerbal Galaxy 3. Ledvin's pack. Adds more stars. Ongoing remaking the remaking... https://forum.kerbalspaceprogram.com/index.php?/topic/184275-now-v10-17x-kerbalgalaxyremaster/
  10. Most of modpacks that do this are the creators first pack, so i feel that we shouldn't accuse people for being beginners. They might just overestimate a bit. I do not feel that this is a problem to be dealt with. It depends on the situation a lot. Like for Far Lands (my mod that's currently in Dev) I'm working my ass off. My most recent post was 5 hours ago. There's no download, but i guess mine is different because I have little to no concepts
  11. Far Lands adds more star systems into the game with an effort to make it as well optimised as possible. The end goal of Far Lands is to have a diverse yet desolate galaxy to explore and settle, with interesting and diverse destinations. Planets are difficult to get to and devoid of life. Far Lands takes heavy influence from Egyptian mythology (and generally bronze age cultures). I've been working on this mod for the better part of 5 years. There's been quite a few people that worked on this with me but as of right now I'm working by myself. Discord - Please join us, we need more people Wiki Download: Github: https://github.com/AR3S-Vega/FarLands Contact me if you find any bugs/copyright violations Special Thanks to: @StarCrusher96 for help with textures and kopernicus @GurrenLagannCWP for concepts and generally being a sound guy @Noah the Smol for ideas and concepts Release Schedule (rough estimates): This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/.
  12. Hello there, and welcome to Kerbol Kurves! This mod aims to add better sunlight curves to the sun, and that's it. There's literally not much more to it. I'm sure someone has already done this, but it took me 5 minutes, so why not. The curves make it more realistic for the planets in the Kerbol System. I haven't done it completely realistic however. If you want to bundle this with your mod, ask me first. I'll probably say yes anyway. Repository and download link: https://drive.google.com/open?id=1Ngkt7oVNpTQkHoysq6dWYSemDeY3N_5r Requires: ModuleManager Kopernicus ModularFlightIntegrator This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/ First.
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