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Everything posted by FTLparachute
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(Jan 12) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Ok @DennisB, I've re-uploaded and then reinserted the images. Hope they're visible now.- 17 replies
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(Jan 12) Jool V - the hardest mission I've ever done...
FTLparachute replied to FTLparachute's topic in KSP1 Mission Reports
Pictures are still up on my end, but if they're not working I upload them through Imgur, so they should be here. NVM, I might have deleted everything. (ill sort it out now) The funny thing is this isn't even the first time this has happened. The GT I mentioned earlier was also single launch. I do this to avoid doing dockings, as at this scale the lag can be very contentious, so it's usually just quicker to do single launch.- 17 replies
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I finally succeeded in launching this atrocity - the Jool 6 (creative i know). It has 925 parts, and will be used over the coming months to perform a Jool V mission. I also very likely gave all KSC staff fatal respiratory problems from the exhaust.
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(Outdated) Irony present in the Forum
FTLparachute replied to FTLparachute's topic in Kerbal Network
Positivity ftw -
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -15 that's just me after launching a 925 part vessel.- 29,340 replies
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- going off the rails!
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(this was taken during testing) I think the title speaks for itself, but in this thread I'll be attempting the Jool V, landing on every moon of the green boi, and returning. Why do this? I have done technically complicated missions before, such as returning from New Horizons' Titanus, and a decent SSTO to Beyond Jool's Moach. However, this mission is going to be very challenging, a cut above the others in terms of sheer difficulty. I also have previously done a Jool V, but despite being quite proud of the launch vehicle it was very barebones, something that I have certainly not done this time. Mission Objectives - Collect surface science from all of Jool's moons - Deep-sea exploration of Laythe - Return a Kerbal from Jool's sea level Components Tardigrades Hawk family GTT Potatus2 Tribute J6 (Mothership) Now, all of these modules can be launched separately. However, I thought it would be quicker if I launched the entire J6 stack in one go. Just to keep things interesting, I used a Hawk to ferry the crew. Y1, D1 - Hawk SSTO Launch Y1, D1 (10 mins later) - J6 launch I'll pick up next time with the intercept of the Hawk and the J6, introduce the crew, and prepare to leave for Jool. (I'll edit the date for the title so you know if it is an update or not)
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(Outdated) Irony present in the Forum
FTLparachute replied to FTLparachute's topic in Kerbal Network
Well, it's over now. -
Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
FTLparachute replied to Mr. Kerbin's topic in KSP1 Mod Releases
fair enough- 238 replies
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- outer planets
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Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
FTLparachute replied to Mr. Kerbin's topic in KSP1 Mod Releases
And for a while, too - i've got a bigger, greener fish to fry Since Anune - Solru is coming, what does that mean for Plad? Will it become Plad-Chau?- 238 replies
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -12- 29,340 replies
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- going off the rails!
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -12- 29,340 replies
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- going off the rails!
- non-stop!
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -13 lol- 29,340 replies
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -14- 29,340 replies
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -16- 29,340 replies
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -18- 29,340 replies
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The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
My bad lol, read the - as a hyphen lol P-21- 29,340 replies
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[1.12.x] Soundtrack Editor Forked
FTLparachute replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi. Just want to check - if I wanted a playlist to play in flight, but only excluding Kerbin's atmosphere (so plays in space and all other atmospheres), is this possible and if so how do I set it up? -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
FIXED - KA is gone, JOOL V IS ON LETS GOOOOOOOOOOOOOOOOO -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
right, after combing through every .png and .dds in GameData, i might have found the culprit - Kerbal Actuators -
Can you see other planets from Kerbin???
FTLparachute replied to mrmoo's topic in KSP1 Gameplay Questions and Tutorials
Yep. Duna, Eve and Jool can be seen from Kerbin, though it's best at opposition / elongation. -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
That and CPLC have been expunged already. The icon itself toggles a dropdown called 'Flight Operations'. Only has a settings button which opens a 'Hover Control Setup' bar with nothing in it. -
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
(rotated, did wrong number lol should have been 15-d) p-22- 29,340 replies
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Uninstalling some mods in prep for a Jool V, but I have no idea what mod this toolbar icon is from. If you know please tell me.
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Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
FTLparachute replied to Mr. Kerbin's topic in KSP1 Mod Releases
quick question - is this being done through Sigma Binary or some other way (i.e what Kcalbeloh did)- 238 replies
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