-
Posts
145 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by FTLparachute
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -14- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -16- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
P -18- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
My bad lol, read the - as a hyphen lol P-21- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
[1.12.x] Soundtrack Editor Forked
FTLparachute replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi. Just want to check - if I wanted a playlist to play in flight, but only excluding Kerbin's atmosphere (so plays in space and all other atmospheres), is this possible and if so how do I set it up? -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
FIXED - KA is gone, JOOL V IS ON LETS GOOOOOOOOOOOOOOOOO -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
right, after combing through every .png and .dds in GameData, i might have found the culprit - Kerbal Actuators -
Can you see other planets from Kerbin???
FTLparachute replied to mrmoo's topic in KSP1 Gameplay Questions and Tutorials
Yep. Duna, Eve and Jool can be seen from Kerbin, though it's best at opposition / elongation. -
-FIXED-
FTLparachute replied to FTLparachute's topic in KSP1 Technical Support (PC, modded installs)
That and CPLC have been expunged already. The icon itself toggles a dropdown called 'Flight Operations'. Only has a settings button which opens a 'Hover Control Setup' bar with nothing in it. -
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
(rotated, did wrong number lol should have been 15-d) p-22- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Uninstalling some mods in prep for a Jool V, but I have no idea what mod this toolbar icon is from. If you know please tell me.
-
Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
FTLparachute replied to Mr. Kerbin's topic in KSP1 Mod Releases
quick question - is this being done through Sigma Binary or some other way (i.e what Kcalbeloh did)- 238 replies
-
- 1
-
- outer planets
- planet mod
-
(and 3 more)
Tagged with:
-
The Third Great Number War: The Long Haul!
FTLparachute replied to AtomicTech's topic in Forum Games!
55-d- 29,316 replies
-
- going off the rails!
- non-stop!
-
(and 3 more)
Tagged with:
-
Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)
FTLparachute replied to Mr. Kerbin's topic in KSP1 Mod Releases
Would this system have new moons besides Anune's current suite? I do like this idea (of binary) for the same reason I like BJ more than OPM: The Kerbol System is not very realistic (See Eve and Jool) and I think it's better to use that to explore unique concepts like this than just trying to make the Solar system again. EDIT: Gee I wonder who the other person who voted is?- 238 replies
-
- 2
-
- outer planets
- planet mod
-
(and 3 more)
Tagged with:
-
Just want to post this to highlight the irony of Announcements, described as 'from the KSP team', currently being at 404 posts.
-
So, we had some kind of technical problem.
FTLparachute replied to Vanamonde's topic in Announcements
Same here. -
The ultimate Jool 5 challenge (part 4)
FTLparachute replied to king of nowhere's topic in KSP1 Challenges & Mission ideas
seems that way, yes. Restock+ (adds new parts) is different, so that would presumably be for modded -
The ultimate Jool 5 challenge (part 4)
FTLparachute replied to king of nowhere's topic in KSP1 Challenges & Mission ideas
Retextures the game parts, its on ckan if you want to look at it. I think it does change the aeros, I'll try find an analysis. thread here -
you did war today?
-
I'm going to guess the top hatch is blocked. As for the side one,, my best guess is either The game is ignoring it in favour of the top one, so either use the side port's dropdown or EVA with FreeIva The structural tube is the part blocking the side hatch You should check the hatches on the part on its own too (launch just pod from KSC) - that will tell you if the config is broken or the lander itself is.
-
The ultimate Jool 5 challenge (part 4)
FTLparachute replied to king of nowhere's topic in KSP1 Challenges & Mission ideas
Sorry to pester again - If I use Restock (base, not +), does that qualify for Stock or Modded? -
Today I built this: a Jool V craft (put here with cheats, as I am still to launch any module yet). It has over 600 parts, including 2 transfer modules, 2 Laythe spaceplanes, 3 Laythe explorers, a Tylo rover, and, nicked from previous missions, a 3rd lander and a Jool ascent vehicle. Expect a thread on this at some point, probably over the next few months. EDIT - i stoopid and forgot to add two of the Laythe bits on. oops.