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Everything posted by Eclipse 32
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
hmm. this one is bigger than the OP, so can we transfer the OP to here?- 91 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Eclipse 32 replied to Angelo Kerman's topic in KSP1 Mod Releases
i just use the autocircularize tool in the PAW if you have that active. -
class i comets. hack the game to make them large dwarf planets.
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it would be quite the challenge! i can't watch YT right now, but i saw a build related to that on kerbalX. so yeah, pretty much
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mod the game to delete Gilly, then rescale class I comets to... 300 km around... and move it with conventional engines to where Gilly is supposed to be. big engine mods allowed, like FFT and such. no warp drives
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i wonder if someone made a mod to make planets movable(like with giant engines)
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HA!
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i want to see a sandcrawler on Duna with some of the giant regolith harvesters from FFT. i was watching star wars, in case you can't tell.
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i orbited the mun, getting my biggest load of science so far, and got Jeb stuck in orbit along with all the science. Pe of 740KM or so. and i don't have the claws unlocked. guess it's about time i tried the get out and push method.
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i want someone to yeet a kerbal into the sun with hacked decouplers only
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wow, thats... really old. like start-of-the-forum old
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*facepalm*
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no real rules, just take cool screenshots and post them here!
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i settled on a standardized crew orbiter with deorbit ability.
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
that website is looking more and more official by the day!- 91 replies
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
good idea!- 91 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Eclipse 32 replied to Angelo Kerman's topic in KSP1 Mod Releases
oh, ok but still, updating your game out of the stone age will prob help -
A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
when will the reports start coming in? and a small side challenge, maintain a full comnet connection to the KSC at all points in the flight.- 91 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Eclipse 32 replied to Angelo Kerman's topic in KSP1 Mod Releases
ummmm, the rest of the world is on 1.12.5... or at least i am -
ah, ok! i have FFT, but i didn't recognize the small NSWR engine. and yeah, the "Niven" engines are just a beast. i got more than halfway to Dres without bothering with a transfer window and used less than a tenth of a percent of my fuel before i gave up because LAGG. and i was pushing a miner!
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
sure!- 91 replies
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
that fixed it! you should crash a probe into a black hole(for science) PAGE 3!- 91 replies
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
it's still not working geeze, how long does the "[insert user name here] joined recently" thing last?!- 91 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Eclipse 32 replied to Angelo Kerman's topic in KSP1 Mod Releases
ahmmm, depends on what game version you have, but yeah, that seems likely.