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Everything posted by Eclipse 32
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totm jan 2025 mass driver challenge
Eclipse 32 replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
i said that engine cluster and payload cus that's what the guy who made that video uses. no vectors in that one, but he does use them when landing on jool. go watch the vid, ima not go explain it -
totm jan 2025 mass driver challenge
Eclipse 32 replied to Eclipse 32's topic in KSP1 Challenges & Mission ideas
rocket gun. clip a bunch of, say, vectors together, hack for fuel, and fire them up at full throttle, and drop a, say, flag, into the fire plume, and you've got a mass driver. -
A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
cool- 91 replies
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[1.12.x] Far Future Technologies - October 9
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
i message here from a different computer then i play on, and my dad owns the computer i play on, and i don't want to fight with transferring screenshots, or just finding them in dad's tangled mess of a files app. -
still, it would be cool to put something that big in orbit. especially if you rescaled it to a few hundred km around. now THAT would be the third moon!
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
what are the IVAs called on CKAN? -
ok, that's SSPXr. do you have the interiors installed? if you're using CKAN, it's a separate mod. if your doing it the hard way(like me) it's in the extras folder. just paste it into the gamedata folder.
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*phew* ok, it's not entirely dead
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noo why! i'm sad now
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random question, what were replikes?
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
ah, ok!- 91 replies
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A new home, an interstellar colony challenge
Eclipse 32 replied to Kevin_kerman's topic in KSP1 Mission Reports
when will we get stuff?- 91 replies
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NOOOOOOOOOO! SHE"S NOT EVEN AN OFFICIAL KERBONAUT YET! YOU CAN"T LEAVE IT ON THAT! oh, lol new page
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[1.12.x] Far Future Technologies - October 9
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
my ship's heat loop is refusing to cool at all. i can't tell what's producing heat, i turned off the engine, and there's nothing else in the system that's active except for a bunch of stock large radiators. i have a ramscoop on the front, but it's off, since the loop is too hot. my ship is low on fuel, so i need to activate the scoop, but it's too hot to turn it on. is there a cheat to reset global system heat? EDIT: it's only loop 0 that's borked, everything else is fine -
until i read your post i honestly didn't know that was possible.
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well, it was working perfectly on different saves in this gamedata folder, so i don't think it's that.
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for a more logical explanation(for kerbal, at least) might it have been two asteroids that spawned inside eachother?
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i want to be able to like and comment on things.
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launched some swarm telescopes in an attempt to summon a class i comet. and i discovered how to use subassemblies!
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how do i make an account on imgur without a phone number and without using a third party app? i'm asking cus i don't have a phone or phone number.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Eclipse 32 replied to Angelo Kerman's topic in KSP1 Mod Releases
i forgot that existed. what tab is it under? -
bug alert! i built a station with SSPXr, but there are no ports. just empty voids. where there should be ports between parts, there's just patches of wall with no collisions.
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to clarify: i built a prototype regolith extractor truck. oh, another thing: a while ago on a different Gamedata folder, i got something unidentified whipping around kerbin at a murderous speed. couldn't select it, as far as i could tell, it was just an orbit.