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KSP2 Release Notes
Everything posted by Eclipse 32
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
already tried that, didn't work. the game recognized the parts as there, but in the VAB they weren't, as well as all the stock parts it retextures, they were also gone. will try to fix later. -
i have KSP on a diffrent computer, and i don't own that one, it's dad's, and i don't want to confuse dad with phantom emails. also his files are a mess, and i don't want to go through the pain of finding the screenshots. i'm working on finding a good gaming PC, and once i have that up and running, i'll begin posting images.
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totm aug 2023 What funny/interesting thing happened in your life today?
Eclipse 32 replied to Ultimate Steve's topic in The Lounge
it became very much cold outside(it's actively snowing rn) -
one problem. having me make the flag assumes that i can draw.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
ok, so i can't find a spot to put the mod that makes the parts appear, is it good for the latest vertion of KSP? or am i being dumb? please send help -
hi everyone! i live in the U.S of A, though i will be regretting this fact of life in january. i'm the local KSP-playing Dragon. more will follow later, after i figure out what to put here. favorite mods right now: FreeIVA, SSPXr, FFT once found a 'roid with 100% ore
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post it on imgur, i can't see it!
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
use non physics timewarp, it locks everything into place. just five times will do. -
oof, had the same experience with my first "lander", it was a revamped version of the ion probe, didn't even have landing legs XD and yet, once i managed to get it to minmus, i managed to land ON THE DARK SIDE FIRST TRY. i don't even know how.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Eclipse 32 replied to Nertea's topic in KSP1 Mod Releases
just downloaded, will be attempting to install later today! once installed, first order of business is retrofit a mining station i made yesterday XD -
totm aug 2023 What funny/interesting thing happened in your life today?
Eclipse 32 replied to Ultimate Steve's topic in The Lounge
odd -
currently trying to track down that one stockalike space station mod that adds the big one part grav rings, can anyone point me in the right direction? nvm, found it HA got the new page twice in a row!
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oof i had that happen recently while trying to attach a home built space telescope to the stock Ariane V rocket.
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Today is i big day for Kerbalkind. the KSP, with help from Eclipse Aerospace, has successfully docked a refinery station to a comet transferred into an orbit about two thirds of the radius of the Mun. this refinery will be the first step to colonizing the Solar System. i do need a flag for Eclipse Aerospace, can anyone provide?
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an issue was revealed with the science module today, it is very hard to re-enter the module after EVA. this issue was quickly fixed by the addition of a ladder, and a replacement was sent up. oooh, ima go make a dedicated thread for this
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STATION NEWS BY ECLIPSE 32 The first modules of Kerbin's first orbital fuel station were jumped into orbit around the first comet captured by kerbalkind. The refinery module was the first, latching on to the comet that morning(i really need it to be in UT) the next was the crew ring, docking about five days after first ground contact. soon after that, it was realised that Eclipse Aerospace, the company hired to build the station modules, had neglected to include an airlock. as a fix to this issue, the launch of the science module was moved up, and launched later that day. later today, the primary engineer will go on EVA to inspect the station. i'll be posting all station news like that from here on out. i'll be getting crew and such later on, i just had the thought of making mission reports like half an hour ago
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working on a comet mining station, and just hit i personal milestone. i just built my first hab ring.
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i just built a mega bell nozzle out of a whole lotta vectors for the fifth iteration of my comet mover. i also discovered the ability to teleport your ships next to anything. which is so usef- goddammit i just realized that i can just teleport the comet into kerbin orbit;-;
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my plan for that comet is give kerbin a new moon or three(i have a total of three comets discovered, and a few really wacky asteroids that have orbits that are bigger than the comet's orbits) and turn them into gas stations. the first comet is over a hundred thousand tons, at 80 % resources. i'm slowly going farther and farther back through the archives, with the goal to reach page one.
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i once send a plane flying at three km/s because i touched water.
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just sent out another comet mover, since this comet is over 100 thousand tons, and i don't have the six hours required to let RCS do it. and, how do you do the dotted lines under acronyms that show what they stand for? nvm, that's automatic
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i'm having image loading issues, as in they aren't.
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there were some cheaty engines involved(from a mod called warpprime weaponry) that accelerated at a stupid rate