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KSP2 Release Notes
Everything posted by Corona688
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I expected this to be one of those barely-made-it borderline SSTO's with twenty-line instructions, but no! Once I got it off the runway, I made it to orbit first try with 400m/s to spare. I suspect the landing gear can be improved. Taking off completely flat like that means you generally need to fall off the end of the runway.
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"cannot quicksave while about to crash" Well thank you for your confidence BUT I LANDED IT Once again, no reaction wheel, only robotics.
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Today I leveled up in KAL and built a fully-functional quadcopter. Yaw, pitch, and roll are controlled using the rotors alone. Reaction wheel is at 0% authority.
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I've been having to do contracts to pay off an upgraded R&D and one of them turned out to be this mean part retrieval mission: An empty BACC, but still a giant unwieldy thing liable to blow up mid-reentry. Had to fire the retros all the way down, including the sea landing.
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I almost caused this game's first nuclear accident -- a kerbal almost re-entering in the nuclear tug that was sent to rescue him. I should have counted delta-v more carefully. 900m/s may be the fastest intercept I've accomplished in this game, barring asteroids. The encounter was made and the kerbal re-entered without the nuclear tug. The nuclear tug has been given a new head, and now works in low orbit deorbiting the massive quantity of debris that has built up in orbit, siphoning the fuel from any pieces which happened to possess it to further its journey.
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Those dessert airfields sound delicious.
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Go go disgusting thud based contraption! It made it! Slowly and quietly while I continued career until I noticed it 4 days from flyby.
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The mun is trying very hard to prevent me from going to minmus today:
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The nuclear tug Sad Sack's rockets accidentally intersected my minmus lander, producing Awesome Rays Of Nuclear Fire, or ARONF for short: Fortunately the lander suffered nothing worse than a layer of paint removed. Unfortunately this robbed the mission of enough delta-v that it is not going to space today. Except in the sense that it's already in space, but not getting much spacier, until the tug is reversed and someone refuels the whole mess.
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This explains so much. Many times on Val's epic rover journey I noticed that "everything seemed downhill", except for the times it mysteriously wasn't. So I spent half my time letting val roll towards the equator, and half my time pushing her away from it.
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KSP really does not like radially-attached docking ports right now. Worse things can happen than scrambling your craft, people have experienced antigravity, ruined the local frame of reference, crumpled suns and planets. It reminds me of my very first docking way back when. I sent up a batch of probes, docked it, and it rotated the wrong direction with respect to the station, squeezing them through each other like cheese through a colander. Each explosion added an extra 'ship' or 'probe' to the name of anything back then. So that "ship ship ship probe probe" had to have collided and exploded at least five times.
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Can you help me name a new family of rockets?
Corona688 replied to Chequers's topic in KSP1 Discussion
Name ships after insects. You will never run out of insects. -
Stack Separator bumps Heat Shield
Corona688 replied to antipro's topic in KSP1 Gameplay Questions and Tutorials
Part of the problem is orbital mechanics. If you're not joined together, you're in very slightly different orbits and will drift with respect to each other (not always away - given long enough stuff can come back, so beware). -
--Solved-- Big ship just explodes.
Corona688 replied to MonkCrimson's topic in KSP1 Technical Support (PC, unmodded installs)
Why not? Parts aren't invincible (unless you turn that on). -
Yeah, if they were going to do that for anything they'd do it to the soyuz pods
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The word does not appear in game data or localization, so I think it's some weird coincidence. It's awfully close to 'communitron' or 'community' which is featured all over the place.
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Astonishingly, he's not making this up. Digging into files to see what makes it work.
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It's a legal CYA for anything and everything you might publicly expose to the internet using Steam or the forums. It's not collecting it. Someone read too much into the terms of service and descended into paranoid lunacy.
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I've been busy! Behold the Thrust Vector From Hell, it can aim 220 kN of force any direction but down. I've also joined the atomic era with quad-NERV tugs which can take anything anywhere. And a 1-NERV reusable Mun lander I'm somewhat proud of for building a 1-NERV anything that's actually stable. I just realized that the lab has a kerbnet biome scanner and set meself some targets! NERVs are also going to deep space for asteroid wrangling, carrying the production version of the Vector From Hell. Why vector your engines when you can vector the entire ship!? I've also been messing around with probe arms with my improved version of the Mint Drop, the Mun Cake. (Yes, there's no wheels, just roll with it.) Alas, clearences were too tight to fit it back on the lander, it will have to remain on the mun!
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I'm a talentless hack who's sometimes bored enough to help. Unfortunately, you have not said what you actually want, so I cannot.
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I'ma stop you right there This bad boy is Le Tree. If he appears the same place in other saves, he lives here, some 50km West of KSC: I happened upon him one pod-landing and left the entire pod there to mark it until I could invest in proper flags. He is probably Breaking Ground DLC. But a rover fanatic ought to have that.
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The standard place is kerbalx.com
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Good show sir! I'd like to see that craft file!