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KSP2 Release Notes
Everything posted by Pipcard
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2049-09-30 - Three DRTS-X relay satellites (DRTS-X16, 17, and 18) were launched by an H-Z 102 rocket to Callisto. These satellites were powered by RTGs as sunlight was less powerful at Jupiter's distance. They would reach Jupiter by the end of 2052, and arrive at Callisto in early 2053. Advances in materials allowed for the construction of lighter hydrogen fuel tanks that could carry more propellant in the same volume. A propulsion bus similar to the one used for the Ceres comsat network could thus be used to take the trio of satellites all the way to Callisto orbit. (meta note: the new version of Realism Overhaul for KSP 1.12 changed tank masses when LH2 is loaded) 2050-10-01 - One year after the comsats were launched, the first module of the Raijin Jupiter Cargo Vehicle (JCV) was launched by an H-ZA 208 rocket. It weighed over 1000 tonnes at launch and consisted of the Earth Departure Stage (21 m diameter, 2 LE-N engines) and Jupiter Orbit Stage (13.9 m, 1 LE-N engine). 2050-10-27 - An H-Z 102 launched the Jovian Moons Landing Module (JMLM) and Callisto Habitation Module (CaHM) to rendezvous and dock with the JCV using a auxiliary propulsion stage. After arriving in Callisto orbit, the CaHM would proceed to land on the surface while the JMLM would remain in orbit until the crew arrived. A propellant cache would refuel the lander after the stay on Callisto, so it could land and take off from Ganymede after being pushed there by another vehicle. On October 30, the Trans-Jovian Injection was performed, to arrive in early 2054. It was split into three burns (1400 + 1500 + 3700 = 6600 m/s) due to the relatively low thrust of the LE-N engines. Third trans-Jovian burn (after stage separation)
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Gas Giants Enhanced | A visual mod for Real Solar System
Pipcard replied to ballisticfox0's topic in KSP1 Mod Releases
I really like the revamped textures, but is there any reason why Jupiter in my game doesn't appear as bright as your screenshot? (TUFX - Zorg-Neutral config) (TUFX - FoxBright config)- 45 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
Pipcard replied to ballisticfox0's topic in KSP1 Mod Releases
This is the result of the file [KSP folder]\GameData\GasGiantsEnhanced\Configs\Scatterer\RSS_ScattererFix.cfg In that file, change the line sunColor = 0.6,0.6,1.0 (levels of red, green, and blue) to sunColor = 1.0,1.0,1.0 and the color will revert to what it used to be.- 45 replies
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After sending humans to the Moon, Mars, Venus, and asteroids, JAXA+ was now ready to venture into the outer solar system. The Raijin mission, named after the Japanese god of lightning and thunder, would transport 3 astronauts to two of Jupiter's major moons (discovered by Galileo) in the 2050s. They would stay a few months at a pre-deployed base on Callisto, then briefly land on Ganymede. The other two Galilean moons, Europa and Io, were not an option as they were deep inside Jupiter's radiation belts. The longer duration of the mission in interplanetary space required heavier radiation shielding and more propellant, resulting in the initial mass of the piloted vehicle approaching 6000 tonnes. A new launch vehicle, the H-ZA, was developed to carry payloads up to 1070 tonnes (fact sheet), about twice the lift capacity of the Sea Dragon. The core stage diameter was widened to 21 meters, and the fairing to 26 meters. It had 19 LE-Z engines on the first stage with up to 8 SRB-Z boosters (a total of 11 times the Saturn V's launch thrust), and 4 LE-Z vacuum engines on the second stage. (I made a custom patch to add gold foil textures to the ROTanks mod.) Tanegashima model by Tyler Raiz. Instead of using the Kerbal Konstructs mod like in their video (which causes the custom island model to disappear at a certain distance), I had to: - resize the island to a more reasonable (but not exact) size - edit the Earth heightmap .dds, replacing the default terrain with water (so it doesn't intersect with the new island model) - move the space center in LaunchSites.cfg - create a patch to use the PQS City2 function of the Kopernicus mod to have the island visible at longer distances (like in Katniss's Cape Canaveral mod) A test launch lifting a 1000 t liquid hydrogen tank into low Earth orbit
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Tree of Reports - GoldForest's missions and projects.
Pipcard replied to GoldForest's topic in KSP1 Mission Reports
Nice to see some JAXA representation. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Pipcard replied to Angelo Kerman's topic in KSP1 Mod Releases
I have seen someone on the r/KerbalSpaceProgram Discord server using Pathfinder in conjunction with MKS (Modular Kolonization System) to create large and impressive-looking bases with low part count (as of 2019). Are they still compatible with each other? (edit: apparently they are if you use CRP mode) -
Reposting here for posterity (as to why I'm using nuclear thermal propulsion instead of electric, which would make more sense considering Japan's usage of it in the Hayabusa missions)
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LOST... Old concepts to project never going off paper
Pipcard replied to a topic in Science & Spaceflight
The JAXA Digital Archives has a few pieces of concept art (from the 1980s and more recently), but there have never been any substantial plans for crewed Mars missions that I know of. (Category: General - Future Concept) (Category: Human Space Activities - Others) I did a fictional Japanese Mars mission set in a universe where JAXA isn't restricted by budgets and economies, and launches hundreds of tonnes into orbit at a time. I was thinking of the same thing, too. But Japan has started to come back to nuclear power in spite of the Fukushima disaster. I know that in reality, Japan would be more likely to use (low-thrust) electric propulsion over nuclear thermal, and was considering it for my Ceres mission, but from what I've read elsewhere, the Persistent Thrust mod isn't always reliable. -
"Rosalina" Comet Observer and "Luma" Comet Lander
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I said I would like a game like DSP but more focused on space infrastructure management and less like Factorio.
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I tried out Dyson Sphere Program in 2021 for about 30 hours (might return to it one day). I don’t hate it, but I wish there was a game like it but with more emphasis on launch and orbital infrastructure, instead of conveyor belt spaghetti and producing energon cubes for research. Like launching components of O’Neill cylinders with mass drivers on the Moon or asteroids, or disassembling Mercury to make a Dyson swarm.
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Post Your Cinematics Here! (Cinematic Enthusiasts)
Pipcard replied to Halban's topic in KSP Fan Works
Japanese Crewed Ceres Mission "Inari" (2043-2048) -
2047-08-16 - The Inari crew transport leaves Ceres 2048-12-20 - Returning to Earth
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2047-08-10 - The crew of the Inari mission only stayed six months on Ceres, due to the different launch windows from Vesta. The next launch windows were 4 months from now (requiring an additional 1000 m/s in Delta-v for the Ceres-Earth transfer), or waiting another one-and-a-half years. After docking with the transport, they began their return trip on August 16. 2047-08-16 - Leaving Ceres 2048-12-20 - After over another year in space, Kei Nagase, Takahide Ishikawa, and Hikari Tsuchiyama undocked in the Earth Arrival Vehicle, slowing down by 4900 m/s before entering Earth's atmosphere and splashing down in the Caribbean Sea.
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2047-08-06 - The Koujin Vesta crew transport returned to Earth after a journey of over 3 years. The Earth Arrival Vehicle undocked and decelerated by over 4000 m/s using its LE-N engine. After the capsule separated, the nuclear stage boosted out of the way to avoid entering Earth's atmosphere. Heisuke Koishi, Takeshi Kakoi, and Rena Minase splashed down off the western coast of Borneo in Indonesia.
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2047-02-07 - Arrival of the Inari crew transport at Ceres 2047-02-10 - Landing in Occator Crater (right to left: Kei Nagase, Takahide Ishikawa, and Hikari Tsuchiyama)
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2047-02-07 - After 1 year and 2 months, the Inari crew transport finally arrived at Ceres, slowing down by over 5000 m/s to meet up with the landing module in a 90 km orbit on February 9. On February 10, the powered descent and landing commenced. Kei Nagase, Takahide Ishikawa, and Hikari Tsuchiyama became the first Japanese astronauts to set foot on the largest object in the asteroid belt. Over the next 6 months (a shorter stay due to transfer windows), they would live in the surface base on Occator Crater. On February 15, they explored the crater in the Ceres Cruiser, driving 20 km south and up the central hill. Occator was known for its bright spots, which were made of salt deposits (mostly sodium carbonate) left behind when briny underground water rose to the surface through cryovolcanism. The water had already sublimated into the vacuum of space, and the process could still be happening today.
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2045-12-24 - The crew of the Koujin Vesta mission explore Marcia Crater 2046-09-20 - Leaving Vesta 2046-09-26
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2045-12-24 - Heisuke Koishi, Rena Minase, and Takeshi Kakoi boarded the Vesta Cruiser and drove over 10 km to the east in Marcia Crater, which was the largest and youngest of the three "snowman craters," the others being Calpurnia and Minucia. The surface of the crater is mostly made of basaltic rock (known as eucrite) and is rich in iron. Due to the low gravity, wheel traction was also lower, and the motor was set to 5% of normal power to avoid excess torque. Cybernetic implants (developed in the 2030s) also assisted the crew physiologically while staying in 2% of Earth's gravity.* *inspired by The Orbital Children 2046-09-20 - After nine months, the three crew members left the surface habitat, using the small landing module to easily launch back into orbit and dock with the interplanetary transport. On September 26, the transport ignited its single LE-N2 engine to return to Earth (~4800 m/s). 2046-09-26 - Departure from Vesta
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2045-12-13 - Inari Ceres transport fully assembled, with Kei Nagase, Takahide Ishikawa, and Hikari Tsuchiyama on board 2045-12-22 - Leaving Earth
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2045-07-24 - Several months before the Koujin mission landed people on Vesta, construction of the Inari Ceres transport had already begun. 2045-12-13 - After assembly and refueling, the crew of the Inari mission lifted off. Kei Nagase, Takahide Ishikawa, and Hikari Tsuchiyama docked to the massive vessel. On December 21, the spacecraft began its two-part transfer burn to Ceres, to arrive in February 2047.
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2045-12-14 - Arrival of the Koujin crew transport at Vesta 2045-12-18 - Landing in Marcia Crater (right to left: Heisuke Koishi, Takeshi Kakoi, and Rena Minase)