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Everything posted by Vanamonde
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The "buy now" button is a built-in feature of the Spaceport software, and unfortunately, can't be removed. It's intended for monetization of downloads, which we do not support.
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It's a question of terminology, Nick7892. To dock, you must match speed and direction (velocity) with the target so that you make contact gently and don't just collide. But if you match velocity with something in orbit, you are also in orbit and therefore no longer sub-orbital. That being said, we often do fly our KSP ships directly from launch to a rendezvous, which is basically doing what you're asking about. So yes, it can be done, but only if you don't use those terms for it.
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Landing And Docking
Vanamonde replied to rockbloodystar's topic in KSP1 Gameplay Questions and Tutorials
This guy does it. (The whole thing is amazing, but your question will be answered starting at round minute 26.) -
Eyeballing Transfer Windows
Vanamonde replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
Not an answer to the question but a word of advice: launch windows are not all that critical. There is a maximally efficient instant, but if you miss it, it's merely a matter of burning a bit more fuel, proportionally to the degree of the deviation from ideal. Just eyeball it as close as you can, and then play with the maneuver node until you get an intercept. If you're having trouble, get as close as you can and then plot a mid-course correction, which will often be enough to close the gap and achieve an intercept. -
Descent Freespace: The Great War + Silent Threat
Vanamonde replied to Northstar1989's topic in The Lounge
I played this game to death when it was new, then re-bought it several years later and played it to death again. I think it's the best space-dogfighting game of all. A variety of ships to fly and weapons to carry, decent graphics, lots of scenarios, interesting storyline, and when it ends, you can just roll over and start it again while retaining your pilot's accumulated medals and kills. Good tutorials for new players, too. I especially liked the way it handled large ships. They slugged it out with each other while the fighters mostly fought a separate but parallel battle. More realistic that way. And you *felt* like you were in a fighter, because if you were unwise enough to get between the big ships, their guns would knock you spinning while they shot past you at enemy capital ships. -
Look back over the comments in this thread, and you'll see why discussing politics on the forum is forbidden by forum rule 2.2.b.
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Please keep the discussion away from politics, folks.
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One Launch Kethane Station
Vanamonde replied to PurpleGorilla1's topic in KSP1 Gameplay Questions and Tutorials
You'll need to send it to a file-sharing site such as Mediafire.com. Most places give you free accounts or don't require accounts at all. But often, posting a picture is enough for people to lend help. For pics, you'll also need to post links to sharing sites like Imgur.com. Incidentally, the ship Exchange is for players to share completed ships. I've moved your thread to gameplay questions, where the folks who like to help other players hang around, looking for questions to answer. -
I've bought several games from that site. Downloads are easy, the games are pretty well debugged, and they're DIRT CHEAP.
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Well, the twins got snowed in on the way back from their photo shoot in Belize, so yeah, my date's off.
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What did you do that you didn't think would work?
Vanamonde replied to kBob's topic in KSP1 Discussion
I got impatient while waiting for a launch window, and decided to take the scenic route: -
running 4 nukes at 25%
Vanamonde replied to engraverwilliam's topic in KSP1 Gameplay Questions and Tutorials
It wasn't that. I was steering on pod torque. -
Need your own thread moved or locked? Post here.
Vanamonde replied to Rich's topic in Kerbal Network
What thread would this be, KvickFlygarn87? -
There are several reasons that you might be experiencing this. Outside time does not pass while you are "inside" the buildings, so, for example, spending hours assembling something in the VAB doesn't mean the planet will have rotated when you go back outside. And of course any time you "revert" a flight, outside time is backed up. Furthermore, the game is not 1:1 scale, and Kerbin's rotation cycle is only 6 hours long. It's quite possible, especially if you've used accelerated time (warp) that you left the launch site one night and came back to it the following night. Most likely, it's some combination of those. Anyway, welcome to the forum.
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Spin Stabilization Question
Vanamonde replied to Wijbrandus's topic in KSP1 Gameplay Questions and Tutorials
This is one of those details there was never any need for me to clarify, but this discussion made me curious, so I built a test rig. That's 4 SAS modules and a probe core to exert torque, 2 of the long strut thingies to make something flimsy enough to show deviation, and the mass of a Mainsail and half-full orange tank to serve as something massive to resist the torque. Sure enough, when I apply WASD, the lump of reaction wheels jerks suddenly, and a fraction of a second later the rest of the structure twists to the side and follows along reluctantly, with the spars at a slight angle from the centerline as long as I'm holding the control input. (The deviation is quite small, and wouldn't show in pics well. You'll have to take my word for it or duplicate my test.) -
Welcome to the forum, and congratulations on winning the Mr. Flibble title all those years ago.
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running 4 nukes at 25%
Vanamonde replied to engraverwilliam's topic in KSP1 Gameplay Questions and Tutorials
That certainly makes sense, now that you mention it. However, when trying to rotate 3x symmetry ships not under thrust, I would get unwanted pitch while yawing and vice versa. And it was consistent with 3x ships but never happened with even symmetries. What would account for that? -
Old versions of KSP (some versions still wanted!)
Vanamonde replied to xorg's topic in KSP1 Discussion
From the EULA: "You may not distribute registered copies of the SOFTWARE PRODUCT to third parties... You may not rent, lease, or lend the SOFTWARE PRODUCT... " So yeah, that would be a Very Bad Thing. -
Kerbin Atmoshpere Science Problem
Vanamonde replied to Karretch's topic in KSP1 Gameplay Questions and Tutorials
The atmosphere analyzing nose cone is inert at high altitudes, but I haven't seen where its functional ceiling is. -
Majority of Americans Think Astrology Is A Science
Vanamonde replied to NASAFanboy's topic in The Lounge
Please keep in mind that religion and politics are both topics to avoid on the forum (rule 2.2.b), because they have a tendency to make friends into enemies. -
Hello gege07/hani. Welcome to the forum.
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If you can't right-click on it, Interkosmos, you can't open the transfer pop-up.
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running 4 nukes at 25%
Vanamonde replied to engraverwilliam's topic in KSP1 Gameplay Questions and Tutorials
Pecan, 3x symmetry causes a bit of trouble in KSP. On one of the axes, there will be 2 units on one side of the center line but only one on the other. The unbalanced mass causes unwanted yaw while pitching, or unwanted pitch while yawing, depending on the axis. If the masses are not large, it's controllable, but it can be a nuisance while steering. -
There is a sub-forum for player-made videos. I will move this there for you, Twitchmafia.