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Stoup

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Everything posted by Stoup

  1. Just out of curiosity, was this screenshot taken during tutorial missions? Looks like the postFX of the simulation mode
  2. Just wanna pitch in that I've experienced this bug too from day 1 and it's one of the biggest bugs keeping me disinterested from digging into any projects in the game
  3. To be honest I can understand their frustration, if I were sending in videos and detailed info and there wasn't any way to know that ANYONE had really seen my efforts I know I'd be disgruntled
  4. From what I can gather being present on the game's discord and these forums, the best place to report bugs is indeed here in the forums. If you poke around here, you'll see the developers and community managers have responded to a number of bug reports
  5. In response to someone asking how the AMA will be held: https://discord.com/channels/1039959585949237268/1039965578754007060/1087499419022278697 it'll be through a Discord stage, so everyone will be able to listen in. we'll be taking notes on Nate's answers and will publish them as text afterwards as well (this is from @Dakota btw) I'll be watching the server eagerly! Will be a fun watch
  6. How the heck did you manage that, I can't even get a pair of large wings to stay on even if I don't use the procedural editor to make them any bigger, and you get a whole aircraft carrier floating around willy nilly!
  7. Yeah, I take this more in the other direction than you do. He's acknowledging the shortcomings we've been delivered so far, and making it clear that there's attention and effort being made to ensure that things, as it's said, Will only get better Like, I imagine that things like reentry heating might be very nearly complete, but maybe not performant, and this is his way of saying they're making a careful effort not to add fuel to the fire
  8. That thing is amazing... how many seconds per frame do you get flying it around? Very cool
  9. Yeah, but what if people want to actually watch their rocket fly, instead of watching a circle slowly grow larger? It'd be nice to be able to trust the system
  10. That's because the patch conics only work through so many levels- It can be adjusted higher in the settings menu. Default is 3 levels of rendering, but you can add more!
  11. What is your favorite color scheme for your ships? Do you have a favorite creation of yours to share with us?
  12. I don't mind the glass explanation, it makes Minmus unique while still having large parts of the same identity! I feel like it would stand out more if many of the rocky CBs weren't so... similarly shiny, though.
  13. I'd like to add that, conversely, when you change the viewing angle to be towards the bottom, it becomes extremely sluggish and unresponsive.
  14. I experienced this same bug. At higher altitudes, I had no problem landing, if you don't count the fact that sliding down the insane slopes was necessary for a very long time. When you're down near that crater, often the altimeter correctly reads how high you are above where the ground seems to be... but! Once you get within, I'd say, about 100m of the ground, the altimeter suddenly changes, registering you as being far below "sea" and ground level. If you fly back up above where the terrain appears to be, the altimeter then does return to normal, until you try to land and the same thing occurs again. Bop is such a funky body, I can't wait to properly explore it!
  15. Loving the new changes in the latest patch! I'm very happy with the direction things are going in. The change to the style of the staging system is nice, it feels more in line with the rest of the UI style Even just from glancing at the main menu, the clouds on Kerbin look much better! From places like low Munar orbit, I'm seeing some nice FPS improvements. Rover wheels are a fair bit more practical now, glad to see the tweaks I've noticed that some scenarios where I used to see orbital decay without any craft movement are no longer occurring. Not sure if this is a new patch thing, but I'm glad for it! Planetshine from Jool onto its moons is such an awesome effect, love it to death Just to offer a bit of feedback: I feel it's difficult to read the numbering of exactly how much fuel is in a given tank when the reading is in the "negative" part of the bar, being grey font on a grey empty bar. At 1440p, the pixellation and blockiness of some of the UI elements is tough to take in. The new boot system for the game that slowly fades between production logos, epilepsy warnings and copyrights would be well served by a "press any button to skip" functionality. I know aerodynamics are VERY much a work in progress, but I noticed one of my planes that flew pretty decently before the update now can't get off the runway without flopping to the ground. I don't think I'm specifically having problems with inline parts, but this thread feels very relevant When launching the stock K2, I had a largely well-performing flight... until about 20km in the air, at which point I ground down from maybe 40-50 fps to around 10. Occurred for about 30 seconds, maybe less, then went away. Weirdness with KSC level of detail? Jool is invisible from very high Jool orbit (2250 MM). It becomes visible from certain camera angles at 1875 MM, and completely visible by around 1800 MM When switching from map to flight view and back, locked nodes (such as closest approach intercepts etc) are no longer visible, but upon mousing over in map mode become visible again and remain locked until leaving map mode again. The sun shining through terrain is especially jarring on extremely hilly bodies like Bop Was about to post that I'm glad landing leg jitter was fixed, but as I was typing this up, I had it occur again while coming out of timewarp, to the point where one of my landing legs just exploded on its own. Oof! Effects like planetshine are completely absent in the map view. Not sure if this is intentional (I imagine it's for performance reasons) Unrelated specifically to this patch, but just to note in my own opinion: I'd really love to see wheels get a re-work, or at least to know that they're more or less placeholder at the moment. The large rover wheels such as on the stock crater jumper not having full hitboxes and being very jumpy once the vehicle starts flipping is something I'd love to see redone! Thank you guys for all your hard work. Rock on!
  16. Love to see it! Can't wait to dig in and poke around to see what's new and improved.
  17. Wait, look at those nice UI changes too! Thanks for posting the comparison video mark. Wow, the new fuel level readouts for example look similar to those someone posted in the suggestions forum. Good to see community feedback definitely seems to be reaching hands that can make changes in the game! Kudos I still think it could use some tinkering for ease of readability, but I'd feel more confident making a thread about this kind of issue now that I see direct action reflecting that your ear is very much tuned to the ground with the community
  18. https://discord.com/channels/1039959585949237268/1039965578754007060/1085256095515283516 Enjoying getting in the habit of doing this, hon hon. In response to someone asking if they'd release the patch notes before the patch itself: the aim is the day before, but it could be day-of.
  19. Yeah I tried to give it a little more context but I suppose it's more proper if I explain it outright! This was in reference to somebody asking if reentry heat etc was gonna be in patch 1
  20. https://discord.com/channels/1039959585949237268/1039965578754007060/1084973240931319869 still locking this down. won't be in patch 1. Just some confirmation that reentry heating won't be in patch 1! We'll have to wait a little longer on that. https://discord.com/channels/1039959585949237268/1039965578754007060/1084971545627205714 The gamemode Is still in development, but as of now player/craft interaction is one of the core pillars for multiplayer. Vaguely put! But this was among a debate about how multiplayer will work. Goal is to have it be feasible to have players interacting with one another within physics range for things like races, rendezvous, etc.
  21. I've noticed when I'm driving that the motors in the wheels never actually even read as being active when moving... Like the vehicle is moving forward, but it's not really actually using the strength of whatever the wheels could do? I just hope the wheels are gonna get a thorough re-work at some point
  22. Interesting read! Thanks for sharing. It's cool to see comparisons between realism, rule-of-coolism, and praticalism
  23. Rhetorical though they may be, it's worth noting they've shown some of the assets planned to be used in colonies years ago. This fact isn't exactly news, tbh
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