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Everything posted by bigyihsuan
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How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away.
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I'm having an issue with all SRBs not turning off their plume when fuel runs out. It has no fuel and no thrust (as expected), but it continues to have a plume. Logs and modlist here:
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Mod list here: https://gist.github.com/bigyihsuan/9154add3375ccce953a84e26001e23c6#file-modlist-txt KSP.log here: https://gist.github.com/bigyihsuan/9154add3375ccce953a84e26001e23c6#file-ksp-log Issue 1: SRB plumes are not flaming out when out of fuel. SRBs also keep acting like they have fuel and still make noise, but (correctly) no thrust. Issue 2: Water on Kerbin is invisible and has weird behavior. That is not water; that's merely blue-colored ground. I also landed with parachutes on it, and instead of floating to the surface like expected, the probe sank at ~30m/s until it got destroyed when it collided with the sea floor. Another image. This image has Parallax uninstalled.
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Infinite Discoveries 0.9.9 (1.12.x)
bigyihsuan replied to Sushut's topic in KSP1 Tools and Applications
Excellent, thanks for the guide. EDIT: It works! (though I flubbed the script to change the referenceBody's so all the moons are also orbiting the sun, haha) -
Infinite Discoveries 0.9.9 (1.12.x)
bigyihsuan replied to Sushut's topic in KSP1 Tools and Applications
Please do, so that others in my situation can do it as well -
Infinite Discoveries 0.9.9 (1.12.x)
bigyihsuan replied to Sushut's topic in KSP1 Tools and Applications
Can this generate a system and replace the Kerbol system? I want to use this as a randomly-generated system replacer. -
totm nov 2023 SpaceX Discussion Thread
bigyihsuan replied to Skylon's topic in Science & Spaceflight
Deleted video. -
totm nov 2023 SpaceX Discussion Thread
bigyihsuan replied to Skylon's topic in Science & Spaceflight
Unrolled: https://threadreaderapp.com/thread/1652451971410935808.html -
Since last time... Lunar Flyby Lunar Impactor (twice) A few commsat contracts and a 350t monstrosity of a rocket that can barely get 0.4t to GEO transfer orbit. Features a QuadAble stage powered by 4 AJ10s, a 20m Thor-derived core, and 4x 10m Thor-derived LRBs. Only launch I did with the Monstrosity is a science-farming sat in high Earth orbit. Did you know you need to go all the way to geostationary orbit to get high in space over Earth science? That's a lotta dV that I don't have lol. I'm bottlenecked by science currently, and it's 1969 (very, very behind in tech). https://imgur.com/a/OyNkuO5
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Dark mode code blocks are still unreadable
bigyihsuan replied to bigyihsuan's topic in Kerbal Network
Hooray, it's fixed! Thanks Dakota! -
Dark mode code blocks are still unreadable
bigyihsuan replied to bigyihsuan's topic in Kerbal Network
@Dakota It has been several Mondays now When will this (admittedly minor issue that can be circumvented by using the light theme) be fixed? -
Miscellaneous contracts time: First Nav Sat First Comm Sat Test Comm Sat 1 And had a contract expire on me, stealing all my money. https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 https://imgur.com/a/QWF4jHJ
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https://imgur.com/a/7wHrKK5 https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 First launch of the Thor-ish 6-3 carrying a CommSat destroyed by range safety due to a failed LR89 seconds into flight. Meanwhile, another Thor-ish hauls an AtmoSat for a different contract. This AtmoSat gave me just enough science (0.2) to be able to unlock the Lunar Comms node, letting me upgrade my Tracking Station. Second launch of CommSat failed due to the Agena stage failing earlier than expected, with the apoapsis not high enough for the kick motor to get the sat into orbit. And the contract expired. wew. Thankfully an identical contract showed up. Hoping for CommSat-3 will succeed this time.
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Solar-powered sat and Polar sat contracts done, with a single mission. As it turns out, this Thor-Ablestar-Ersatz isn't quite enough to get to orbit, so I slapped a separation motor on the payload to kick it into orbit. Next up is a comsat contract, and this thing doesn't have enough dV to do the plane change. So I've built a Thorad-Agena-like with 9 strap-on Castor 1s, but that needs to wait for the 130t launch pad upgrade. https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 https://imgur.com/a/2Wzo2zg
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I started the level 2 pad upgrade a bit late, as well as not having enough science/money to unlock the needed tech and parts, so I had to wait for the pad to finish and techs to be researched before I could actually launch an orbiter.
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