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bigyihsuan

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Everything posted by bigyihsuan

  1. How long should the burnout plume last then? I let it continue to "burnout" and time warped it at least a day, and the plume didn't go away.
  2. I'm having an issue with all SRBs not turning off their plume when fuel runs out. It has no fuel and no thrust (as expected), but it continues to have a plume. Logs and modlist here:
  3. I'm also getting invisible water. This image is with Scatterer v0.0838 installed. Note the weird "water" that's actually blue terrain. And this is with Scatter uninstalled: More info here:
  4. Update: Scatterer was the mod making the water invisible. This screenshot is with Scatterer uninstalled.
  5. Another weird graphical bug. Shiny things cause a massive flare, and these are rapidly flickering, too. EDIT: This was due to the selected TUFX profile.
  6. Mod list here: https://gist.github.com/bigyihsuan/9154add3375ccce953a84e26001e23c6#file-modlist-txt KSP.log here: https://gist.github.com/bigyihsuan/9154add3375ccce953a84e26001e23c6#file-ksp-log Issue 1: SRB plumes are not flaming out when out of fuel. SRBs also keep acting like they have fuel and still make noise, but (correctly) no thrust. Issue 2: Water on Kerbin is invisible and has weird behavior. That is not water; that's merely blue-colored ground. I also landed with parachutes on it, and instead of floating to the surface like expected, the probe sank at ~30m/s until it got destroyed when it collided with the sea floor. Another image. This image has Parallax uninstalled.
  7. There's quite a bit of space between the ring and (usually) the instrument unit underneath. Would a hidden node in the Block III+/IV part work for this?
  8. How do you attach the Block III+ and IV orbital modules to the adapter without it "floating" like this? The module is attached to the base on the docking port.
  9. Excellent, thanks for the guide. EDIT: It works! (though I flubbed the script to change the referenceBody's so all the moons are also orbiting the sun, haha)
  10. Please do, so that others in my situation can do it as well
  11. Can this generate a system and replace the Kerbol system? I want to use this as a randomly-generated system replacer.
  12. I'm pretty sure BDB2 hasn't even begun yet. (KSP2 doesn't even have its modding API set up and specc'ed, the BDB devs are probably waiting on that for BDB2 to even start)
  13. Unrolled: https://threadreaderapp.com/thread/1652451971410935808.html
  14. Since last time... Lunar Flyby Lunar Impactor (twice) A few commsat contracts and a 350t monstrosity of a rocket that can barely get 0.4t to GEO transfer orbit. Features a QuadAble stage powered by 4 AJ10s, a 20m Thor-derived core, and 4x 10m Thor-derived LRBs. Only launch I did with the Monstrosity is a science-farming sat in high Earth orbit. Did you know you need to go all the way to geostationary orbit to get high in space over Earth science? That's a lotta dV that I don't have lol. I'm bottlenecked by science currently, and it's 1969 (very, very behind in tech). https://imgur.com/a/OyNkuO5
  15. @Dakota It has been several Mondays now When will this (admittedly minor issue that can be circumvented by using the light theme) be fixed?
  16. Miscellaneous contracts time: First Nav Sat First Comm Sat Test Comm Sat 1 And had a contract expire on me, stealing all my money. https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 https://imgur.com/a/QWF4jHJ
  17. https://imgur.com/a/7wHrKK5 https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 First launch of the Thor-ish 6-3 carrying a CommSat destroyed by range safety due to a failed LR89 seconds into flight. Meanwhile, another Thor-ish hauls an AtmoSat for a different contract. This AtmoSat gave me just enough science (0.2) to be able to unlock the Lunar Comms node, letting me upgrade my Tracking Station. Second launch of CommSat failed due to the Agena stage failing earlier than expected, with the apoapsis not high enough for the kick motor to get the sat into orbit. And the contract expired. wew. Thankfully an identical contract showed up. Hoping for CommSat-3 will succeed this time.
  18. Solar-powered sat and Polar sat contracts done, with a single mission. As it turns out, this Thor-Ablestar-Ersatz isn't quite enough to get to orbit, so I slapped a separation motor on the payload to kick it into orbit. Next up is a comsat contract, and this thing doesn't have enough dV to do the plane change. So I've built a Thorad-Agena-like with 9 strap-on Castor 1s, but that needs to wait for the 130t launch pad upgrade. https://gist.github.com/bigyihsuan/1e59e64e7cb36f8759cf0b188b9f90a7 https://imgur.com/a/2Wzo2zg
  19. I started the level 2 pad upgrade a bit late, as well as not having enough science/money to unlock the needed tech and parts, so I had to wait for the pad to finish and techs to be researched before I could actually launch an orbiter.
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